Esempio n. 1
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        public static (Vector3 pos, Vector3 Velocity) GetRalitiveState(Entity entity)
        {
            var pos = entity.GetDataBlob <PositionDB>().RelativePosition_m;

            if (entity.HasDataBlob <OrbitDB>())
            {
                var datetime = entity.StarSysDateTime;
                var orbit    = entity.GetDataBlob <OrbitDB>();

                var vel = OrbitProcessor.InstantaneousOrbitalVelocityVector_m(orbit, datetime);
                return(pos, vel);
            }
            if (entity.HasDataBlob <OrbitUpdateOftenDB>())
            {
                var datetime = entity.StarSysDateTime;
                var orbit    = entity.GetDataBlob <OrbitUpdateOftenDB>();
                var vel      = OrbitProcessor.InstantaneousOrbitalVelocityVector_m(orbit, datetime);
                return(pos, vel);
            }

            if (entity.HasDataBlob <NewtonMoveDB>())
            {
                var move = entity.GetDataBlob <NewtonMoveDB>();

                var vel = move.CurrentVector_ms;
                return(pos, vel);
            }

            if (entity.HasDataBlob <ColonyInfoDB>())
            {
                var daylen = entity.GetDataBlob <ColonyInfoDB>().PlanetEntity.GetDataBlob <SystemBodyInfoDB>().LengthOfDay.TotalSeconds;
                var radius = pos.Length();
                var d      = 2 * Math.PI * radius;
                var speed  = d / daylen;

                Vector3 vel = new Vector3(0, speed, 0);

                var posAngle = Math.Atan2(pos.Y, pos.X);
                var mtx      = Matrix3d.IDRotateZ(posAngle + (Math.PI * 0.5));



                Vector3 transformedVector = mtx.Transform(vel);
                return(pos, transformedVector);
            }
            else
            {
                throw new Exception("Entity has no velocity");
            }
        }
Esempio n. 2
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        /// <summary>
        /// This asteroid was destroyed, see if it is big enough for child asteroids to spawn, and if so spawn them.
        /// </summary>
        /// <param name="Asteroid"></param>
        internal static void SpawnSubAsteroids(Entity Asteroid, DateTime atDateTime)
        {
            Game         game = Asteroid.Manager.Game;
            MassVolumeDB ADB  = Asteroid.GetDataBlob <MassVolumeDB>();

            //const double massDefault = 1.5e+12; //150 B tonnes?
            const double massThreshold = 1.5e+9; //150 M tonnes?

            if (ADB.Mass > massThreshold)
            {
                //spawn new asteroids. call the asteroid factory?

                double newMass = ADB.Mass * 0.4; //add a random factor into this? do we care? will mass be printed to the player?

                OrbitDB    origOrbit = Asteroid.GetDataBlob <OrbitDB>();
                PositionDB pDB       = Asteroid.GetDataBlob <PositionDB>();

                EntityManager mySystem = Asteroid.Manager;


                var origVel = OrbitProcessor.AbsoluteOrbitalVector_AU(origOrbit, atDateTime);

                //public static Entity CreateAsteroid(StarSystem starSys, Entity target, DateTime collisionDate, double asteroidMass = -1.0)
                //I need the target entity, the collisionDate, and the starSystem. I may have starsystem from guid.
                //Ok so this should create the asteroid without having to add the new asteroids to a list. as that is done in the factory.
                Entity newAsteroid1 = AsteroidFactory.CreateAsteroid4(pDB.AbsolutePosition_AU, origOrbit, atDateTime, newMass);
                //var newOrbit = OrbitDB.FromVector(origOrbit.Parent, )
                Entity newAsteroid2 = AsteroidFactory.CreateAsteroid4(pDB.AbsolutePosition_AU, origOrbit, atDateTime, newMass);

                mySystem.RemoveEntity(Asteroid);

                //Randomize the number of created asteroids?
            }
            else
            {
                //delete the existing asteroid.
                PositionDB pDB = Asteroid.GetDataBlob <PositionDB>();

                StarSystem mySystem;
                if (!game.Systems.TryGetValue(pDB.SystemGuid, out mySystem))
                {
                    throw new GuidNotFoundException(pDB.SystemGuid);
                }

                mySystem.RemoveEntity(Asteroid);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Calculates a cartisian position for an intercept for a ship and an target's orbit.
        /// </summary>
        /// <returns>The intercept position and DateTime</returns>
        /// <param name="mover">The entity that is trying to intercept a target.</param>
        /// <param name="targetOrbit">Target orbit.</param>
        /// <param name="atDateTime">Datetime of transit start</param>
        public static (Vector3 position, DateTime etiDateTime) GetInterceptPosition(Entity mover, OrbitDB targetOrbit, DateTime atDateTime, Vector3 offsetPosition = new Vector3())
        {
            Vector3 moverPos;

            if (mover.HasDataBlob <OrbitDB>())
            {
                //moverPos = Distance.AuToMt(OrbitProcessor.GetAbsolutePosition_AU(mover.GetDataBlob<OrbitDB>(), atDateTime));
                moverPos = OrbitProcessor.GetAbsolutePosition_AU(mover.GetDataBlob <OrbitDB>(), atDateTime);
            }
            else
            {
                moverPos = mover.GetDataBlob <PositionDB>().AbsolutePosition_AU;
            }
            double spd  = mover.GetDataBlob <PropulsionAbilityDB>().MaximumSpeed_MS;
            var    spd1 = Distance.MToAU(spd);

            return(GetInterceptPosition2(moverPos, spd1, targetOrbit, atDateTime, offsetPosition));
        }
Esempio n. 4
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        public static OrbitDB FromVectorKM(Entity parent, double myMass, double parentMass, double sgp, Vector3 position, Vector3 velocity, DateTime atDateTime)
        {
            if (Distance.KmToAU(position.Length()) > OrbitProcessor.GetSOI(parent))
            {
                throw new Exception("Entity not in target SOI");
            }
            //var sgp  = GameConstants.Science.GravitationalConstant * (myMass + parentMass) / 3.347928976e33;
            var     ke    = OrbitMath.KeplerFromPositionAndVelocity(sgp, position, velocity, atDateTime);
            OrbitDB orbit = new OrbitDB(parent, parentMass, myMass,
                                        Distance.KmToAU(ke.SemiMajorAxis),
                                        ke.Eccentricity,
                                        Angle.ToDegrees(ke.Inclination),
                                        Angle.ToDegrees(ke.LoAN),
                                        Angle.ToDegrees(ke.AoP),
                                        Angle.ToDegrees(ke.MeanAnomalyAtEpoch),
                                        atDateTime);// - TimeSpan.FromSeconds(ke.Epoch));
            var pos = OrbitProcessor.GetAbsolutePosition_AU(orbit, atDateTime);

            return(orbit);
        }
Esempio n. 5
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        void SetOrbitHere(Entity entity, PropulsionAbilityDB propulsionDB, PositionDB positionDB, TranslateMoveDB moveDB, DateTime atDateTime)
        {
            propulsionDB.CurrentVectorMS = new Vector3(0, 0, 0);

            double targetSOI = OrbitProcessor.GetSOI(moveDB.TargetEntity);

            Entity targetEntity;

            if (moveDB.TargetEntity.GetDataBlob <PositionDB>().GetDistanceTo(positionDB) > targetSOI)
            {
                targetEntity = moveDB.TargetEntity.GetDataBlob <OrbitDB>().Parent; //TODO: it's concevable we could be in another SOI not the parent (ie we could be in a target's moon's SOI)
            }
            else
            {
                targetEntity = moveDB.TargetEntity;
            }
            OrbitDB targetOrbit         = targetEntity.GetDataBlob <OrbitDB>();
            var     orbitalVector       = OrbitProcessor.GetOrbitalVector(targetOrbit, atDateTime);
            var     insertionVector2d   = OrbitProcessor.GetOrbitalInsertionVector(moveDB.SavedNewtonionVector_AU, targetOrbit, atDateTime);
            Vector3 parentOrbitalVector = new Vector3(orbitalVector.X, orbitalVector.Y, 0);
            Vector3 insertionVector     = new Vector3(insertionVector2d.X, insertionVector2d.Y, 0);

            insertionVector             += moveDB.ExpendDeltaV_AU; //TODO: only use it if we have it.
            propulsionDB.RemainingDV_MS -= (float)Distance.AuToMt(moveDB.ExpendDeltaV_AU).Length();
            OrbitDB newOrbit = OrbitDB.FromVector(targetEntity, entity, insertionVector, atDateTime);

            if (newOrbit.Periapsis > targetSOI)
            {
                //TODO: find who's SOI we're currently in and create an orbit for that;
            }
            if (newOrbit.Apoapsis > targetSOI)
            {
                //TODO: change orbit to new parent at SOI change
            }

            positionDB.SetParent(targetEntity);
            moveDB.IsAtTarget = true;
            entity.RemoveDataBlob <TranslateMoveDB>();
            entity.SetDataBlob(newOrbit);
            newOrbit.SetParent(targetEntity);
        }
        /// <summary>
        /// Creates orbit here using the current distance between the two entites as aphelion(furthest distance) and a given semiMajorAxis
        /// *NOTE BUG* this only returns a correct orbit DB if the position is y=0 and is +x (ie the position is in the reference direction)
        /// </summary>
        /// <returns>An OrbitDB. Does Not set DB to Entity.</returns>
        /// <param name="shipEntity">Ship entity.</param>
        /// <param name="parentEntity">The Entity to orbit</param>
        /// <param name="semiMajorAxsis">Largest Radius</param>
        public static OrbitDB CreateOrbitHereWithSemiMajAxis(Entity shipEntity, Entity parentEntity, double semiMajAxsisKM, DateTime time)
        {
            PositionDB parentPosition    = parentEntity.GetDataBlob <PositionDB>();
            PositionDB myPosition        = shipEntity.GetDataBlob <PositionDB>();
            double     parentMass        = parentEntity.GetDataBlob <MassVolumeDB>().Mass;
            double     myMass            = shipEntity.GetDataBlob <MassVolumeDB>().Mass;
            double     aphelionAU        = PositionDB.GetDistanceBetween(parentPosition, myPosition);
            double     semiMajAxisAU     = semiMajAxsisKM / GameConstants.Units.KmPerAu;
            double     linierEcentricity = aphelionAU - semiMajAxisAU;
            double     semiMinorAxsis    = Math.Sqrt(Math.Pow(semiMajAxisAU, 2) - Math.Pow(linierEcentricity, 2));
            double     ecentricity       = linierEcentricity / semiMajAxisAU;
            Vector3    ralitivePos       = myPosition.RelativePosition_AU;

            double  angle    = Math.Atan2(ralitivePos.Y, ralitivePos.X);
            var     theta    = Angle.ToDegrees(angle);
            OrbitDB newOrbit = OrbitDB.FromAsteroidFormat(parentEntity, parentMass, myMass, semiMajAxisAU, ecentricity, 0, 0, angle, angle, time);
            var     pos      = OrbitProcessor.GetPosition_AU(newOrbit, time);
            var     pos2     = Distance.AuToKm(pos);

            return(newOrbit);
        }
Esempio n. 7
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        public static (Vector3 pos, Vector3 Velocity) GetAbsoluteState(Entity entity)
        {
            var posdb = entity.GetDataBlob <PositionDB>();
            var pos   = posdb.AbsolutePosition_m;

            if (entity.HasDataBlob <OrbitDB>())
            {
                var datetime = entity.StarSysDateTime;
                var orbit    = entity.GetDataBlob <OrbitDB>();
                var vel      = OrbitProcessor.InstantaneousOrbitalVelocityVector_m(orbit, datetime);
                if (posdb.Parent != null)
                {
                    vel += GetAbsoluteState(posdb.Parent).Velocity;
                }

                return(pos, vel);
            }
            if (entity.HasDataBlob <OrbitUpdateOftenDB>())
            {
                var datetime = entity.StarSysDateTime;
                var orbit    = entity.GetDataBlob <OrbitUpdateOftenDB>();
                var vel      = OrbitProcessor.InstantaneousOrbitalVelocityVector_m(orbit, datetime);
                if (posdb.Parent != null)
                {
                    vel += GetAbsoluteState(posdb.Parent).Velocity;
                }
                return(pos, vel);
            }

            if (entity.HasDataBlob <NewtonMoveDB>())
            {
                var move = entity.GetDataBlob <NewtonMoveDB>();
                var vel  = move.CurrentVector_ms;
                return(pos, vel);
            }
            else
            {
                throw new Exception("Entity has no velocity");
            }
        }
Esempio n. 8
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 /// <summary>
 /// Gets a future position for this entity, regarless of wheter it's orbit or newtonion trajectory
 /// </summary>
 /// <param name="entity"></param>
 /// <param name="atDateTime"></param>
 /// <param name="ralitive"></param>
 /// <returns>In Meters</returns>
 /// <exception cref="Exception"></exception>
 public static Vector3 GetPosition_m(Entity entity, DateTime atDateTime, bool ralitive = true)
 {
     if (entity.HasDataBlob <OrbitDB>())
     {
         if (ralitive)
         {
             return(OrbitProcessor.GetPosition_m(entity.GetDataBlob <OrbitDB>(), atDateTime));
         }
         else
         {
             return(OrbitProcessor.GetAbsolutePosition_m(entity.GetDataBlob <OrbitDB>(), atDateTime));
         }
     }
     else if (entity.HasDataBlob <NewtonMoveDB>())
     {
         if (ralitive)
         {
             return(NewtonionMovementProcessor.GetPositon_m(entity, entity.GetDataBlob <NewtonMoveDB>(), atDateTime).pos);
         }
         else
         {
             return(NewtonionMovementProcessor.GetAbsulutePositon_m(entity, entity.GetDataBlob <NewtonMoveDB>(), atDateTime).pos);
         }
     }
     else if (entity.HasDataBlob <PositionDB>())
     {
         if (ralitive)
         {
             return(entity.GetDataBlob <PositionDB>().RelativePosition_m);
         }
         else
         {
             return(entity.GetDataBlob <PositionDB>().AbsolutePosition_m);
         }
     }
     else
     {
         throw new Exception("Entity is positionless");
     }
 }
Esempio n. 9
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        public StarSystem CreateSystem(Game game, string name, int seed)
        {
            StarSystem newSystem = new StarSystem(game, name, seed);

            int           numStars = StaticRefLib.GameSettings.StarChances.Select(newSystem.RNG.NextDouble());
            List <Entity> stars    = _starFactory.CreateStarsForSystem(newSystem, numStars, StaticRefLib.CurrentDateTime);

            foreach (Entity star in stars)
            {
                _systemBodyFactory.GenerateSystemBodiesForStar(game.StaticData, newSystem, star, StaticRefLib.CurrentDateTime);
            }


            // Generate Jump Points
            JPSurveyFactory.GenerateJPSurveyPoints(newSystem);
            JPFactory.GenerateJumpPoints(this, newSystem);

            //add this system to the GameMaster's Known Systems list.
            game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(newSystem.Guid);
            OrbitProcessor.UpdateSystemOrbits(newSystem, StaticRefLib.CurrentDateTime); //sets the positions of all the entites.
            return(newSystem);
        }
Esempio n. 10
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 /// <summary>
 /// Gets a future position for this entity, regarless of wheter it's orbit or newtonion trajectory
 /// </summary>
 /// <param name="entity"></param>
 /// <param name="atDateTime"></param>
 /// <returns>In Meters</returns>
 /// <exception cref="Exception"> if entity doesn't have one of the correct datablobs</exception>
 public static Vector3 GetAbsoluteFuturePosition(Entity entity, DateTime atDateTime)
 {
     if (entity.HasDataBlob <OrbitDB>())
     {
         return(OrbitProcessor.GetAbsolutePosition_m(entity.GetDataBlob <OrbitDB>(), atDateTime));
     }
     else if (entity.HasDataBlob <OrbitUpdateOftenDB>())
     {
         return(OrbitProcessor.GetAbsolutePosition_m(entity.GetDataBlob <OrbitUpdateOftenDB>(), atDateTime));
     }
     else if (entity.HasDataBlob <NewtonMoveDB>())
     {
         return(NewtonionMovementProcessor.GetAbsoluteState(entity, entity.GetDataBlob <NewtonMoveDB>(), atDateTime).pos);
     }
     else if (entity.HasDataBlob <PositionDB>())
     {
         return(entity.GetDataBlob <PositionDB>().AbsolutePosition_m);
     }
     else
     {
         throw new Exception("Entity is positionless");
     }
 }
Esempio n. 11
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 /// <summary>
 /// Gets future velocity for this entity, datablob agnostic.
 /// </summary>
 /// <param name="entity"></param>
 /// <param name="atDateTime"></param>
 /// <returns>Velocity in m/s ralitive to SOI parent</returns>
 /// <exception cref="Exception"></exception>
 public static Vector3 GetRalitiveFutureVelocity(Entity entity, DateTime atDateTime)
 {
     if (entity.HasDataBlob <OrbitDB>())
     {
         return(OrbitProcessor.InstantaneousOrbitalVelocityVector_m(entity.GetDataBlob <OrbitDB>(), atDateTime));
     }
     if (entity.HasDataBlob <OrbitUpdateOftenDB>())
     {
         return(OrbitProcessor.InstantaneousOrbitalVelocityVector_m(entity.GetDataBlob <OrbitUpdateOftenDB>(), atDateTime));
     }
     else if (entity.HasDataBlob <NewtonMoveDB>())
     {
         return(NewtonionMovementProcessor.GetRelativeState(entity, entity.GetDataBlob <NewtonMoveDB>(), atDateTime).vel);
     }
     else if (entity.HasDataBlob <WarpMovingDB>())
     {
         return(entity.GetDataBlob <WarpMovingDB>().SavedNewtonionVector);
     }
     else
     {
         throw new Exception("Entity has no velocity");
     }
 }
Esempio n. 12
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        public static void UpdateOrbit(OrbitUpdateOftenDB entityOrbitDB, DateTime toDate)
        {
            PositionDB entityPosition = entityOrbitDB.OwningEntity.GetDataBlob <PositionDB>(PositionTypeIndex);

            try
            {
                Vector3 newPosition = OrbitProcessor.GetPosition_m(entityOrbitDB, toDate);
                entityPosition.RelativePosition_m = newPosition;
            }
            catch (OrbitProcessor.OrbitProcessorException e)
            {
                var    entity = e.Entity;
                string name   = "Un-Named";
                if (entity.HasDataBlob <NameDB>())
                {
                    name = entity.GetDataBlob <NameDB>().OwnersName;
                }
                //Do NOT fail to the UI. There is NO data-corruption on this exception.
                // In this event, we did NOT update our position.
                Event evt = new Event(StaticRefLib.CurrentDateTime, "Non Critical Position Exception thrown in OrbitProcessor for EntityItem " + name + " " + entity.Guid + " " + e.Message);
                evt.EventType = EventType.Opps;
                StaticRefLib.EventLog.AddEvent(evt);
            }
        }
Esempio n. 13
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        /// <summary>
        /// 2d vector
        /// </summary>
        /// <returns>The orbital vector ralitive to the parent</returns>
        /// <param name="orbit">Orbit.</param>
        /// <param name="atDateTime">At date time.</param>
        public static Vector2 InstantaneousOrbitalVelocityVector(OrbitDB orbit, DateTime atDateTime)
        {
            var position = GetPosition_AU(orbit, atDateTime);
            var sma      = orbit.SemiMajorAxis;

            if (orbit.GravitationalParameter == 0 || sma == 0)
            {
                return(new Vector2()); //so we're not returning NaN;
            }
            var sgp = orbit.GravitationalParameterAU;

            double e           = orbit.Eccentricity;
            double trueAnomaly = OrbitProcessor.GetTrueAnomaly(orbit, atDateTime);

            (double speed, double angle)polarvector = InstantaneousOrbitalVelocityPolarCoordinate(orbit, atDateTime);
            var v = new Vector2()
            {
                Y = Math.Sin(polarvector.angle) * polarvector.speed,
                X = Math.Cos(polarvector.angle) * polarvector.speed
            };

            return(v);
            //return OrbitMath.InstantaneousOrbitalVelocityVector(sgp, position, sma, e, trueAnomaly);
        }
Esempio n. 14
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        /// <summary>
        /// Creates an test system with planets of varying eccentricity.
        /// Adds to game.StarSystems
        /// </summary>
        public StarSystem CreateEccTest(Game game)
        {
            StarSystem system = new StarSystem(game, "Eccentricity test", -1);

            Entity sun = _starFactory.CreateStar(system, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "_ecc");

            MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>();


            double planetSemiMajAxis  = 0.387098;
            double planetEccentricity = 0.205630;
            double planetInclination  = 0;
            double planetLoAN         = 48.33167;
            double planetLoP          = 77.45645;
            double planetMeanLongd    = 252.25084;


            for (int i = 0; i < 16; i++)
            {
                NameDB planetNameDB = new NameDB("planet" + i);

                SystemBodyInfoDB planetBodyDB = new SystemBodyInfoDB {
                    BodyType = BodyType.Terrestrial, SupportsPopulations = true
                };
                MassVolumeDB planetMVDB       = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7));
                PositionDB   planetPositionDB = new PositionDB(system.Guid);
                planetEccentricity = i / 16.0;
                OrbitDB planetOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, planetMVDB.MassDry, planetSemiMajAxis, planetEccentricity, planetInclination, planetLoAN, planetLoP, planetMeanLongd, GalaxyGen.Settings.J2000);
                planetPositionDB.AbsolutePosition_AU = OrbitProcessor.GetPosition_AU(planetOrbitDB, StaticRefLib.CurrentDateTime);
                Entity planet = new Entity(system, new List <BaseDataBlob> {
                    planetPositionDB, planetBodyDB, planetMVDB, planetNameDB, planetOrbitDB
                });
            }
            game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(system.Guid);
            return(system);
        }
Esempio n. 15
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        /// <summary>
        /// This was designed so that fast moving objects will get interpolated a lot more than slow moving objects
        /// so fast moving objects shouldn't loose positional acuracy when close to a planet,
        /// and slow moving objects won't have processor time wasted on them by calulcating too often.
        /// However this seems to be unstable and looses energy, unsure why. currently set it to just itterate/interpolate every second.
        /// so currently will be using more time to get through this than neccisary.
        /// </summary>
        /// <param name="entity">Entity.</param>
        /// <param name="deltaSeconds">Delta seconds.</param>
        public static void NewtonMove(Entity entity, int deltaSeconds)
        {
            NewtonMoveDB newtonMoveDB  = entity.GetDataBlob <NewtonMoveDB>();
            PositionDB   positionDB    = entity.GetDataBlob <PositionDB>();
            double       Mass_Kg       = entity.GetDataBlob <MassVolumeDB>().Mass;
            double       ParentMass_kg = newtonMoveDB.ParentMass;

            var      manager        = entity.Manager;
            DateTime dateTimeFrom   = newtonMoveDB.LastProcessDateTime;
            DateTime dateTimeNow    = manager.ManagerSubpulses.StarSysDateTime;
            DateTime dateTimeFuture = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds);
            double   deltaT         = (dateTimeFuture - dateTimeFrom).TotalSeconds;

            double secondsToItterate = deltaT;

            while (secondsToItterate > 0)
            {
                double speed_kms = newtonMoveDB.CurrentVector_kms.Length();


                //double timeStep = Math.Max(secondsToItterate / speed_kms, 1);
                //timeStep = Math.Min(timeStep, secondsToItterate);
                double timeStep           = 1;//because the above seems unstable and looses energy.
                double distanceToParent_m = Distance.AuToMt(positionDB.GetDistanceTo(newtonMoveDB.SOIParent.GetDataBlob <PositionDB>()));

                distanceToParent_m = Math.Max(distanceToParent_m, 0.1); //don't let the distance be 0 (once collision is in this will likely never happen anyway)

                double  gravForce       = GameConstants.Science.GravitationalConstant * (Mass_Kg * ParentMass_kg / Math.Pow(distanceToParent_m, 2));
                Vector3 gravForceVector = gravForce * -Vector3.Normalise(positionDB.RelativePosition_AU);
                double  distance        = Distance.AuToKm(positionDB.RelativePosition_AU).Length();
                Vector3 totalForce      = gravForceVector + newtonMoveDB.ThrustVector;

                Vector3 acceleration_mps = totalForce / Mass_Kg;
                Vector3 newVelocity      = (acceleration_mps * timeStep * 0.001) + newtonMoveDB.CurrentVector_kms;

                newtonMoveDB.CurrentVector_kms = newVelocity;
                Vector3 deltaPos = (newtonMoveDB.CurrentVector_kms + newVelocity) / 2 * timeStep;
                //Vector4 deltaPos = newtonMoveDB.CurrentVector_kms * timeStep;

                positionDB.RelativePosition_AU += Distance.KmToAU(deltaPos);

                double sOIRadius_AU = OrbitProcessor.GetSOI(newtonMoveDB.SOIParent);

                if (positionDB.RelativePosition_AU.Length() >= sOIRadius_AU)
                {
                    Entity  newParent;
                    Vector3 parentRalitiveVector;
                    //if our parent is a regular kepler object (normaly this is the case)
                    if (newtonMoveDB.SOIParent.HasDataBlob <OrbitDB>())
                    {
                        var orbitDB = newtonMoveDB.SOIParent.GetDataBlob <OrbitDB>();
                        newParent = orbitDB.Parent;
                        var parentVelocity = OrbitProcessor.InstantaneousOrbitalVelocityVector(orbitDB, entity.Manager.ManagerSubpulses.StarSysDateTime);
                        parentRalitiveVector = Distance.KmToAU(newtonMoveDB.CurrentVector_kms) + parentVelocity;
                        var pvlen = Distance.AuToKm(parentVelocity.Length());
                        var vlen  = newtonMoveDB.CurrentVector_kms.Length();
                        var rvlen = Distance.AuToKm(parentRalitiveVector.Length());
                    }
                    else //if (newtonMoveDB.SOIParent.HasDataBlob<NewtonMoveDB>())
                    {   //this will pretty much never happen.
                        newParent = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().SOIParent;
                        var parentVelocity = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().CurrentVector_kms;
                        parentRalitiveVector = Distance.KmToAU(newtonMoveDB.CurrentVector_kms + parentVelocity);
                    }
                    double  newParentMass          = newParent.GetDataBlob <MassVolumeDB>().Mass;
                    double  sgp                    = GameConstants.Science.GravitationalConstant * (newParentMass + Mass_Kg) / 3.347928976e33;
                    Vector3 posRalitiveToNewParent = positionDB.AbsolutePosition_AU - newParent.GetDataBlob <PositionDB>().AbsolutePosition_AU;

                    var dateTime = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds - secondsToItterate);
                    var kE       = OrbitMath.KeplerFromPositionAndVelocity(sgp, posRalitiveToNewParent, parentRalitiveVector, dateTime);

                    if (kE.Eccentricity < 1) //if we're going to end up in a regular orbit around our new parent
                    {
                        /*
                         * var newOrbit = OrbitDB.FromKeplerElements(
                         *  newParent,
                         *  newParentMass,
                         *  Mass_Kg,
                         *  kE,
                         *  dateTime);
                         */
                        var newOrbit = OrbitDB.FromVector(newParent, entity, parentRalitiveVector, dateTime);
                        entity.RemoveDataBlob <NewtonMoveDB>();
                        entity.SetDataBlob(newOrbit);
                        positionDB.SetParent(newParent);
                        var currentPos = Distance.AuToKm(positionDB.RelativePosition_AU);
                        var newPos     = OrbitProcessor.GetPosition_AU(newOrbit, dateTime);
                        var newPosKM   = Distance.AuToKm(newPos);
                        positionDB.RelativePosition_AU = newPos;
                        break;
                    }
                    else //else we're in a hyperbolic trajectory around our new parent, so just coninue the newtonion move.
                    {
                        positionDB.SetParent(newParent);
                        newtonMoveDB.ParentMass = newParentMass;
                        newtonMoveDB.SOIParent  = newParent;
                    }
                }
                secondsToItterate -= timeStep;
            }
            newtonMoveDB.LastProcessDateTime = dateTimeFuture;
        }
Esempio n. 16
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        /// <summary>
        /// Creates on Orbit at current location from a given velocity
        /// </summary>
        /// <returns>The Orbit Does not attach the OrbitDB to the entity!</returns>
        /// <param name="parent">Parent. must have massdb</param>
        /// <param name="entity">Entity. must have massdb</param>
        /// <param name="velocity_m">Velocity in meters.</param>
        public static OrbitDB FromVelocity_m(Entity parent, Entity entity, Vector3 velocity_m, DateTime atDateTime)
        {
            var parentMass = parent.GetDataBlob <MassVolumeDB>().Mass;
            var myMass     = entity.GetDataBlob <MassVolumeDB>().Mass;

            //var epoch1 = parent.Manager.ManagerSubpulses.StarSysDateTime; //getting epoch from here is incorrect as the local datetime doesn't change till after the subpulse.

            //var parentPos = OrbitProcessor.GetAbsolutePosition_AU(parent.GetDataBlob<OrbitDB>(), atDateTime); //need to use the parent position at the epoch
            var posdb = entity.GetDataBlob <PositionDB>();

            posdb.SetParent(parent);
            var ralitivePos = posdb.RelativePosition_m;//entity.GetDataBlob<PositionDB>().AbsolutePosition_AU - parentPos;

            if (ralitivePos.Length() > OrbitProcessor.GetSOI_m(parent))
            {
                throw new Exception("Entity not in target SOI");
            }

            //var sgp = GameConstants.Science.GravitationalConstant * (myMass + parentMass) / 3.347928976e33;
            var sgp_m = GMath.StandardGravitationalParameter(myMass + parentMass);
            var ke_m  = OrbitMath.KeplerFromPositionAndVelocity(sgp_m, ralitivePos, velocity_m, atDateTime);


            OrbitDB orbit = new OrbitDB(parent)
            {
                SemiMajorAxis            = ke_m.SemiMajorAxis,
                Eccentricity             = ke_m.Eccentricity,
                Inclination              = ke_m.Inclination,
                LongitudeOfAscendingNode = ke_m.LoAN,
                ArgumentOfPeriapsis      = ke_m.AoP,
                MeanAnomalyAtEpoch       = ke_m.MeanAnomalyAtEpoch,
                Epoch = atDateTime,

                _parentMass = parentMass,
                _myMass     = myMass
            };

            orbit.CalculateExtendedParameters();

            var pos = OrbitProcessor.GetPosition_m(orbit, atDateTime);
            var d   = (pos - ralitivePos).Length();

            if (d > 1)
            {
                var e = new Event(atDateTime, "Positional difference of " + Stringify.Distance(d) + " when creating orbit from velocity");
                e.Entity     = entity;
                e.SystemGuid = entity.Manager.ManagerGuid;
                e.EventType  = EventType.Opps;
                //e.Faction =  entity.FactionOwner;
                StaticRefLib.EventLog.AddEvent(e);

                //other info:
                var keta  = Angle.ToDegrees(ke_m.TrueAnomalyAtEpoch);
                var obta  = Angle.ToDegrees(OrbitProcessor.GetTrueAnomaly(orbit, atDateTime));
                var tadif = Angle.ToDegrees(Angle.DifferenceBetweenRadians(keta, obta));
                var pos1  = OrbitProcessor.GetPosition_m(orbit, atDateTime);
                var pos2  = OrbitProcessor.GetPosition_m(orbit, ke_m.TrueAnomalyAtEpoch);
                var d2    = (pos1 - pos2).Length();
            }


            return(orbit);
        }
Esempio n. 17
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        public static Entity CreateAsteroid2(StarSystem starSys, Entity target, DateTime collisionDate, double asteroidMass = -1.0)
        {
            //todo rand these a bit.
            double radius = Distance.KmToAU(0.5);

            double mass;

            if (asteroidMass == -1.0)
            {
                mass = 1.5e+12; //about 1.5 billion tonne
            }
            else
            {
                mass = asteroidMass;
            }
            Vector3 velocity = new Vector3(8, 7, 0);

            var position     = new PositionDB(0, 0, 0, Guid.Empty);
            var massVolume   = MassVolumeDB.NewFromMassAndRadius(mass, radius);
            var planetInfo   = new SystemBodyInfoDB();
            var balisticTraj = new NewtonBalisticDB(target.Guid, collisionDate);
            var name         = new NameDB("Ellie");
            var AsteroidDmg  = new AsteroidDamageDB();
            var sensorPfil   = new SensorProfileDB();

            planetInfo.SupportsPopulations = false;
            planetInfo.BodyType            = BodyType.Asteroid;

            Vector3  targetPos       = OrbitProcessor.GetAbsolutePosition_AU(target.GetDataBlob <OrbitDB>(), collisionDate);
            TimeSpan timeToCollision = collisionDate - StaticRefLib.CurrentDateTime;


            Vector3 offset = velocity * timeToCollision.TotalSeconds;

            targetPos -= Distance.KmToAU(offset);
            position.AbsolutePosition_AU = targetPos;
            position.SystemGuid          = starSys.Guid;
            balisticTraj.CurrentSpeed    = velocity;


            var parent          = target.GetDataBlob <OrbitDB>().Parent;
            var parentMass      = parent.GetDataBlob <MassVolumeDB>().Mass;
            var myMass          = massVolume.Mass;
            var mySemiMajorAxis = 5.055;
            var myEccentricity  = 0.8;
            var myInclination   = 0;
            var myLoAN          = 0;
            var myAoP           = -10;
            //var EccentricAnomaly = Math.Atan2()
            //var meanAnomaly =;
            double myLoP       = 0;
            double myMeanLongd = 355.5;
            //OrbitDB orbit = OrbitDB.FromAsteroidFormat(parent, parentMass, myMass, mySemiMajorAxis, myEccentricity, myInclination, myLoAN, myAoP, meanAnomaly, starSys.Game.CurrentDateTime);
            OrbitDB orbit = OrbitDB.FromMajorPlanetFormat(parent, parentMass, myMass, mySemiMajorAxis, myEccentricity, myInclination, myLoAN, myLoP, myMeanLongd, StaticRefLib.CurrentDateTime);

            var planetDBs = new List <BaseDataBlob>
            {
                position,
                massVolume,
                planetInfo,
                name,
                orbit,
                AsteroidDmg,
                sensorPfil
            };

            Entity newELE = new Entity(starSys, planetDBs);

            return(newELE);
        }
Esempio n. 18
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        public StarSystem CreateTestSystem(Game game, int x = 0, int y = 0)
        {
            StarSystem sol = new StarSystem(game, "something", -1);

            Entity sun = _starFactory.CreateStar(sol, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "something");

            sun.GetDataBlob <PositionDB>().X_AU += x;
            sun.GetDataBlob <PositionDB>().Y_AU += x;

            MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>();

            SystemBodyInfoDB mercuryBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.068f
            };                                                                                                                                      //Albedo = 0.068f
            MassVolumeDB mercuryMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7));
            NameDB       mercuryNameDB       = new NameDB("LOLXDWTF");
            double       mercurySemiMajAxis  = 0.387098;
            double       mercuryEccentricity = 0.205630;
            double       mercuryInclination  = 0;
            double       mercuryLoAN         = 48.33167;
            double       mercuryLoP          = 77.45645;
            double       mercuryMeanLongd    = 252.25084;
            OrbitDB      mercuryOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, mercuryMVDB.MassDry, mercurySemiMajAxis, mercuryEccentricity, mercuryInclination, mercuryLoAN, mercuryLoP, mercuryMeanLongd, GalaxyGen.Settings.J2000);
            PositionDB   mercuryPositionDB   = new PositionDB(OrbitProcessor.GetPosition_AU(mercuryOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun);
            //AtmosphereDB mercuryAtmo = new AtmosphereDB();
            SensorProfileDB sensorProfile = new SensorProfileDB();

            mercuryPositionDB.X_AU += x;
            mercuryPositionDB.Y_AU += x;
            Entity mercury = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, mercuryPositionDB, mercuryBodyDB, mercuryMVDB, mercuryNameDB, mercuryOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, mercury);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, mercuryBodyDB, mercuryMVDB);

            SystemBodyInfoDB venusBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.77f
            };
            MassVolumeDB venusMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(4.8676E24, Distance.KmToAU(6051.8));
            NameDB       venusNameDB       = new NameDB("AYLMAOROFL");
            double       venusSemiMajAxis  = 0.72333199;
            double       venusEccentricity = 0.00677323;
            double       venusInclination  = 0;
            double       venusLoAN         = 76.68069;
            double       venusLoP          = 131.53298;
            double       venusMeanLongd    = 181.97973;
            OrbitDB      venusOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, venusMVDB.MassDry, venusSemiMajAxis, venusEccentricity, venusInclination, venusLoAN, venusLoP, venusMeanLongd, GalaxyGen.Settings.J2000);
            PositionDB   venusPositionDB   = new PositionDB(OrbitProcessor.GetPosition_AU(venusOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun);

            sensorProfile = new SensorProfileDB();
            Entity venus = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, venusPositionDB, venusBodyDB, venusMVDB, venusNameDB, venusOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, venus);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, venusBodyDB, venusMVDB);

            SystemBodyInfoDB earthBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.306f
            };
            MassVolumeDB earthMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(5.9726E24, Distance.KmToAU(6378.1));
            NameDB       earthNameDB       = new NameDB("OMG");
            double       earthSemiMajAxis  = 1.00000011;
            double       earthEccentricity = 0.01671022;
            double       earthInclination  = 0;
            double       earthLoAN         = -11.26064;
            double       earthLoP          = 102.94719;
            double       earthMeanLongd    = 100.46435;
            OrbitDB      earthOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, earthMVDB.MassDry, earthSemiMajAxis, earthEccentricity, earthInclination, earthLoAN, earthLoP, earthMeanLongd, GalaxyGen.Settings.J2000);

            earthBodyDB.Tectonics = TectonicActivity.EarthLike;
            PositionDB earthPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(earthOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun);
            Dictionary <AtmosphericGasSD, float> atmoGasses = new Dictionary <AtmosphericGasSD, float>();

            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.78f);
            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.12f);
            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.01f);
            AtmosphereDB earthAtmosphereDB = new AtmosphereDB(1f, true, 71, 1f, 1f, 57.2f, atmoGasses); //TODO what's our greenhouse factor an pressure?

            sensorProfile = new SensorProfileDB();
            Entity earth = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, earthPositionDB, earthBodyDB, earthMVDB, earthNameDB, earthOrbitDB, earthAtmosphereDB
            });

            _systemBodyFactory.HomeworldMineralGeneration(game.StaticData, sol, earth);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, earthBodyDB, earthMVDB);


            SystemBodyInfoDB lunaBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Moon, SupportsPopulations = true
            };
            MassVolumeDB lunaMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(0.073E24, Distance.KmToAU(1738.14));
            NameDB       lunaNameDB       = new NameDB("NOWAY");
            double       lunaSemiMajAxis  = Distance.KmToAU(0.3844E6);
            double       lunaEccentricity = 0.0549;
            double       lunaInclination  = 0;//5.1;
            // Next three values are unimportant. Luna's LoAN and AoP regress/progress by one revolution every 18.6/8.85 years respectively.
            // Our orbit code it not advanced enough to deal with LoAN/AoP regression/progression.
            double     lunaLoAN        = 125.08;
            double     lunaAoP         = 318.0634;
            double     lunaMeanAnomaly = 115.3654;
            OrbitDB    lunaOrbitDB     = OrbitDB.FromAsteroidFormat(earth, earthMVDB.MassDry, lunaMVDB.MassDry, lunaSemiMajAxis, lunaEccentricity, lunaInclination, lunaLoAN, lunaAoP, lunaMeanAnomaly, GalaxyGen.Settings.J2000);
            PositionDB lunaPositionDB  = new PositionDB(OrbitProcessor.GetPosition_AU(lunaOrbitDB, StaticRefLib.CurrentDateTime) + earthPositionDB.AbsolutePosition_AU, sol.Guid, earth);

            sensorProfile = new SensorProfileDB();
            Entity luna = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, lunaPositionDB, lunaBodyDB, lunaMVDB, lunaNameDB, lunaOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, luna);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, lunaBodyDB, lunaMVDB);


            SystemBodyInfoDB halleysBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Comet, SupportsPopulations = false, Albedo = 0.04f
            };                                                                                                                                 //Albedo = 0.04f
            MassVolumeDB halleysMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(2.2e14, Distance.KmToAU(11));
            NameDB       halleysNameDB       = new NameDB("ASSHOLE");
            double       halleysSemiMajAxis  = 17.834;                                                                                                     //AU
            double       halleysEccentricity = 0.96714;
            double       halleysInclination  = 180;                                                                                                        //162.26° note retrograde orbit.
            double       halleysLoAN         = 58.42;                                                                                                      //°
            double       halleysAoP          = 111.33;                                                                                                     //°
            double       halleysMeanAnomaly  = 38.38;                                                                                                      //°
            OrbitDB      halleysOrbitDB      = OrbitDB.FromAsteroidFormat(sun, sunMVDB.MassDry, halleysMVDB.MassDry, halleysSemiMajAxis, halleysEccentricity, halleysInclination, halleysLoAN, halleysAoP, halleysMeanAnomaly, new System.DateTime(1994, 2, 17));
            PositionDB   halleysPositionDB   = new PositionDB(OrbitProcessor.GetPosition_AU(halleysOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); // + earthPositionDB.AbsolutePosition_AU, sol.ID);

            sensorProfile = new SensorProfileDB();
            Entity halleysComet = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, halleysPositionDB, halleysBodyDB, halleysMVDB, halleysNameDB, halleysOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, halleysComet);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, halleysBodyDB, halleysMVDB);

            JPSurveyFactory.GenerateJPSurveyPoints(sol);

            game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(sol.Guid);
            return(sol);
        }
Esempio n. 19
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        /// <summary>
        /// Creates our own solar system.
        /// This probibly needs to be Json! (since we're getting atmo stuff)
        /// Adds sol to game.StarSystems.
        /// </summary>
        public StarSystem CreateSol(Game game)
        {
            // WIP Function. Not complete.
            StarSystem sol = new StarSystem(game, "Sol", -1);

            Entity sun = _starFactory.CreateStar(sol, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "Sol");

            MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>();

            SystemBodyInfoDB mercuryBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.068f
            };                                                                                                                                      //Albedo = 0.068f
            MassVolumeDB mercuryMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7));
            NameDB       mercuryNameDB       = new NameDB("Mercury");
            double       mercurySemiMajAxis  = 0.387098;
            double       mercuryEccentricity = 0.205630;
            double       mercuryInclination  = 0;
            double       mercuryLoAN         = 48.33167;
            double       mercuryLoP          = 77.45645;
            double       mercuryMeanLongd    = 252.25084;
            OrbitDB      mercuryOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, mercuryMVDB.MassDry, mercurySemiMajAxis, mercuryEccentricity, mercuryInclination, mercuryLoAN, mercuryLoP, mercuryMeanLongd, GalaxyGen.Settings.J2000);

            mercuryBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, mercuryOrbitDB);
            PositionDB mercuryPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(mercuryOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun);
            //AtmosphereDB mercuryAtmo = new AtmosphereDB();
            SensorProfileDB sensorProfile = new SensorProfileDB();
            Entity          mercury       = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, mercuryPositionDB, mercuryBodyDB, mercuryMVDB, mercuryNameDB, mercuryOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, mercury);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, mercuryBodyDB, mercuryMVDB);

            SystemBodyInfoDB venusBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.77f
            };
            MassVolumeDB venusMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(4.8676E24, Distance.KmToAU(6051.8));
            NameDB       venusNameDB       = new NameDB("Venus");
            double       venusSemiMajAxis  = 0.72333199;
            double       venusEccentricity = 0.00677323;
            double       venusInclination  = 0;
            double       venusLoAN         = 76.68069;
            double       venusLoP          = 131.53298;
            double       venusMeanLongd    = 181.97973;

            OrbitDB venusOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, venusMVDB.MassDry, venusSemiMajAxis, venusEccentricity, venusInclination, venusLoAN, venusLoP, venusMeanLongd, GalaxyGen.Settings.J2000);

            venusBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, venusOrbitDB);
            PositionDB venusPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(venusOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun);

            sensorProfile = new SensorProfileDB();
            Entity venus = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, venusPositionDB, venusBodyDB, venusMVDB, venusNameDB, venusOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, venus);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, venusBodyDB, venusMVDB);

            SystemBodyInfoDB earthBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.306f
            };
            MassVolumeDB earthMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(5.9726E24, Distance.KmToAU(6378.1));
            NameDB       earthNameDB       = new NameDB("Earth");
            double       earthSemiMajAxis  = 1.00000011;
            double       earthEccentricity = 0.01671022;
            double       earthInclination  = 0;
            double       earthLoAN         = -11.26064;
            double       earthLoP          = 102.94719;
            double       earthMeanLongd    = 100.46435;
            OrbitDB      earthOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, earthMVDB.MassDry, earthSemiMajAxis, earthEccentricity, earthInclination, earthLoAN, earthLoP, earthMeanLongd, GalaxyGen.Settings.J2000);

            earthBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, earthOrbitDB);
            earthBodyDB.Tectonics       = TectonicActivity.EarthLike;
            PositionDB earthPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(earthOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun);
            Dictionary <AtmosphericGasSD, float> atmoGasses = new Dictionary <AtmosphericGasSD, float>();

            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.78f);
            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.12f);
            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.01f);
            AtmosphereDB earthAtmosphereDB = new AtmosphereDB(1f, true, 71, 1f, 1f, 57.2f, atmoGasses); //TODO what's our greenhouse factor an pressure?

            sensorProfile = new SensorProfileDB();
            Entity earth = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, earthPositionDB, earthBodyDB, earthMVDB, earthNameDB, earthOrbitDB, earthAtmosphereDB
            });

            _systemBodyFactory.HomeworldMineralGeneration(game.StaticData, sol, earth);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, earthBodyDB, earthMVDB);


            SystemBodyInfoDB lunaBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Moon, SupportsPopulations = true
            };
            MassVolumeDB lunaMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(0.073E24, Distance.KmToAU(1738.14));
            NameDB       lunaNameDB       = new NameDB("Luna");
            double       lunaSemiMajAxis  = Distance.KmToAU(0.3844E6);
            double       lunaEccentricity = 0.0549;
            double       lunaInclination  = 0;//5.1;
            // Next three values are unimportant. Luna's LoAN and AoP regress/progress by one revolution every 18.6/8.85 years respectively.
            // Our orbit code it not advanced enough to deal with LoAN/AoP regression/progression.
            double  lunaLoAN        = 125.08;
            double  lunaAoP         = 318.0634;
            double  lunaMeanAnomaly = 115.3654;
            OrbitDB lunaOrbitDB     = OrbitDB.FromAsteroidFormat(earth, earthMVDB.MassDry, lunaMVDB.MassDry, lunaSemiMajAxis, lunaEccentricity, lunaInclination, lunaLoAN, lunaAoP, lunaMeanAnomaly, GalaxyGen.Settings.J2000);

            lunaBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, earthOrbitDB); //yes, using earth orbit here, since this is the DB it calculates the average distance from.

            PositionDB lunaPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(lunaOrbitDB, StaticRefLib.CurrentDateTime) + earthPositionDB.AbsolutePosition_AU, sol.Guid, earth);

            sensorProfile = new SensorProfileDB();
            Entity luna = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, lunaPositionDB, lunaBodyDB, lunaMVDB, lunaNameDB, lunaOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, luna);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, lunaBodyDB, lunaMVDB);


            SystemBodyInfoDB marsBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true, Albedo = 0.25f
            };
            MassVolumeDB marsMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(0.64174E24, Distance.KmToAU(3396.2));
            NameDB       marsNameDB       = new NameDB("Mars");
            double       marsSemiMajAxis  = Distance.KmToAU(227.92E6);
            double       marsEccentricity = 0.0934; //wiki says .0934
            double       marsInclination  = 0;      //1.85;
            double       marsLoAN         = 49.57854;
            double       marsAoP          = 336.04084;
            double       marsMeanLong     = 355.45332;
            OrbitDB      marsOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.MassDry, marsMVDB.MassDry, marsSemiMajAxis, marsEccentricity, marsInclination, marsLoAN, marsAoP, marsMeanLong, GalaxyGen.Settings.J2000);

            marsBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, marsOrbitDB);
            Dictionary <AtmosphericGasSD, float> marsAtmoGasses = new Dictionary <AtmosphericGasSD, float>();

            marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(12), 0.95f * 0.01f);   // C02% * Mars Atms
            marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.027f * 0.01f);   // N% * Mars Atms
            marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.007f * 0.01f);   // O% * Mars Atms
            marsAtmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.016f * 0.01f);  // Ar% * Mars Atms
            AtmosphereDB marsAtmo       = new AtmosphereDB(0.087f, false, 0, 0, 0, -55, marsAtmoGasses);
            PositionDB   marsPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(marsOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun);

            sensorProfile = new SensorProfileDB();
            Entity mars = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, marsPositionDB, marsBodyDB, marsMVDB, marsNameDB, marsOrbitDB, marsAtmo
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, mars);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, marsBodyDB, marsMVDB);


            SystemBodyInfoDB halleysBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Comet, SupportsPopulations = false, Albedo = 0.04f
            };                                                                                                                                 //Albedo = 0.04f
            MassVolumeDB halleysMVDB         = MassVolumeDB.NewFromMassAndRadius_AU(2.2e14, Distance.KmToAU(11));
            NameDB       halleysNameDB       = new NameDB("Halleys Comet");
            double       halleysSemiMajAxis  = 17.834; //AU
            double       halleysEccentricity = 0.96714;
            double       halleysInclination  = 180;    //162.26° note retrograde orbit.
            double       halleysLoAN         = 58.42;  //°
            double       halleysAoP          = 111.33; //°
            double       halleysMeanAnomaly  = 38.38;  //°
            OrbitDB      halleysOrbitDB      = OrbitDB.FromAsteroidFormat(sun, sunMVDB.MassDry, halleysMVDB.MassDry, halleysSemiMajAxis, halleysEccentricity, halleysInclination, halleysLoAN, halleysAoP, halleysMeanAnomaly, new System.DateTime(1994, 2, 17));

            halleysBodyDB.BaseTemperature = (float)SystemBodyFactory.CalculateBaseTemperatureOfBody(sun, halleysOrbitDB);
            PositionDB halleysPositionDB = new PositionDB(OrbitProcessor.GetPosition_AU(halleysOrbitDB, StaticRefLib.CurrentDateTime), sol.Guid, sun); // + earthPositionDB.AbsolutePosition_AU, sol.ID);

            sensorProfile = new SensorProfileDB();
            Entity halleysComet = new Entity(sol, new List <BaseDataBlob> {
                sensorProfile, halleysPositionDB, halleysBodyDB, halleysMVDB, halleysNameDB, halleysOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, halleysComet);
            SensorProcessorTools.PlanetEmmisionSig(sensorProfile, halleysBodyDB, halleysMVDB);

            /*
             *
             * SystemBody Jupiter = new SystemBody(sun, SystemBody.PlanetType.GasGiant);
             * Jupiter.Name = "Jupiter";
             * Jupiter.Orbit = Orbit.FromMajorPlanetFormat(1898.3E24, sun.Orbit.Mass, 5.20336301, 0.04839266, 1.30530, 100.55615, 14.75385, 34.40438, GalaxyGen.J2000);
             * Jupiter.Radius = Distance.ToAU(71492);
             * Jupiter.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Jupiter.Position.System = Sol;
             * Jupiter.Position.X = x;
             * Jupiter.Position.Y = y;
             * sun.Planets.Add(Jupiter);
             *
             * SystemBody Saturn = new SystemBody(sun, SystemBody.PlanetType.GasGiant);
             * Saturn.Name = "Saturn";
             * Saturn.Orbit = Orbit.FromMajorPlanetFormat(568.36E24, sun.Orbit.Mass, 9.53707032, 0.05415060, 2.48446, 113.71504, 92.43194, 49.94432, GalaxyGen.J2000);
             * Saturn.Radius = Distance.ToAU(60268);
             * Saturn.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Saturn.Position.System = Sol;
             * Saturn.Position.X = x;
             * Saturn.Position.Y = y;
             * sun.Planets.Add(Saturn);
             *
             * SystemBody Uranus = new SystemBody(sun, SystemBody.PlanetType.IceGiant);
             * Uranus.Name = "Uranus";
             * Uranus.Orbit = Orbit.FromMajorPlanetFormat(86.816E24, sun.Orbit.Mass, 19.19126393, 0.04716771, 0.76986, 74.22988, 170.96424, 313.23218, GalaxyGen.J2000);
             * Uranus.Radius = Distance.ToAU(25559);
             * Uranus.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Uranus.Position.System = Sol;
             * Uranus.Position.X = x;
             * Uranus.Position.Y = y;
             * sun.Planets.Add(Uranus);
             *
             * SystemBody Neptune = new SystemBody(sun, SystemBody.PlanetType.IceGiant);
             * Neptune.Name = "Neptune";
             * Neptune.Orbit = Orbit.FromMajorPlanetFormat(102E24, sun.Orbit.Mass, Distance.ToAU(4495.1E6), 0.011, 1.8, 131.72169, 44.97135, 304.88003, GalaxyGen.J2000);
             * Neptune.Radius = Distance.ToAU(24764);
             * Neptune.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Neptune.Position.System = Sol;
             * Neptune.Position.X = x;
             * Neptune.Position.Y = y;
             * sun.Planets.Add(Neptune);
             *
             * SystemBody Pluto = new SystemBody(sun, SystemBody.PlanetType.DwarfPlanet);
             * Pluto.Name = "Pluto";
             * Pluto.Orbit = Orbit.FromMajorPlanetFormat(0.0131E24, sun.Orbit.Mass, Distance.ToAU(5906.38E6), 0.24880766, 17.14175, 110.30347, 224.06676, 238.92881, GalaxyGen.J2000);
             * Pluto.Radius = Distance.ToAU(1195);
             * Pluto.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Pluto.Position.System = Sol;
             * Pluto.Position.X = x;
             * Pluto.Position.Y = y;
             * sun.Planets.Add(Pluto);
             *
             * GenerateJumpPoints(Sol);
             *
             * // Clean up cached RNG:
             * m_RNG = null;
             * GameState.Instance.StarSystems.Add(Sol);
             * GameState.Instance.StarSystemCurrentIndex++;
             */

            /*
             * double planetSemiMajAxis = 0.387098;
             * double planetEccentricity = 0.205630;
             * double planetInclination = 0;
             * double planetLoAN = 0;//48.33167;
             * double planetLoP = 0;//77.45645;
             * double planetMeanLongd = 252.25084;
             *
             * EMWaveForm waveform;
             *
             * for (int i = 0; i < 8; i++)
             * {
             *  NameDB planetNameDB = new NameDB("planetE" + i);
             *
             *  SystemBodyInfoDB planetBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true };
             *  MassVolumeDB planetMVDB = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7));
             *  PositionDB planetPositionDB = new PositionDB(sol.ID);
             *  planetEccentricity = i * 2 / 16.0;
             *  OrbitDB planetOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, planetMVDB.Mass, planetSemiMajAxis, planetEccentricity, planetInclination, planetLoAN, planetLoP, planetMeanLongd, GalaxyGen.Settings.J2000);
             *  planetPositionDB.AbsolutePosition = OrbitProcessor.GetPosition(planetOrbitDB, game.CurrentDateTime);
             *
             *  waveform = new EMWaveForm()
             *  {
             *      WavelengthAverage_nm = 600,
             *      WavelengthMin_nm = 600 - 400, //4k angstrom, semi arbitrary number pulled outa my ass from 0min of internet research.
             *      WavelengthMax_nm = 600 + 600
             *  };
             *
             *  sensorProfile = new SensorProfileDB();
             *  sensorProfile.EmittedEMSpectra.Add(waveform, 3.827e23);
             *  Entity planet = new Entity(sol, new List<BaseDataBlob> { sensorProfile, planetPositionDB, planetBodyDB, planetMVDB, planetNameDB, planetOrbitDB });
             * }
             *
             * planetEccentricity = 0.9;
             * for (int i = 0; i < 8; i++)
             * {
             *  NameDB planetNameDB = new NameDB("planetL" + i);
             *  SystemBodyInfoDB planetBodyDB = new SystemBodyInfoDB { BodyType = BodyType.Terrestrial, SupportsPopulations = true };
             *  MassVolumeDB planetMVDB = MassVolumeDB.NewFromMassAndRadius_AU(3.3022E23, Distance.KmToAU(2439.7));
             *  PositionDB planetPositionDB = new PositionDB(sol.ID);
             *  planetLoP = i * 15;
             *  OrbitDB planetOrbitDB = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, planetMVDB.Mass, planetSemiMajAxis, planetEccentricity, planetInclination, planetLoAN, planetLoP, planetMeanLongd, GalaxyGen.Settings.J2000);
             *  planetPositionDB.AbsolutePosition = OrbitProcessor.GetPosition(planetOrbitDB, game.CurrentDateTime);
             *
             *  waveform = new EMWaveForm()
             *  {
             *      WavelengthAverage_nm = 600,
             *      WavelengthMin_nm = 600 - 400, //4k angstrom, semi arbitrary number pulled outa my ass from 0min of internet research.
             *      WavelengthMax_nm = 600 + 600
             *  };
             *
             *  sensorProfile = new SensorProfileDB();
             *  sensorProfile.EmittedEMSpectra.Add(waveform, 3.827e23);
             *  Entity planet = new Entity(sol, new List<BaseDataBlob> {sensorProfile, planetPositionDB, planetBodyDB, planetMVDB, planetNameDB, planetOrbitDB });
             * }
             */

            JPSurveyFactory.GenerateJPSurveyPoints(sol);

            game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(sol.Guid);
            return(sol);
        }
Esempio n. 20
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        /// <summary>
        /// creates an asteroid that will collide with the given entity on the given date.
        /// </summary>
        /// <param name="starSys"></param>
        /// <param name="target"></param>
        /// <param name="collisionDate"></param>
        /// <returns></returns>
        public static Entity CreateAsteroid(StarSystem starSys, Entity target, DateTime collisionDate, double asteroidMass = -1.0)
        {
            //todo rand these a bit.
            double radius = Distance.KmToAU(0.5);

            double mass;

            if (asteroidMass < 0)
            {
                mass = 1.5e+12; //about 1.5 billion tonne
            }
            else
            {
                mass = asteroidMass;
            }

            var     speed    = 40000;
            Vector3 velocity = new Vector3(speed, 0, 0);


            var massVolume  = MassVolumeDB.NewFromMassAndRadius_AU(mass, radius);
            var planetInfo  = new SystemBodyInfoDB();
            var name        = new NameDB("Ellie");
            var AsteroidDmg = new AsteroidDamageDB();

            AsteroidDmg.FractureChance = new PercentValue(0.75f);
            var dmgPfl     = EntityDamageProfileDB.AsteroidDamageProfile(massVolume.Volume_km3, massVolume.Density, massVolume.RadiusInM, 50);
            var sensorPfil = new SensorProfileDB();

            planetInfo.SupportsPopulations = false;
            planetInfo.BodyType            = BodyType.Asteroid;

            Vector3  targetPos       = OrbitProcessor.GetAbsolutePosition_m(target.GetDataBlob <OrbitDB>(), collisionDate);
            TimeSpan timeToCollision = collisionDate - StaticRefLib.CurrentDateTime;


            var parent     = target.GetDataBlob <OrbitDB>().Parent;
            var parentMass = parent.GetDataBlob <MassVolumeDB>().Mass;
            var myMass     = massVolume.Mass;

            double  sgp   = OrbitMath.CalculateStandardGravityParameterInM3S2(myMass, parentMass);
            OrbitDB orbit = OrbitDB.FromVector(parent, myMass, parentMass, sgp, targetPos, velocity, collisionDate);

            var currentpos = OrbitProcessor.GetAbsolutePosition_AU(orbit, StaticRefLib.CurrentDateTime);
            var posDB      = new PositionDB(currentpos.X, currentpos.Y, currentpos.Z, parent.Manager.ManagerGuid, parent);


            var planetDBs = new List <BaseDataBlob>
            {
                posDB,
                massVolume,
                planetInfo,
                name,
                orbit,
                AsteroidDmg,
                dmgPfl,
                sensorPfil
            };

            Entity newELE = new Entity(starSys, planetDBs);

            return(newELE);
        }
Esempio n. 21
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        public static (Vector3 position, DateTime etiDateTime) GetInterceptPosition2(Vector3 moverPos, double speed, OrbitDB targetOrbit, DateTime atDateTime, Vector3 offsetPosition = new Vector3())
        {
            var    pos = moverPos;
            double tim = 0;



            var pl = new obit()
            {
                position = moverPos,
                T        = targetOrbit.OrbitalPeriod.TotalSeconds,
            };

            double a = targetOrbit.SemiMajorAxis * 2;



            Vector3 p;
            int     i;
            double  tt, t, dt, a0, a1, T;

            // find orbital position with min error (coarse)
            a1 = -1.0;
            dt = 0.01 * pl.T;


            for (t = 0; t < pl.T; t += dt)
            {
                p  = OrbitProcessor.GetAbsolutePosition_AU(targetOrbit, atDateTime + TimeSpan.FromSeconds(t)); //pl.position(sim_t + t);                     // try time t
                p += offsetPosition;
                tt = Vector3.Magnitude(p - pos) / speed;                                                       //length(p - pos) / speed;
                a0 = tt - t; if (a0 < 0.0)
                {
                    continue;                                 // ignore overshoots
                }
                a0 /= pl.T;                                   // remove full periods from the difference
                a0 -= Math.Floor(a0);
                a0 *= pl.T;
                if ((a0 < a1) || (a1 < 0.0))
                {
                    a1  = a0;
                    tim = tt;
                }   // remember best option
            }
            // find orbital position with min error (fine)
            for (i = 0; i < 10; i++)                               // recursive increase of accuracy
            {
                for (a1 = -1.0, t = tim - dt, T = tim + dt, dt *= 0.1; t < T; t += dt)
                {
                    p  = OrbitProcessor.GetAbsolutePosition_AU(targetOrbit, atDateTime + TimeSpan.FromSeconds(t)); //p = pl.position(sim_t + t);                     // try time t
                    p += offsetPosition;
                    tt = Vector3.Magnitude(p - pos) / speed;                                                       //tt = length(p - pos) / speed;
                    a0 = tt - t; if (a0 < 0.0)
                    {
                        continue;                                 // ignore overshoots
                    }
                    a0 /= pl.T;                                   // remove full periods from the difference
                    a0 -= Math.Floor(a0);
                    a0 *= pl.T;
                    if ((a0 < a1) || (a1 < 0.0))
                    {
                        a1  = a0;
                        tim = tt;
                    }   // remember best option
                }
            }
            // direction
            p  = OrbitProcessor.GetAbsolutePosition_AU(targetOrbit, atDateTime + TimeSpan.FromSeconds(tim));//pl.position(sim_t + tim);
            p += offsetPosition;
            //dir = normalize(p - pos);
            return(p, atDateTime + TimeSpan.FromSeconds(tim));
        }
Esempio n. 22
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        /// <summary>
        /// Creates our own solar system.
        /// This probibly needs to be Json! (since we're getting atmo stuff)
        /// Adds sol to game.StarSystems.
        /// </summary>
        public StarSystem CreateSol(Game game)
        {
            // WIP Function. Not complete.
            StarSystem sol = new StarSystem(game, "Sol", -1);

            Entity sun = _starFactory.CreateStar(sol, GameConstants.Units.SolarMassInKG, GameConstants.Units.SolarRadiusInAu, 4.6E9, "G", 5778, 1, SpectralType.G, "Sol");

            MassVolumeDB sunMVDB = sun.GetDataBlob <MassVolumeDB>();

            SystemBodyInfoDB mercuryBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true
            };
            MassVolumeDB mercuryMVDB         = MassVolumeDB.NewFromMassAndRadius(3.3022E23, Distance.KmToAU(2439.7));
            NameDB       mercuryNameDB       = new NameDB("Mercury");
            double       mercurySemiMajAxis  = 0.387098;
            double       mercuryEccentricity = 0.205630;
            double       mercuryInclination  = 0;
            double       mercuryLoAN         = 48.33167;
            double       mercuryLoP          = 77.45645;
            double       mercuryMeanLongd    = 252.25084;
            OrbitDB      mercuryOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, mercuryMVDB.Mass, mercurySemiMajAxis, mercuryEccentricity, mercuryInclination, mercuryLoAN, mercuryLoP, mercuryMeanLongd, GalaxyGen.Settings.J2000);
            PositionDB   mercuryPositionDB   = new PositionDB(OrbitProcessor.GetPosition(mercuryOrbitDB, game.CurrentDateTime), sol.Guid);
            Entity       mercury             = new Entity(sol.SystemManager, new List <BaseDataBlob> {
                mercuryPositionDB, mercuryBodyDB, mercuryMVDB, mercuryNameDB, mercuryOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, mercury);

            SystemBodyInfoDB venusBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true
            };
            MassVolumeDB venusMVDB         = MassVolumeDB.NewFromMassAndRadius(4.8676E24, Distance.KmToAU(6051.8));
            NameDB       venusNameDB       = new NameDB("Venus");
            double       venusSemiMajAxis  = 0.72333199;
            double       venusEccentricity = 0.00677323;
            double       venusInclination  = 0;
            double       venusLoAN         = 76.68069;
            double       venusLoP          = 131.53298;
            double       venusMeanLongd    = 181.97973;
            OrbitDB      venusOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, venusMVDB.Mass, venusSemiMajAxis, venusEccentricity, venusInclination, venusLoAN, venusLoP, venusMeanLongd, GalaxyGen.Settings.J2000);
            PositionDB   venusPositionDB   = new PositionDB(OrbitProcessor.GetPosition(venusOrbitDB, game.CurrentDateTime), sol.Guid);
            Entity       venus             = new Entity(sol.SystemManager, new List <BaseDataBlob> {
                venusPositionDB, venusBodyDB, venusMVDB, venusNameDB, venusOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, venus);

            SystemBodyInfoDB earthBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true
            };
            MassVolumeDB earthMVDB         = MassVolumeDB.NewFromMassAndRadius(5.9726E24, Distance.KmToAU(6378.1));
            NameDB       earthNameDB       = new NameDB("Earth");
            double       earthSemiMajAxis  = 1.00000011;
            double       earthEccentricity = 0.01671022;
            double       earthInclination  = 0;
            double       earthLoAN         = -11.26064;
            double       earthLoP          = 102.94719;
            double       earthMeanLongd    = 100.46435;
            OrbitDB      earthOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, earthMVDB.Mass, earthSemiMajAxis, earthEccentricity, earthInclination, earthLoAN, earthLoP, earthMeanLongd, GalaxyGen.Settings.J2000);

            earthBodyDB.Tectonics = TectonicActivity.EarthLike;
            PositionDB earthPositionDB = new PositionDB(OrbitProcessor.GetPosition(earthOrbitDB, game.CurrentDateTime), sol.Guid);
            Dictionary <AtmosphericGasSD, float> atmoGasses = new Dictionary <AtmosphericGasSD, float>();

            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(6), 0.78f);
            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(9), 0.12f);
            atmoGasses.Add(game.StaticData.AtmosphericGases.SelectAt(11), 0.01f);
            AtmosphereDB earthAtmosphereDB = new AtmosphereDB(1f, true, 71, 1f, 1f, 0.3f, 57.2f, atmoGasses); //TODO what's our greenhouse factor an pressure?

            Entity earth = new Entity(sol.SystemManager, new List <BaseDataBlob> {
                earthPositionDB, earthBodyDB, earthMVDB, earthNameDB, earthOrbitDB, earthAtmosphereDB
            });

            _systemBodyFactory.HomeworldMineralGeneration(game.StaticData, sol, earth);

            SystemBodyInfoDB lunaBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Moon, SupportsPopulations = true
            };
            MassVolumeDB lunaMVDB         = MassVolumeDB.NewFromMassAndRadius(0.073E24, Distance.KmToAU(1738.14));
            NameDB       lunaNameDB       = new NameDB("Luna");
            double       lunaSemiMajAxis  = Distance.KmToAU(0.3844E6);
            double       lunaEccentricity = 0.0549;
            double       lunaInclination  = 5.1;
            // Next three values are unimportant. Luna's LoAN and AoP regress/progress by one revolution every 18.6/8.85 years respectively.
            // Our orbit code it not advanced enough to deal with LoAN/AoP regression/progression.
            double     lunaLoAN        = 125.08;
            double     lunaAoP         = 318.0634;
            double     lunaMeanAnomaly = 115.3654;
            OrbitDB    lunaOrbitDB     = OrbitDB.FromAsteroidFormat(earth, earthMVDB.Mass, lunaMVDB.Mass, lunaSemiMajAxis, lunaEccentricity, lunaInclination, lunaLoAN, lunaAoP, lunaMeanAnomaly, GalaxyGen.Settings.J2000);
            PositionDB lunaPositionDB  = new PositionDB(OrbitProcessor.GetPosition(lunaOrbitDB, game.CurrentDateTime), sol.Guid);
            Entity     luna            = new Entity(sol.SystemManager, new List <BaseDataBlob> {
                lunaPositionDB, lunaBodyDB, lunaMVDB, lunaNameDB, lunaOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, luna);

            SystemBodyInfoDB marsBodyDB = new SystemBodyInfoDB {
                BodyType = BodyType.Terrestrial, SupportsPopulations = true
            };
            MassVolumeDB marsMVDB         = MassVolumeDB.NewFromMassAndRadius(0.64174E24, Distance.KmToAU(3396.2));
            NameDB       marsNameDB       = new NameDB("Mars");
            double       marsSemiMajAxis  = Distance.KmToAU(227.92E6);
            double       marsEccentricity = 0.0934; //wiki says .0934
            double       marsInclination  = 1.85;
            double       marsLoAN         = 49.57854;
            double       marsAoP          = 336.04084;
            double       marsMeanLong     = 355.45332;
            OrbitDB      marsOrbitDB      = OrbitDB.FromMajorPlanetFormat(sun, sunMVDB.Mass, marsMVDB.Mass, marsSemiMajAxis, marsEccentricity, marsInclination, marsLoAN, marsAoP, marsMeanLong, GalaxyGen.Settings.J2000);
            PositionDB   marsPositionDB   = new PositionDB(OrbitProcessor.GetPosition(marsOrbitDB, game.CurrentDateTime), sol.Guid);
            Entity       mars             = new Entity(sol.SystemManager, new List <BaseDataBlob> {
                marsPositionDB, marsBodyDB, marsMVDB, marsNameDB, marsOrbitDB
            });

            _systemBodyFactory.MineralGeneration(game.StaticData, sol, mars);

            /*
             *
             * SystemBody Mars = new SystemBody(sun, SystemBody.PlanetType.Terrestrial);
             * Mars.Name = "Mars";
             * Mars.Orbit = Orbit.FromMajorPlanetFormat(0.64174E24, sun.Orbit.Mass, 1.52366231, 0.09341233, 1.85061, 49.57854, 336.04084, 355.45332, GalaxyGen.J2000);
             * Mars.Radius = Distance.ToAU(3396.2);
             * Mars.BaseTemperature = (float)CalculateBaseTemperatureOfBody(sun, Mars.Orbit.SemiMajorAxis);// 210.1f + (float)Constants.Units.KELVIN_TO_DEGREES_C;
             * Mars.Tectonics = SystemBody.TectonicActivity.Dead;
             * Mars.SurfaceGravity = 3.71f;
             * Mars.Atmosphere = new Atmosphere(Mars);
             * Mars.Atmosphere.Albedo = 0.250f;
             * Mars.Atmosphere.SurfaceTemperature = Mars.BaseTemperature;
             * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(12), 0.95f * 0.01f);  // C02% * Mars Atms
             * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(6), 0.027f * 0.01f);  // N% * Mars Atms
             * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(9), 0.007f * 0.01f);  // O% * Mars Atms
             * AddGasToAtmoSafely(Mars.Atmosphere, AtmosphericGas.AtmosphericGases.SelectAt(11), 0.016f * 0.01f);  // Ar% * Mars Atms
             * Mars.Atmosphere.UpdateState();
             * Mars.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Mars.Position.System = Sol;
             * Mars.Position.X = x;
             * Mars.Position.Y = y;
             * sun.Planets.Add(Mars);
             *
             * SystemBody Jupiter = new SystemBody(sun, SystemBody.PlanetType.GasGiant);
             * Jupiter.Name = "Jupiter";
             * Jupiter.Orbit = Orbit.FromMajorPlanetFormat(1898.3E24, sun.Orbit.Mass, 5.20336301, 0.04839266, 1.30530, 100.55615, 14.75385, 34.40438, GalaxyGen.J2000);
             * Jupiter.Radius = Distance.ToAU(71492);
             * Jupiter.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Jupiter.Position.System = Sol;
             * Jupiter.Position.X = x;
             * Jupiter.Position.Y = y;
             * sun.Planets.Add(Jupiter);
             *
             * SystemBody Saturn = new SystemBody(sun, SystemBody.PlanetType.GasGiant);
             * Saturn.Name = "Saturn";
             * Saturn.Orbit = Orbit.FromMajorPlanetFormat(568.36E24, sun.Orbit.Mass, 9.53707032, 0.05415060, 2.48446, 113.71504, 92.43194, 49.94432, GalaxyGen.J2000);
             * Saturn.Radius = Distance.ToAU(60268);
             * Saturn.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Saturn.Position.System = Sol;
             * Saturn.Position.X = x;
             * Saturn.Position.Y = y;
             * sun.Planets.Add(Saturn);
             *
             * SystemBody Uranus = new SystemBody(sun, SystemBody.PlanetType.IceGiant);
             * Uranus.Name = "Uranus";
             * Uranus.Orbit = Orbit.FromMajorPlanetFormat(86.816E24, sun.Orbit.Mass, 19.19126393, 0.04716771, 0.76986, 74.22988, 170.96424, 313.23218, GalaxyGen.J2000);
             * Uranus.Radius = Distance.ToAU(25559);
             * Uranus.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Uranus.Position.System = Sol;
             * Uranus.Position.X = x;
             * Uranus.Position.Y = y;
             * sun.Planets.Add(Uranus);
             *
             * SystemBody Neptune = new SystemBody(sun, SystemBody.PlanetType.IceGiant);
             * Neptune.Name = "Neptune";
             * Neptune.Orbit = Orbit.FromMajorPlanetFormat(102E24, sun.Orbit.Mass, Distance.ToAU(4495.1E6), 0.011, 1.8, 131.72169, 44.97135, 304.88003, GalaxyGen.J2000);
             * Neptune.Radius = Distance.ToAU(24764);
             * Neptune.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Neptune.Position.System = Sol;
             * Neptune.Position.X = x;
             * Neptune.Position.Y = y;
             * sun.Planets.Add(Neptune);
             *
             * SystemBody Pluto = new SystemBody(sun, SystemBody.PlanetType.DwarfPlanet);
             * Pluto.Name = "Pluto";
             * Pluto.Orbit = Orbit.FromMajorPlanetFormat(0.0131E24, sun.Orbit.Mass, Distance.ToAU(5906.38E6), 0.24880766, 17.14175, 110.30347, 224.06676, 238.92881, GalaxyGen.J2000);
             * Pluto.Radius = Distance.ToAU(1195);
             * Pluto.Orbit.GetPosition(GameState.Instance.CurrentDate, out x, out y);
             * Pluto.Position.System = Sol;
             * Pluto.Position.X = x;
             * Pluto.Position.Y = y;
             * sun.Planets.Add(Pluto);
             *
             * GenerateJumpPoints(Sol);
             *
             * // Clean up cached RNG:
             * m_RNG = null;
             * GameState.Instance.StarSystems.Add(Sol);
             * GameState.Instance.StarSystemCurrentIndex++;
             */

            JPSurveyFactory.GenerateJPSurveyPoints(sol);

            game.GameMasterFaction.GetDataBlob <FactionInfoDB>().KnownSystems.Add(sol.Guid);
            return(sol);
        }
Esempio n. 23
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        /// <summary>
        /// This was designed so that fast moving objects will get interpolated a lot more than slow moving objects
        /// so fast moving objects shouldn't loose positional acuracy when close to a planet,
        /// and slow moving objects won't have processor time wasted on them by calulcating too often.
        /// However this seems to be unstable and looses energy, unsure why. currently set it to just itterate/interpolate every second.
        /// so currently will be using more time to get through this than neccisary.
        /// </summary>
        /// <param name="entity">Entity.</param>
        /// <param name="deltaSeconds">Delta seconds.</param>
        public static void NewtonMove(Entity entity, int deltaSeconds)
        {
            NewtonMoveDB          newtonMoveDB = entity.GetDataBlob <NewtonMoveDB>();
            NewtonThrustAbilityDB newtonThrust = entity.GetDataBlob <NewtonThrustAbilityDB>();
            PositionDB            positionDB   = entity.GetDataBlob <PositionDB>();
            double mass_Kg       = entity.GetDataBlob <MassVolumeDB>().Mass;
            double parentMass_kg = newtonMoveDB.ParentMass;

            var      manager        = entity.Manager;
            DateTime dateTimeFrom   = newtonMoveDB.LastProcessDateTime;
            DateTime dateTimeNow    = manager.ManagerSubpulses.StarSysDateTime;
            DateTime dateTimeFuture = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds);
            double   deltaT         = (dateTimeFuture - dateTimeFrom).TotalSeconds;

            double secondsToItterate = deltaT;

            while (secondsToItterate > 0)
            {
                //double timeStep = Math.Max(secondsToItterate / speed_kms, 1);
                //timeStep = Math.Min(timeStep, secondsToItterate);
                double timeStepInSeconds  = 1;//because the above seems unstable and looses energy.
                double distanceToParent_m = positionDB.GetDistanceTo_m(newtonMoveDB.SOIParent.GetDataBlob <PositionDB>());

                distanceToParent_m = Math.Max(distanceToParent_m, 0.1); //don't let the distance be 0 (once collision is in this will likely never happen anyway)

                double  gravForce       = GameConstants.Science.GravitationalConstant * (mass_Kg * parentMass_kg / Math.Pow(distanceToParent_m, 2));
                Vector3 gravForceVector = gravForce * -Vector3.Normalise(positionDB.RelativePosition_m);

                Vector3 totalDVFromGrav = (gravForceVector / mass_Kg) * timeStepInSeconds;

                double maxAccelFromThrust1 = newtonThrust.ExhaustVelocity * Math.Log(mass_Kg / (mass_Kg - newtonThrust.FuelBurnRate)); //per second
                double maxAccelFromThrust  = newtonThrust.ThrustInNewtons / mass_Kg;                                                   //per second


                Vector3 manuverDV = newtonMoveDB.DeltaVForManuver_m;                      //how much dv needed to complete the manuver.

                double dryMass = mass_Kg - newtonThrust.FuelBurnRate * timeStepInSeconds; //how much our ship weighs after a timestep of fuel is used.
                //how much dv can we get in this timestep.
                double deltaVThisStep = OrbitMath.TsiolkovskyRocketEquation(mass_Kg, dryMass, newtonThrust.ExhaustVelocity);
                deltaVThisStep = Math.Min(manuverDV.Length(), deltaVThisStep);  //don't use more Dv than what is called for.
                deltaVThisStep = Math.Min(newtonThrust.DeltaV, deltaVThisStep); //check we've got the deltaV to spend.

                Vector3 totalDVFromThrust = Vector3.Normalise(manuverDV) * deltaVThisStep;

                //remove the deltaV we're expending from the max (TODO: Remove fuel from cargo, change mass of ship)
                newtonThrust.DeltaV -= deltaVThisStep;
                //remove the vectorDV from the amount needed to fully complete the manuver.
                newtonMoveDB.DeltaVForManuver_m -= totalDVFromThrust;



                Vector3 totalDV     = totalDVFromGrav + totalDVFromThrust;
                Vector3 newVelocity = totalDV + newtonMoveDB.CurrentVector_ms;

                newtonMoveDB.CurrentVector_ms = newVelocity;
                Vector3 deltaPos = (newtonMoveDB.CurrentVector_ms + newVelocity) / 2 * timeStepInSeconds;

                positionDB.RelativePosition_m += deltaPos;

                double sOIRadius = OrbitProcessor.GetSOI_m(newtonMoveDB.SOIParent);



                if (positionDB.RelativePosition_m.Length() >= sOIRadius)
                {
                    Entity  newParent;
                    Vector3 parentRalitiveVector;
                    //if our parent is a regular kepler object (normaly this is the case)
                    if (newtonMoveDB.SOIParent.HasDataBlob <OrbitDB>())
                    {
                        var orbitDB = newtonMoveDB.SOIParent.GetDataBlob <OrbitDB>();
                        newParent = orbitDB.Parent;
                        var parentVelocity = OrbitProcessor.InstantaneousOrbitalVelocityVector_m(orbitDB, entity.StarSysDateTime);
                        parentRalitiveVector = newtonMoveDB.CurrentVector_ms + parentVelocity;
                    }
                    else //if (newtonMoveDB.SOIParent.HasDataBlob<NewtonMoveDB>())
                    {   //this will pretty much never happen.
                        newParent = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().SOIParent;
                        var parentVelocity = newtonMoveDB.SOIParent.GetDataBlob <NewtonMoveDB>().CurrentVector_ms;
                        parentRalitiveVector = newtonMoveDB.CurrentVector_ms + parentVelocity;
                    }
                    parentMass_kg = newParent.GetDataBlob <MassVolumeDB>().Mass;

                    Vector3 posRalitiveToNewParent = positionDB.AbsolutePosition_m - newParent.GetDataBlob <PositionDB>().AbsolutePosition_m;


                    var    dateTime = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds - secondsToItterate);
                    double sgp      = GMath.StandardGravitationalParameter(parentMass_kg + mass_Kg);
                    var    kE       = OrbitMath.KeplerFromPositionAndVelocity(sgp, posRalitiveToNewParent, parentRalitiveVector, dateTime);

                    positionDB.SetParent(newParent);
                    newtonMoveDB.ParentMass       = parentMass_kg;
                    newtonMoveDB.SOIParent        = newParent;
                    newtonMoveDB.CurrentVector_ms = parentRalitiveVector;
                }

                if (newtonMoveDB.DeltaVForManuver_m.Length() <= 0) //if we've completed the manuver.
                {
                    var    dateTime = dateTimeNow + TimeSpan.FromSeconds(deltaSeconds - secondsToItterate);
                    double sgp      = GMath.StandardGravitationalParameter(parentMass_kg + mass_Kg);

                    KeplerElements kE = OrbitMath.KeplerFromPositionAndVelocity(sgp, positionDB.RelativePosition_m, newtonMoveDB.CurrentVector_ms, dateTime);

                    var parentEntity = Entity.GetSOIParentEntity(entity, positionDB);

                    if (kE.Eccentricity < 1) //if we're going to end up in a regular orbit around our new parent
                    {
                        var newOrbit = OrbitDB.FromKeplerElements(
                            parentEntity,
                            mass_Kg,
                            kE,
                            dateTime);
                        entity.RemoveDataBlob <NewtonMoveDB>();
                        entity.SetDataBlob(newOrbit);
                        positionDB.SetParent(parentEntity);
                        var newPos = OrbitProcessor.GetPosition_m(newOrbit, dateTime);
                        positionDB.RelativePosition_m = newPos;
                    }
                    break;
                }

                secondsToItterate -= timeStepInSeconds;
            }
            newtonMoveDB.LastProcessDateTime = dateTimeFuture;
        }