private static void ProcessAssetBundleRes(ResDatas table) { AssetDataGroup group = null; AssetDatabase.RemoveUnusedAssetBundleNames(); string[] abNames = AssetDatabase.GetAllAssetBundleNames(); if (abNames != null && abNames.Length > 0) { foreach (var abName in abNames) { var depends = AssetDatabase.GetAssetBundleDependencies(abName, false); var abIndex = table.AddAssetBundleName(abName, depends, out @group); if (abIndex < 0) { continue; } var assets = AssetDatabase.GetAssetPathsFromAssetBundle(abName); foreach (var cell in assets) { @group.AddAssetData(cell.EndsWith(".unity") ? new AssetData(AssetPath2Name(cell), ResType.ABScene, abIndex, abName) : new AssetData(AssetPath2Name(cell), ResType.ABAsset, abIndex, abName)); } } } }
public int AddAssetBundleName(string name, string[] depends, out AssetDataGroup group) { group = null; if (string.IsNullOrEmpty(name)) { return(-1); } var key = GetKeyFromABName(name); if (key == null) { return(-1); } group = GetAssetDataGroup(key); if (group == null) { group = new AssetDataGroup(key); Log.I("#Create Config Group:" + key); mAllAssetDataGroup.Add(group); } return(group.AddAssetBundleName(name, depends)); }