static public void InitializeSync() { var go = new GameObject("QABMgr", typeof(QABMgr)); DontDestroyOnLoad(go); #if UNITY_EDITOR if (DevABModeInEditor) { return; } #endif AssetBundle ab = LoadABSync(QPlatform.GetPlatformName(), true); Debug.Log("***************>>>>" + ab); ABManifestObject = ab.LoadAsset <AssetBundleManifest> ("AssetBundleManifest"); Debug.Log("***************>>>>vvvv:" + m_AssetBundleManifest); }
static public ABLoadManifestOperation Initialize() { return(Initialize(QPlatform.GetPlatformName())); }