//------------------------------------------------------------------------- public EbVector3 getAvatarPosition() { return(CCoordinate.logic2pixelPos( mScene.getTurretHelper().getPositionByOffset(mTurretId, mScene.getRenderConfigure().TurretAvatarOffset))); }
//------------------------------------------------------------------------- public EbVector3 getAvatarPosition(int turret_id) { return(CCoordinate.logic2pixelPos( getTurretHelper().getPositionByOffset(turret_id, getRenderConfigure().TurretAvatarOffset))); }
//------------------------------------------------------------------------- public void create(uint my_et_player_rpcid, bool single, bool is_bot, IRenderListener listener, string configure_filepath, List <JsonPacket> json_packet_list, List <RouteJsonPacket> route_json_packet_list) { mMyPlayerId = my_et_player_rpcid; mbSingle = single; mListener = listener; mbInit = false; mIsBot = is_bot; mConfigurePath = configure_filepath; InputController.Instance.onFingerTouch += _onFingerTouch; InputController.Instance.onFingerLongPress += _onFingerLongPress; InputController.Instance.onFingerUp += _onFingerUp; InputController.Instance.onFingerDragMove += _onFingerDragMove; InputController.Instance.onFingerTouchTurret += _onFingerTouchTurret; InputController.Instance.onFingerTouchBuffer += _onFingerTouchBuffer; InputController.Instance.onFingerTouchFish += _onFingerTouchFish; InputController.Instance.ActiveInput = true; CCoordinate.setCoordinate(new EbVector3(Screen.width, Screen.height, 0), EbVector3.Zero, new EbVector3(Screen.width, Screen.height, 0)); mSceneBox = new CSceneBox(); mProtocol = new CRenderProtocol(this); mTurretHelper = new CTurretHelper(); mLayerAlloter = new RenderLayerAlloter(); mEffectMgr = new CEffectMgr(); if (!isBot()) { mEffectMgr.regEffectFactory(new EffectShockScreenFactory()); mEffectMgr.regEffectFactory(new EffectFrameAnimationFactory()); mEffectMgr.regEffectFactory(new EffectPlayAudioFactory()); mEffectMgr.regEffectFactory(new EffectLightingFactory()); mEffectMgr.regEffectFactory(new EffectLockScreenFactory()); mEffectMgr.regEffectFactory(new EffectFullScreenFactory()); mEffectMgr.regEffectFactory(new EffectAOEFactory()); } else { //mEffectMgr.regEffectFactory(new EffectShockScreenFactory()); mEffectMgr.regEffectFactory(new EffectFrameAnimationFactory()); //mEffectMgr.regEffectFactory(new EffectPlayAudioFactory()); mEffectMgr.regEffectFactory(new EffectLightingFactory()); mEffectMgr.regEffectFactory(new EffectLockScreenFactory()); mEffectMgr.regEffectFactory(new EffectFullScreenFactory()); mEffectMgr.regEffectFactory(new EffectAOEFactory()); } mSpriteFishFactory = new SpriteFishFactory(this); mJsonPacketList = json_packet_list; mRouteJsonPacketList = route_json_packet_list; mRenderConfigure = new RenderConfigure(mConfigurePath); mSoundMgr = MbMain.Instance.getSoundMgr(); mRenderObjectPool = new CRenderObjectPool(this); mParticlemanager = new ParticleManager(this); mLoadableManager = new LoadableManager(); mLoadableManager.create(mRenderObjectPool); }
//------------------------------------------------------------------------- public void update(float elapsed_tm) { if (mIsLoadingScene) { if (mLoadableManager.Loaded) { getListener().onSceneCreated(); mIsLoadingScene = false; mLoadableManager.destroy(); //UiMgr.Instance.destroyCurrentUi<UiMbLoading>(); return; } mLoadableManager.update(elapsed_tm); _loadingInfo(mLoadableManager.Progress, mLoadableManager.LoadingInfo); return; } mRenderObjectPool.update();// 要先于Level Update mProtocol.update(elapsed_tm); foreach (var it in mParticleTurnplateCallerQueue) { it.update(elapsed_tm); } mParticlemanager.update(elapsed_tm); // 根据屏幕分辨率更新坐标 Resolution cur_resolution = Screen.currentResolution; CCoordinate.setCoordinate(new EbVector3(Screen.width, Screen.height, 0), EbVector3.Zero, new EbVector3(Screen.width, Screen.height, 0)); // 更新炮台 foreach (var i in mMapPlayerTurret) { i.Value.update(elapsed_tm); } // 更新关卡 if (mLevel != null) { mLevel.update(elapsed_tm); } // 更新效果管理器 mEffectMgr.update(elapsed_tm); // 更新所有鱼死亡分数显示 CSpriteFishDieScore.updateall(elapsed_tm); // 本人正在观战 if (mMyTurret == null && mLevel != null) { string str = "正在观战中..."; //getListener().onSceneShowMessageBox(str, false, "", 1, (int)_eMessageBoxLayer.Ob, true, true); } displaySceneStateInfo(elapsed_tm); }
public static Vector3 logic2pixel(this EbVector3 v) { EbVector3 pixel_pos = CCoordinate.logic2toolkitPos(v); return(pixel_pos.convert()); }