public IResultSet Compile(string shader, ICompileOptions opts) { if (opts.Language != Languages.HLSL) return null; try { IDXShaderBlob blob; string messages; if (!m_FXC.Compile(shader, opts as IHLSLOptions, out blob, out messages)) return null; IDXShaderBlob exe = blob.GetExecutableBlob(); if (exe == null) return null; byte[] bytes = exe.ReadBytes(); AMDDriverResultSet rs = new AMDDriverResultSet(); foreach (IAMDAsic a in m_Driver.Asics) { IAMDShader sh = m_Driver.CompileDXBlob(a, bytes); rs.Add(sh); } return rs; } catch( System.Exception ex ) { MessageBox.Show(ex.Message); return null; } }
public IResultSet Compile(IShader shaderObj, IBackendOptions options) { if ( !(shaderObj is HLSLShader ) ) return null; HLSLShader shaderHLSL = shaderObj as HLSLShader; IHLSLOptions hlslOpts = shaderHLSL.CompileOptions; AMDDriverBackendOptions backendOptions = options as AMDDriverBackendOptions; string shader = shaderObj.Code; if (shaderHLSL.WasCompiledWithErrors) return null; try { // compile here if we must. Recycle existing blob if we can IDXShaderBlob blob = shaderHLSL.CompiledBlob; if ( blob == null ) { if (!shaderHLSL.Compile(m_FXC)) return null; blob = shaderHLSL.CompiledBlob; } IDXShaderReflection reflect = blob.Reflect(); IDXShaderBlob exe = blob.GetExecutableBlob(); if (exe == null) return null; byte[] bytes = exe.ReadBytes(); AMDDriverResultSet rs = new AMDDriverResultSet(reflect ); foreach (IAMDAsic a in m_Driver.Asics) { if (CompileForAsic(backendOptions.Asics, a.Name)) { IAMDShader sh = m_Driver.CompileDXBlob(a, bytes, reflect); rs.Add(sh); } } return rs; } catch( System.Exception ex ) { MessageBox.Show(ex.Message); return null; } }
public IResultSet Compile(IShader shaderObj, IBackendOptions options) { if ( !(shaderObj is HLSLShader ) ) return null; HLSLShader shaderHLSL = shaderObj as HLSLShader; IHLSLOptions hlslOpts = shaderHLSL.CompileOptions; AMDDriverBackendOptions backendOptions = options as AMDDriverBackendOptions; string shader = shaderObj.Code; if (shaderHLSL.WasCompiledWithErrors) return null; try { // compile here if we must. Recycle existing blob if we can IDXShaderBlob blob = shaderHLSL.CompiledBlob; if ( blob == null ) { if (!shaderHLSL.Compile(m_FXC)) return null; blob = shaderHLSL.CompiledBlob; } IDXShaderReflection reflect = blob.Reflect(); IDXShaderBlob exe = blob.GetExecutableBlob(); if (exe == null) return null; byte[] bytes = exe.ReadBytes(); AMDDriverResultSet rs = new AMDDriverResultSet(reflect ); foreach (IAMDAsic a in m_Driver.Asics) { if (CompileForAsic(backendOptions.Asics, a.Name)) { IAMDShader sh = m_Driver.CompileDXBlob(a, bytes, reflect); rs.Add(sh); } } return rs; } catch( System.Exception ex ) { MessageBox.Show(ex.Message); return null; } }