public static ShipDesign DefaultShipDesign(Game game, Entity faction) { if (_defaultShipDesign != null) { return(_defaultShipDesign); } var factionInfo = faction.GetDataBlob <FactionInfoDB>(); List <(ComponentDesign, int)> components2 = new List <(ComponentDesign, int)>() { (ShipPassiveSensor(game, faction), 1), (DefaultSimpleLaser(game, faction), 2), (DefaultBFC(game, faction), 1), (ShipSmallCargo(game, faction), 1), (DefaultFuelTank(game, faction), 2), (DefaultWarpDesign(game, faction), 4), (DefaultBatteryBank(game, faction), 3), (DefaultFisionReactor(game, faction), 1), (DefaultThrusterDesign(game, faction), 3), }; ArmorSD plastic = game.StaticData.ArmorTypes[new Guid("207af637-95a0-4b89-ac4a-6d66a81cfb2f")]; _defaultShipDesign = new ShipDesign(factionInfo, "Ob'enn Dropship", components2, (plastic, 3)); _defaultShipDesign.DamageProfileDB = new EntityDamageProfileDB(components2, _defaultShipDesign.Armor); return(_defaultShipDesign); }
public static ShipDesign SpaceXStarShip(Game game, Entity faction) { /* * targetStats: * dry mass: 120,000 kg * gross mass: 1,320,000 kg * propellent mass: 1,200,000 kg max * 6.9 Dv * 3,700 isp in vac */ if (_spaceXStarShipDesign != null) { return(_spaceXStarShipDesign); } var factionInfo = faction.GetDataBlob <FactionInfoDB>(); List <(ComponentDesign, int)> components2 = new List <(ComponentDesign, int)>() { (ShipPassiveSensor(game, faction), 1), (ShipSmallCargo(game, faction), 1), (LargeFuelTank(game, faction), 1), (RaptorThrusterDesign(game, faction), 3), //3 for vac }; ArmorSD stainless = game.StaticData.ArmorTypes[new Guid("05dce711-8846-488a-b0f3-57fd7924b268")]; _defaultShipDesign = new ShipDesign(factionInfo, "Starship", components2, (stainless, 3)); _defaultShipDesign.DamageProfileDB = new EntityDamageProfileDB(components2, _defaultShipDesign.Armor); return(_defaultShipDesign); }
public static ShipDesign TargetDrone(Game game, Entity faction) { var factionInfo = faction.GetDataBlob <FactionInfoDB>(); List <(ComponentDesign, int)> components2 = new List <(ComponentDesign, int)>() { (_sensor_50, 1), (_fuelTank_1000, 2), (_warpDrive, 4), (_battery, 3), (_reactor, 1), (_merlin, 4), }; ArmorSD plastic = game.StaticData.ArmorTypes[new Guid("207af637-95a0-4b89-ac4a-6d66a81cfb2f")]; var shipdesign = new ShipDesign(factionInfo, "TargetDrone", components2, (plastic, 3)); shipdesign.DamageProfileDB = new EntityDamageProfileDB(components2, shipdesign.Armor); return(shipdesign); }
public static ShipDesign CargoShipDesign(Game game, Entity faction) { var factionInfo = faction.GetDataBlob <FactionInfoDB>(); List <(ComponentDesign, int)> components2 = new List <(ComponentDesign, int)>() { (DefaultSimpleLaser(game, faction), 1), (DefaultBFC(game, faction), 1), (_sensor_50, 1), (DefaultFuelTank(game, faction), 2), (_cargoHold, 1), (_warpDrive, 4), (_battery, 3), (_reactor, 1), (_thruster500, 4), }; ArmorSD plastic = game.StaticData.ArmorTypes[new Guid("207af637-95a0-4b89-ac4a-6d66a81cfb2f")]; var shipdesign = new ShipDesign(factionInfo, "Cargo Courier", components2, (plastic, 3)); shipdesign.DamageProfileDB = new EntityDamageProfileDB(components2, shipdesign.Armor); return(shipdesign); }
public static ShipDesign GunShipDesign(Game game, Entity faction) { var factionInfo = faction.GetDataBlob <FactionInfoDB>(); List <(ComponentDesign, int)> components2 = new List <(ComponentDesign, int)>() { (_sensor_50, 1), (_laser, 2), (_fireControl, 2), (DefaultMissileTube(game, faction), 1), (ShipSmallOrdnanceStore(game, faction), 2), (ShipSmallCargo(game, faction), 1), (_fuelTank_1000, 2), (_warpDrive, 4), (_battery, 3), (_reactor, 1), (_merlin, 4), }; ArmorSD plastic = game.StaticData.ArmorTypes[new Guid("207af637-95a0-4b89-ac4a-6d66a81cfb2f")]; var shipdesign = new ShipDesign(factionInfo, "Sanctum Adroit GunShip", components2, (plastic, 3)); shipdesign.DamageProfileDB = new EntityDamageProfileDB(components2, shipdesign.Armor); return(shipdesign); }