Esempio n. 1
0
        public static void Fight(PictureBox pic, Label des, Button right, Button Left, Characters player)
        {
            Location wellHouse = new WeapLoc(globalVar.locations[2], globalVar.weapons[7], 35, globalVar.enemies[0], 5, 30, 1, globalVar.npcs[6]);

            Inventory.addItem(wellHouse.getItem(), player);
            string desc = Logic.description.describeObj(6, 2, 17, 0, 3);

            playerChoices.addToList(desc);

            pic.Image  = Image.FromFile("Lose.jpg");
            des.Text   = desc + "The moment has come, you must fight Pennywise. \n Do you have the courage and strength it takes to beat him?";
            right.Text = "Attack one last time";


            right.Visible = true;
            Left.Visible  = false;;
            right.Click  += (sender, args) =>
            {
                // if coraje y fuerza suficiente ending winner
                // else ending lose
                courageChecker.checkCourage(pic, des, right, Left);
            };
            Left.Click += (sender, args) =>
            {
                End5.Fight(pic, des, right, Left, player);
            };
        }
Esempio n. 2
0
        public static void Bill(PictureBox pic, Label des, Button right, Button Left, Characters player)
        {
            Location wellHouse = new WeapLoc(globalVar.locations[2], globalVar.weapons[4], 35, globalVar.enemies[0], 20, 30, 1, globalVar.npcs[6]);

            Inventory.addItem(wellHouse.getItem(), player);
            string desc = Logic.description.describeObj(5, 2, 14, 0, 1);

            playerChoices.addToList(desc);

            pic.Image     = Image.FromFile("FBill.jpg");
            des.Text      = desc + "OH NO! Pennywise has kidnapped Bill! \n Apparently, he'll let you all go if you let \n him take Bill. What do you do?";
            right.Text    = "Abandon Bill and save myself";
            Left.Text     = "Fight for Bill";
            right.Visible = true;
            Left.Visible  = true;
            right.Click  += (sender, args) =>
            {
                Game_Over.GO(pic, des, right, Left);
            };
            Left.Click += (sender, args) =>
            {
                globalVar.courage += 1;
                player.attack(wellHouse.getEnemy(), player.ownedWeapons[0]);
                Inventory.removeItem(player.ownedWeapons[0], player);
                End5.Fight(pic, des, right, Left, player);
            };
        }