Esempio n. 1
0
        void Start()
        {
            _controller = Pongstar.Get<GameController>();
              var model = _controller.UI();
              var sm = _controller.Score();
              if (sm != null)
            _score = sm.As<Score>();

              /* Fudge score for tests */
              else {
            _score = new Score();
            _score.Update(53223 + nRand.Int(100, 50), "Lucky");
            _score.Winner = WinState.PLAYER;
              }

              /* Add to high scores? */
              _controller.UpdateScore(_score.Points);
              _highscores = _controller.HighScores().Scores;

              /* Win noise~ */
              model.Game.Audio = new nAudio(this.gameObject);
              Ps.Model.Actions.Game.SetupAudio(model.Game.Audio);
              if (_score.Winner == WinState.AI)
            model.Game.Audio.Play(Ps.Model.Actions.Game.WIN_LOSE_CHANNEL, Ps.Model.Actions.Game.LOSE_SOUND, 1f);
              else
            model.Game.Audio.Play(Ps.Model.Actions.Game.WIN_LOSE_CHANNEL, Ps.Model.Actions.Game.WIN_SOUND, 1f);

              /* Background~ */
              _f = new Field(null, model.Camera);

              /* setup camera */
              if (_pipe == null) {
            model.Camera.Active = true;
            _pipe = model.Camera.Pipe;
            _pipe.Drawables.Add(_f.Display);

            _c = new Collectables(model.Game);
            _pipe.Drawables.Add(_c.Display);
              }

              _ready = true;
        }
Esempio n. 2
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 /** Reset the current state */
 public void Reset()
 {
     Score = new Score();
       NewGame();
 }
Esempio n. 3
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 /** AI points */
 public static LData GameTopAi(Score s)
 {
     var e = 0.8f * (float) s.Ai / (float) (Config.WinScore - 1);
       var st = _fonts.Regular(5f, new Color(0.8f, 0.8f - e, 1f - e));
       st.alignment = TextAnchor.MiddleRight;
       return new LData() {
     Msg = String.Format("Droid: {0}", s.Ai),
     Style = st
       };
 }
Esempio n. 4
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 /** Highscore win message */
 public static LData ScoreWinMessage(Score s)
 {
     var st = _fonts.Regular(6f, new Color(0.8f, 1.0f, 0.8f));
       st.alignment = TextAnchor.MiddleCenter;
       st.wordWrap = true;
       return new LData() {
     Msg = String.Format("You defeated Pong Droid and won with {0} points!", s.Points),
     Style = st
       };
 }
Esempio n. 5
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 /** Highscore lose message */
 public static LData ScoreLoseMessage(Score s)
 {
     var st = _fonts.Regular(6f, new Color(1f, 0.8f, 0.8f));
       st.alignment = TextAnchor.MiddleCenter;
       st.wordWrap = true;
       return new LData() {
     Msg = String.Format("You were defeated by Pong Droid and lost with {0} points", s.Points),
     Style = st
       };
 }
Esempio n. 6
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 /** Score for the top score section */
 public static LData GameTopScore(Score s)
 {
     var st = _fonts.Regular(5f, new Color(0.8f, 0.8f, 1.0f));
       st.alignment = TextAnchor.MiddleCenter;
       return new LData() {
     Msg = String.Format("Score: {0}", s.Points),
     Style = st
       };
 }
Esempio n. 7
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 /** Player points */
 public static LData GameTopPlayer(Score s)
 {
     var e = 0.8f * (float) s.Player / (float) (Config.WinScore - 1);
       var st = _fonts.Regular(5f, new Color(0.8f - e, 0.8f, 1f - e));
       st.alignment = TextAnchor.MiddleLeft;
       return new LData() {
     Msg = String.Format("Player: {0}", s.Player),
     Style = st
       };
 }