Esempio n. 1
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 public ProxyGame(ProxyItem IPAddress)
 {
     _addressList = new List <ProxyItem>();
     _addressList.Add(IPAddress);
     _iPAddress = null;
     _status    = 0;
 }
Esempio n. 2
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        bool Ping(ProxyItem IPAddress)
        {
            LogToConsole("ProxyGame Ping start for item ", IPAddress);

            bool result = false;
            Ping p      = new Ping();

            try
            {
                int       iter   = 0;
                bool      status = false;
                PingReply reply  = p.Send(IPAddress.Ip, 1000);
                while (iter < 10)
                {
                    reply  = p.Send(IPAddress.Ip, 1000);
                    status = reply.Status == IPStatus.Success;
                    iter++;
                }

                Console.WriteLine(reply.RoundtripTime + " " + reply.Status);
                LogToConsole("ProxyGame Ping end for item ", IPAddress);
                return(status);
            }
            catch (Exception ex)
            {
                LogToConsole("ProxyGame Ping Error: " + ex.ToString(), IPAddress);
            }
            return(result);
        }
Esempio n. 3
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        bool Set(ProxyItem IPAddress)
        {
            bool result = false;

            try
            {
                RegistryKey registryKey = Registry.CurrentUser.OpenSubKey("Software\\Microsoft\\Windows\\CurrentVersion\\Internet Settings", true);

                string prevValueEnable = registryKey.GetValue("ProxyEnable").ToString();
                string prevValueServer = registryKey.GetValue("ProxyServer").ToString();

                registryKey.SetValue("ProxyEnable", 1);
                registryKey.SetValue("ProxyServer", IPAddress.ToString());

                registryKey.Close();

                result = true;

                LogToConsole("ProxyGame Set for item: ", IPAddress);
            }
            catch (Exception ex)
            {
                LogToConsole("ProxyGame Set Error: " + ex.ToString(), IPAddress);
            }

            return(result);
        }
Esempio n. 4
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        void LogToConsole(string msg, ProxyItem IPAddress = null)
        {
            string ip = "";

            if (IPAddress != null)
            {
                ip = IPAddress.ToString() + " Status: " + IPAddress.Status;
            }

            string message = DateTime.UtcNow.ToString("s", CultureInfo.CreateSpecificCulture("de-DE")) + " - " + msg + " - " + ip;

            Console.WriteLine(message);
        }
Esempio n. 5
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        public void Stop()
        {
            _addressList = null;
            _iPAddress   = null;
            _status      = 0;
            if (_pingGoogleCheckTimer != null)
            {
                _pingGoogleCheckTimer.Enabled = false;
                _pingGoogleCheckTimer         = null;
            }


            LogToConsole("ProxyGame Stop");
        }
Esempio n. 6
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        bool CheckGoogle(ProxyItem IPAddress)
        {
            LogToConsole("ProxyGame CheckGoogle start for item: ", IPAddress);
            bool result = false;

            try
            {
                HttpWebRequest request  = (HttpWebRequest)WebRequest.Create("http://google.com");
                WebProxy       webProxy = new WebProxy(IPAddress.Ip, IPAddress.Port);
                request.Proxy = webProxy;
                //request.Timeout = 5000;
                HttpWebResponse response = (HttpWebResponse)request.GetResponse();


                if (response.StatusCode == HttpStatusCode.OK)
                {
                    Stream       receiveStream = response.GetResponseStream();
                    StreamReader readStream    = null;

                    if (String.IsNullOrWhiteSpace(response.CharacterSet))
                    {
                        readStream = new StreamReader(receiveStream);
                    }
                    else
                    {
                        readStream = new StreamReader(receiveStream, Encoding.GetEncoding(response.CharacterSet));
                    }


                    string data = readStream.ReadToEnd();

                    response.Close();
                    readStream.Close();
                    result           = true;
                    IPAddress.Status = result;
                    LogToConsole("ProxyGame CheckGoogle end for item: ", IPAddress);
                }
            }
            catch (Exception ex)
            {
                LogToConsole("ProxyGame CheckGoogle Error: " + ex.ToString(), IPAddress);
            }
            LogToConsole("ProxyGame CheckGoogle for item: ", IPAddress);

            return(result);
        }
Esempio n. 7
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        public bool Start()
        {
            bool result = false;

            Clear();
            try
            {
                if (_addressList != null && _addressList.Count > 0)
                {
                    foreach (ProxyItem item in _addressList)
                    {
                        if (Ping(item) && CheckGoogle(item))
                        {
                            _iPAddress = item;
                            break;
                        }
                        else
                        {
                            Clear();
                        }
                    }
                }
                if (_iPAddress != null)
                {
                    Set(_iPAddress);
                    _status = 1;
                    _pingGoogleCheckTimer          = new System.Timers.Timer(5000);
                    _pingGoogleCheckTimer.Elapsed += new ElapsedEventHandler(PingAndCheckGoogle);
                    _pingGoogleCheckTimer.Enabled  = true;
                }

                LogToConsole("ProxyGame Start");
            }
            catch (Exception ex)
            {
                Console.WriteLine("ProxyGame Start Error: " + ex.ToString());
            }

            return(result);
        }
Esempio n. 8
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 public ProxyGame()
 {
     _addressList = null;
     _iPAddress   = null;
     _status      = 0;
 }
Esempio n. 9
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 public ProxyGame(List <ProxyItem> AddressList)
 {
     _addressList = AddressList;
     _iPAddress   = null;
     _status      = 0;
 }