public GameConnection JoinGame(GameService gameService, string nickname, int gameSize) { GameConfiguration config = GameConfiguration.FromNumberOfPlayers(gameSize); GameConnection connection = null; while (connection == null) { HostedGame game = games.GetOrAdd(config, c => new HostedGame(c)); if (game.Started) { games.TryUpdate(config, new HostedGame(config), game); } else { connection = game.TryAddPlayer(gameService, nickname); } } return(connection); }
internal GameConnection(GameService client, Player player, HostedGame hostedGame) { this.Client = client; this.Player = player; this.hostedGame = hostedGame; }
internal GameConnection(GameService client, Player player, HostedGame hostedGame) { this.Client = client; this.Player = player; this.hostedGame = hostedGame; }