Esempio n. 1
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 //constructor
 public Scorpion(PyramidPanic game, Vector2 position)
 {
     this.game = game;
     this.position = position;
     this.texture = game.Content.Load<Texture2D>(@"Scorpion/Scorpion");
     this.walkLeft = new WalkLeft(this);
     this.walkRight = new WalkRight(this);
     this.state = walkLeft;
 }
Esempio n. 2
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 // Maak de constructor
 public Scorpion(PyramidPanic game, Vector2 position, int speed)
 {
     this.position = position;
     this.game = game;
     this.speed = speed;
     this.texture = this.game.Content.Load<Texture2D>(@"PlayScene\Scorpion");
     this.walkRight = new WalkRight(this);
     this.walkLeft = new WalkLeft(this);
     this.state = this.walkRight;
 }
Esempio n. 3
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 //De constructor
 public Scorpion(PyramidPanic game, Vector2 position, float speed)
 {
     this.game = game;
     this.texture = game.Content.Load<Texture2D>(@"PlaySceneAssets\Scorpion\Scorpion");
     this.position = position;
     this.speed = speed;
     this.rectangle = new Rectangle((int)this.position.X +16, (int)this.position.Y +16, this.texture.Width / 4, this.texture.Height);
     this.collisionRectangle = new Rectangle((int)this.position.X, (int)this.position.Y, this.texture.Width / 4, this.texture.Height);
     this.walkLeft = new WalkLeft(this);
     this.walkRight = new WalkRight(this);
     this.state = this.walkRight;
 }
Esempio n. 4
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 //Constructor
 public Scorpion(PyramidPanic game, Vector2 position)
 {
     this.game = game;
     this.position = position;
     this.collisionRect = new Rectangle((int)this.position.X - 16,
                                        (int)this.position.Y - 16,
                                        32,
                                        32);
     this.texture = game.Content.Load<Texture2D>(@"Scorpion\Scorpion");
     this.walkLeft = new WalkLeft(this);
     this.walkRight = new WalkRight(this);
     this.state = this.walkRight;
 }
Esempio n. 5
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 //Constructor
 public Scorpion(PyramidePanic game, Vector2 position)
 {
     // game
     this.game = game;
     // positie
     this.position = position;
     //plaatje wordt geload
     this.texture = game.Content.Load<Texture2D>(@"Scorpion\Scorpion");
     //walkleft
     this.walkLeft = new WalkLeft(this);
     //walkright
     this.walkRight = new WalkRight(this);
     //state classe
     this.state = this.walkRight;
     this.collisionRect = new Rectangle((int)this.position.X,(int)this.position.Y, 32, 32);
 }