Esempio n. 1
0
        /// <summary>
        /// A screen for changing keybinds
        /// </summary>
        /// <param name="game"></param>
        /// <returns></returns>
        public static UIScreen ControllerOptionsScreen(Game game)
        {
            Game1 g1 = (Game1)game;

            g1.Input.SetRevertState();
            var retVal = new UIScreen(game)
            {
                //EscapeCloses = true
            };
            List <KeybindPanel> kbPanels = new List <KeybindPanel>();

            retVal.Escape += (sender, e) =>
            {
                foreach (var item in kbPanels)
                {
                    if (item.Active)
                    {
                        return;
                    }
                }
                if (g1.Input.UnsavedChanges)
                {
                    g1.UI.OpenScreen(CloseKeybindsConfirmationScreen(game));
                }
                else
                {
                    g1.UI.CloseTopScreen();
                }
            };
            var spLabel = new StackPanel(game)
            {
                HAnchor          = HorizontalAnchor.Middle,
                VAnchor          = VerticalAnchor.Middle,
                SpriteBackground = true,
                Border           = 4
            };
            var label = new TextPanel(game)
            {
                Text             = "Controller settings",
                HAnchor          = HorizontalAnchor.Middle,
                SpriteBackground = false
            };

            spLabel.Children.Add(label);
            var spMenu = new StackPanel(game)
            {
                HAnchor        = HorizontalAnchor.Middle,
                VAnchor        = VerticalAnchor.Middle,
                MainNavigation = true
            };

            spLabel.Children.Add(spMenu);
            foreach (var action in g1.Input.BindableActions)
            {
                var row = new StackPanel(game)
                {
                    Direction          = LayoutDirection.Horizontal,
                    ChildrenShareFocus = true
                };
                var actionName = new TextPanel(game)
                {
                    Text             = action.ToString(),
                    SpriteBackground = false,
                    Width            = 48
                };
                var keythingy = new KeybindPanel(game)
                {
                    //Input = g1.Input.GetKeybind(action),
                    Action = action,
                    Width  = 80,
                    Filter = new InputTypes[] { InputTypes.Controller }
                };
                keythingy.SetText();
                keythingy.KeyAssigned += (sender, e) =>
                {
                    foreach (var item in kbPanels)
                    {
                        item.SetText();
                    }
                };
                kbPanels.Add(keythingy);
                row.Children.Add(actionName);
                row.Children.Add(keythingy);
                spMenu.Children.Add(row);
            }
            //var moveStickSP = new StackPanel(game)
            //{
            //	Direction = LayoutDirection.Horizontal,
            //	SpriteBackground = false,
            //	ChildrenShareFocus = true
            //};
            //var moveStickLabel = new TextPanel(game)
            //{
            //	Text = "Move stick",
            //	SpriteBackground = false
            //};
            //moveStickSP.Children.Add(moveStickLabel);
            //var moveStickSelect = new SelectBox(game);
            //moveStickSelect.Options.Add(new SelectBoxOption("Left stick", Sticks.Left));
            //moveStickSelect.Options.Add(new SelectBoxOption("Right stick", Sticks.Right));
            //if (g1.Input.MovementStick == Sticks.Left)
            //{
            //	moveStickSelect.Selected = 0;
            //}
            //else
            //{
            //	moveStickSelect.Selected = 1;
            //}
            //moveStickSelect.SelectionChanged += (sender, e) =>
            //{
            //	if (moveStickSelect.SelectedOption.Value is Sticks stick)
            //	{
            //		g1.Input.MovementStick = stick;
            //	}
            //};
            //moveStickSP.Children.Add(moveStickSelect);
            //spMenu.Children.Add(moveStickSP);

            //var aimStickSP = new StackPanel(game)
            //{
            //	Direction = LayoutDirection.Horizontal,
            //	SpriteBackground = false,
            //	ChildrenShareFocus = true
            //};
            //var aimStickLabel = new TextPanel(game)
            //{
            //	Text = "Aim stick",
            //	SpriteBackground = false
            //};
            //aimStickSP.Children.Add(aimStickLabel);
            //var aimStickSelect = new SelectBox(game);
            //aimStickSelect.Options.Add(new SelectBoxOption("Left stick", Sticks.Left));
            //aimStickSelect.Options.Add(new SelectBoxOption("Right stick", Sticks.Right));
            //if (g1.Input.AimStick == Sticks.Left)
            //{
            //	aimStickSelect.Selected = 0;
            //}
            //else
            //{
            //	aimStickSelect.Selected = 1;
            //}
            //aimStickSelect.SelectionChanged += (sender, e) =>
            //{
            //	if (aimStickSelect.SelectedOption.Value is Sticks stick)
            //	{
            //		g1.Input.AimStick = stick;
            //	}
            //};
            //aimStickSP.Children.Add(aimStickSelect);
            //spMenu.Children.Add(aimStickSP);
            var defaultButton = new Button(game)
            {
                Text    = "Use defaults",
                HAnchor = HorizontalAnchor.Right
            };

            defaultButton.OnClick += (sender, e) =>
            {
                g1.Input.SetDefaultKeys();
                foreach (var item in kbPanels)
                {
                    item.SetText();
                }
            };
            spMenu.Children.Add(defaultButton);
            var closeButtons = new StackPanel(game)
            {
                Direction = LayoutDirection.Horizontal
            };
            var saveButton = new Button(game)
            {
                Text = "Save & close"
            };

            saveButton.OnClick += (sender, e) =>
            {
                g1.Input.SaveKeybinds(g1.Config.KeysFilePath);
                g1.UI.CloseTopScreen();
            };
            var dontsaveButton = new Button(game)
            {
                Text = "Close without saving"
            };

            dontsaveButton.OnClick += (sender, e) =>
            {
                g1.Input.RevertChanges();
                g1.UI.CloseTopScreen();
            };
            closeButtons.Children.Add(saveButton);
            closeButtons.Children.Add(dontsaveButton);
            spMenu.Children.Add(closeButtons);
            retVal.Children.Add(spLabel);
            retVal.UpdateLayout(retVal.Bounds);
            return(retVal);
        }
Esempio n. 2
0
        /// <summary>
        /// A screen for changing keybinds
        /// </summary>
        /// <param name="game"></param>
        /// <returns></returns>
        public static UIScreen KeybindsScreen(Game game)
        {
            Game1 g1 = (Game1)game;

            g1.Input.SetRevertState();
            var retVal = new UIScreen(game)
            {
                //EscapeCloses = true
            };
            List <KeybindPanel> kbPanels = new List <KeybindPanel>();

            retVal.Escape += (sender, e) =>
            {
                foreach (var item in kbPanels)
                {
                    if (item.Active)
                    {
                        return;
                    }
                }
                if (g1.Input.UnsavedChanges)
                {
                    g1.UI.OpenScreen(CloseKeybindsConfirmationScreen(game));
                }
                else
                {
                    g1.UI.CloseTopScreen();
                }
            };
            var spLabel = new StackPanel(game)
            {
                HAnchor          = HorizontalAnchor.Middle,
                VAnchor          = VerticalAnchor.Middle,
                SpriteBackground = true,
                Border           = 4
            };
            var label = new TextPanel(game)
            {
                Text             = "Keybinds",
                HAnchor          = HorizontalAnchor.Middle,
                SpriteBackground = false
            };

            spLabel.Children.Add(label);
            var spMenu = new StackPanel(game)
            {
                HAnchor        = HorizontalAnchor.Middle,
                VAnchor        = VerticalAnchor.Middle,
                MainNavigation = true
            };

            spLabel.Children.Add(spMenu);
            foreach (var action in g1.Input.BindableActions)
            {
                var row = new StackPanel(game)
                {
                    Direction          = LayoutDirection.Horizontal,
                    ChildrenShareFocus = true
                };
                var actionName = new TextPanel(game)
                {
                    Text             = action.ToString(),
                    SpriteBackground = false,
                    Width            = 48
                };
                var keythingy = new KeybindPanel(game)
                {
                    //Input = g1.Input.GetKeybind(action),
                    Action = action,
                    Width  = 80,
                    Filter = new InputTypes[] { InputTypes.Keyboard, InputTypes.Mouse }
                };
                keythingy.SetText();
                keythingy.KeyAssigned += (sender, e) =>
                {
                    foreach (var item in kbPanels)
                    {
                        item.SetText();
                    }
                };
                kbPanels.Add(keythingy);
                row.Children.Add(actionName);
                row.Children.Add(keythingy);
                spMenu.Children.Add(row);
            }
            var defaultButton = new Button(game)
            {
                Text    = "Use defaults",
                HAnchor = HorizontalAnchor.Right
            };

            defaultButton.OnClick += (sender, e) =>
            {
                g1.Input.SetDefaultKeys();
                foreach (var item in kbPanels)
                {
                    item.SetText();
                }
            };
            spMenu.Children.Add(defaultButton);
            var closeButtons = new StackPanel(game)
            {
                Direction = LayoutDirection.Horizontal
            };
            var saveButton = new Button(game)
            {
                Text = "Save & close"
            };

            saveButton.OnClick += (sender, e) =>
            {
                g1.Input.SaveKeybinds(g1.Config.KeysFilePath);
                g1.UI.CloseTopScreen();
            };
            var dontsaveButton = new Button(game)
            {
                Text = "Close without saving"
            };

            dontsaveButton.OnClick += (sender, e) =>
            {
                g1.Input.RevertChanges();
                g1.UI.CloseTopScreen();
            };
            closeButtons.Children.Add(saveButton);
            closeButtons.Children.Add(dontsaveButton);
            spMenu.Children.Add(closeButtons);
            retVal.Children.Add(spLabel);
            retVal.UpdateLayout(retVal.Bounds);
            return(retVal);
        }