//constructor public Scorpion(PyramidPanic game, Vector2 position) { this.game = game; this.position = position; this.texture = game.Content.Load<Texture2D>(@"Scorpion/Scorpion"); this.walkLeft = new WalkLeft(this); this.walkRight = new WalkRight(this); this.state = walkLeft; }
// Maak de constructor public Scorpion(PyramidPanic game, Vector2 position, int speed) { this.position = position; this.game = game; this.speed = speed; this.texture = this.game.Content.Load<Texture2D>(@"PlayScene\Scorpion"); this.walkRight = new WalkRight(this); this.walkLeft = new WalkLeft(this); this.state = this.walkRight; }
//De constructor public Scorpion(PyramidPanic game, Vector2 position, float speed) { this.game = game; this.texture = game.Content.Load<Texture2D>(@"PlaySceneAssets\Scorpion\Scorpion"); this.position = position; this.speed = speed; this.rectangle = new Rectangle((int)this.position.X +16, (int)this.position.Y +16, this.texture.Width / 4, this.texture.Height); this.collisionRectangle = new Rectangle((int)this.position.X, (int)this.position.Y, this.texture.Width / 4, this.texture.Height); this.walkLeft = new WalkLeft(this); this.walkRight = new WalkRight(this); this.state = this.walkRight; }
//Constructor public Scorpion(PyramidPanic game, Vector2 position) { this.game = game; this.position = position; this.collisionRect = new Rectangle((int)this.position.X - 16, (int)this.position.Y - 16, 32, 32); this.texture = game.Content.Load<Texture2D>(@"Scorpion\Scorpion"); this.walkLeft = new WalkLeft(this); this.walkRight = new WalkRight(this); this.state = this.walkRight; }
//Constructor public Scorpion(PyramidePanic game, Vector2 position) { // game this.game = game; // positie this.position = position; //plaatje wordt geload this.texture = game.Content.Load<Texture2D>(@"Scorpion\Scorpion"); //walkleft this.walkLeft = new WalkLeft(this); //walkright this.walkRight = new WalkRight(this); //state classe this.state = this.walkRight; this.collisionRect = new Rectangle((int)this.position.X,(int)this.position.Y, 32, 32); }