Esempio n. 1
0
 public gitem_t(string classname, EntInteractAdapter pickup, ItemUseAdapter use, ItemDropAdapter drop, EntThinkAdapter weaponthink, string pickup_sound, string world_model, int world_model_flags, string view_model, string icon, string pickup_name, int count_width, int quantity, string ammo, int flags, int weapmodel, gitem_armor_t info, int tag, string precaches)
 {
     this.classname         = classname;
     this.pickup            = pickup;
     this.use               = use;
     this.drop              = drop;
     this.weaponthink       = weaponthink;
     this.pickup_sound      = pickup_sound;
     this.world_model       = world_model;
     this.world_model_flags = world_model_flags;
     this.view_model        = view_model;
     this.icon              = icon;
     this.pickup_name       = pickup_name;
     this.count_width       = count_width;
     this.quantity          = quantity;
     this.ammo              = ammo;
     this.flags             = flags;
     this.weapmodel         = weapmodel;
     this.info              = info;
     this.tag               = tag;
     this.precaches         = precaches;
     this.index             = id++;
 }
Esempio n. 2
0
 public gitem_t(string classname, EntInteractAdapter pickup, ItemUseAdapter use, ItemDropAdapter drop, EntThinkAdapter weaponthink)
 {
 }