public static Game GetAccount(string name)
 {
     if (Datastorage.SaveExists(GameFile))
     {
         _games = Datastorage.LoadGames(GameFile).ToList();
     }
     else
     {
         Directory.CreateDirectory("Data/");
         _games = new List <Game>();
         SaveAccounts();
     }
     return(GetOrCreateAccount(name));
 }
 public static void SaveAccounts()
 {
     Datastorage.SaveGames(_games, GameFile);
 }