// Processes the next order in the order list. Checks for validity, then returns the order for loading into the colony or ship. If invalid, it // returns null public BaseOrder ProcessOrder() { if (_orderList.Count == 0) { return(null); } BaseOrder order = _orderList.First <BaseOrder>(); // Check order for validity if (order == null) { return(null); } _orderList.Remove(order); // Check order's IsValid function if (!order.isValid()) { return(null); } return(order); // throw new NotImplementedException(); }
public void ClearOrders() { BaseOrder order = _orderList.First <BaseOrder>(); while (order != null) { _orderList.Remove(order); order = _orderList.First <BaseOrder>(); } }
public void ClearOrders() { if (_orderList.Count == 0) { return; } BaseOrder order = _orderList.First <BaseOrder>(); while (order != null) { _orderList.Remove(order); order = _orderList.First <BaseOrder>(); } }
public void ProcessOrders() { int orders = Orders.Length(); while (orders > 0) { BaseOrder nextOrder = Orders.ProcessOrder(); // Process all the orders //@todo - finish if (nextOrder != null) { Entity owner = nextOrder.Owner; owner.GetDataBlob <ShipInfoDB>().Orders.Enqueue(nextOrder); } else { return; } } }
public void RemoveOrder(BaseOrder order) { _orderList.Remove(order); }