public ComputeWorldSpaceVectorFromLocalSpace ( Vector3 local ) : Vector3 | ||
local | Vector3 | |
return | Vector3 |
If the camera is angled upward, this vector will include that upward component. For a value more suited towards movement calculations, see GetWorldSpaceLateralLookAtVector.
public ComputeWorldSpaceVectorFromLocalSpace ( Vector3 local ) : Vector3 | ||
local | Vector3 | |
return | Vector3 |