Esempio n. 1
0
        /// <summary>
        /// Creates a new vertex buffer with a specific size
        /// </summary>
        /// <param name="elementCount"></param>
        protected override void CreateBuffer(int elementCount)
        {
            VertexBuffer buffer = null;
            switch (_bufferType)
            {
                case BufferType.Static:
                    buffer = new VertexBuffer(_device, _vertexDeclaration, elementCount, BufferUsage.None);
                    break;
                case BufferType.StaticWriteOnly:
                    buffer = new VertexBuffer(_device, _vertexDeclaration, elementCount, BufferUsage.WriteOnly);
                    break;
                case BufferType.Dynamic:
                    buffer = new DynamicVertexBuffer(_device, _vertexDeclaration, elementCount, BufferUsage.None);
                    break;
                case BufferType.DynamicWriteOnly:
                    buffer = new DynamicVertexBuffer(_device, _vertexDeclaration, elementCount, BufferUsage.WriteOnly);
                    break;
            }
            if(buffer == null) throw new InvalidOperationException("Failed to create a vertex buffer");
            CreateWrapper(buffer);

            BufferAllocatedEventArgs e = new BufferAllocatedEventArgs(this, elementCount);
            OnVertexBufferAllocated(e);
        }
Esempio n. 2
0
 /// <summary>
 /// Raises the VertexBufferAllocated event
 /// </summary>
 /// <param name="e">Argument</param>
 private void OnVertexBufferAllocated(BufferAllocatedEventArgs e)
 {
     EventHandler<BufferAllocatedEventArgs> bufferAllocated = VertexBufferAllocated;
     if (bufferAllocated != null)
         bufferAllocated(this, e);
 }
Esempio n. 3
0
 /// <summary>
 /// Calls when a vertex buffer object allocate a new hardware vertex buffer
 /// </summary>
 /// <param name="sender">Sender</param>
 /// <param name="e">Argument</param>
 private void BufferAllocated(object sender, BufferAllocatedEventArgs e)
 {
     UpdateBindingArray();
 }