Esempio n. 1
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 public override void OnPlayerLeave(Player player) =>
 MGUI.LogText($"[{player?.prop_APIUser_0.displayName}] [{player?.prop_APIUser_0.username}] left!");
Esempio n. 2
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 public override void OnPlayerJoin(Player player) =>
 MGUI.LogText($"[{player?.prop_APIUser_0.displayName}] [{player?.prop_APIUser_0.username}] joined!");