Esempio n. 1
0
        void CreateCell(int x, int z, int xs, int y, GridCell[,] cells)
        {
            Vector3 position;

            position.x = x * GridMetrics.squareSize + xs * maxMeshSize * GridMetrics.squareSize;
            position.y = 0f;
            position.z = z * GridMetrics.squareSize + y * maxMeshSize * GridMetrics.squareSize;

            GridCell cell = cells[x, z] = Instantiate <GridCell>(cellPrefab);

            cell.transform.SetParent(gridMeshes[xs, y].transform);
            cell.transform.position = position + transform.position;
            cell.color  = colors[(int)Random.Range(0, colors.Length)];
            cell.height = 0;
            cell.SetIndices(x, z, xs, y, maxMeshSize);
        }
Esempio n. 2
0
        void CreateCell(int x, int z, int xs, int y, GridCell[,] cells)
        {
            Noise   noise = new Noise();
            Vector3 position;

            position.x = x * GridMetrics.squareSize + xs * gridMap.maxMeshSize * GridMetrics.squareSize;
            position.y = gridMap.mapCells[gridMap.maxMeshSize * y + z].height[xs * gridMap.maxMeshSize + x];
            position.z = z * GridMetrics.squareSize + y * gridMap.maxMeshSize * GridMetrics.squareSize;

            GridCell cell = cells[x, z] = Instantiate <GridCell>(cellPrefab);

            cell.transform.SetParent(gridMeshes[xs, y].transform);
            cell.transform.position = position + transform.position;
            cell.color        = gridMap.mapCells[gridMap.maxMeshSize * y + z].color[xs * gridMap.maxMeshSize + x];
            cell.height       = gridMap.mapCells[gridMap.maxMeshSize * y + z].height[xs * gridMap.maxMeshSize + x];
            cell.cellTemplate = gridMap.mapCells[gridMap.maxMeshSize * y + z].template[xs * gridMap.maxMeshSize + x];
            cell.SetIndices(x, z, xs, y, gridMap.maxMeshSize);
            cell.SetCellState();
        }