Inheritance: Entity, IHasCanvases
Esempio n. 1
0
        public MenuWorld(
            I2DRenderUtilities twodRenderUtilities, 
            IAssetManagerProvider assetManagerProvider, 
            IBackgroundCubeEntityFactory backgroundCubeEntityFactory, 
            ISkin skin)
        {
            this.m_2DRenderUtilities = twodRenderUtilities;
            this.AssetManager = assetManagerProvider.GetAssetManager();
            this.m_BackgroundCubeEntityFactory = backgroundCubeEntityFactory;
            this.m_TitleFont = this.AssetManager.Get<FontAsset>("font.Title");
            this.m_PlayerModel = this.AssetManager.Get<ModelAsset>("model.Character");
            this.m_PlayerModelTexture = this.AssetManager.Get<TextureAsset>("model.CharacterTex");

            this.Entities = new List<IEntity>();

            this.m_CanvasEntity = new CanvasEntity(skin) { Canvas = new Canvas() };
            this.m_CanvasEntity.Canvas.SetChild(this.m_TitleMenu = new TitleMenu());

            // Don't add the canvas to the entities list; that way we can explicitly
            // order it's depth.
        }
Esempio n. 2
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        private void LoadUserInterface(IGameContext gameContext)
        {
            var document = new XmlDocument();

            document.LoadXml(_userInterfaceAsset.UserInterfaceData);

            var childNodes = document.DocumentElement?.ChildNodes;

            if (childNodes == null)
            {
                return;
            }

            foreach (var element in childNodes.OfType <XmlElement>())
            {
                if (element.Name == "canvas")
                {
                    if (_canvasEntity == null)
                    {
                        var root = ProcessElement(element);
                        if (root is Canvas)
                        {
                            _canvasEntity                 = _kernel.Get <CanvasEntity>(_hierarchy.Lookup(gameContext.World));
                            _canvasEntity.Canvas          = (Canvas)root;
                            _canvasEntity.CanvasesEnabled = Enabled;
                        }
                    }
                    else
                    {
                        throw new InvalidOperationException("User interface file declares more than one canvas.");
                    }
                }
                else if (element.Name == "fragment")
                {
                    _availableFragments[element.GetAttribute("name")] = element;
                }
            }
        }
Esempio n. 3
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        public MultiplayerWorld(ISkin skin)
        {
            this.Entities = new List<IEntity>();

            this.m_ServersListView = new ListView();
            this.m_ServersListView.AddChild(new ServerListItem { Text = "Loading servers...", Valid = false });
            this.m_ServersListView.SelectedItemChanged += this.ServersListViewOnSelectedItemChanged;

            var backButton = new Button { Text = "Back" };
            backButton.Click += (sender, args) => this.m_GameContext.SwitchWorld<TitleWorld>();

            var buttonContainer = new HorizontalContainer();
            buttonContainer.AddChild(new EmptyContainer(), "*");
            buttonContainer.AddChild(backButton, "100");
            buttonContainer.AddChild(new EmptyContainer(), "*");

            var verticalContainer = new VerticalContainer();
            verticalContainer.AddChild(new EmptyContainer(), "*");
            verticalContainer.AddChild(this.m_ServersListView, "370");
            verticalContainer.AddChild(new EmptyContainer(), "10");
            verticalContainer.AddChild(buttonContainer, "24");
            verticalContainer.AddChild(new EmptyContainer(), "*");

            var horizontalContainer = new HorizontalContainer();
            horizontalContainer.AddChild(new EmptyContainer(), "*");
            horizontalContainer.AddChild(verticalContainer, "300");
            horizontalContainer.AddChild(new EmptyContainer(), "*");

            var canvas = new Canvas();
            canvas.SetChild(horizontalContainer);

            this.m_CanvasEntity = new CanvasEntity(skin, canvas);

            this.m_QueryServersThread = new Thread(this.QueryServers) { Name = "Query Servers", IsBackground = true };
            this.m_QueryServersThread.Start();
        }
Esempio n. 4
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        public AssetManagerLayout(
            IAssetManagerProvider assetManagerProvider,
            I2DRenderUtilities renderUtilities,
            IAssetLoader[] loaders,
            CanvasEntity canvasEntity)
        {
            this.m_CanvasEntity = canvasEntity;

            var toolbarContainer = new HorizontalContainer();
            toolbarContainer.AddChild(new SingleContainer(), "*");
            toolbarContainer.AddChild(this.Bake = new Button { Text = "Bake" }, "50");
            toolbarContainer.AddChild(this.MarkDirty = new Button { Text = "Mark Dirty" }, "80");

            var assetContainer = new VerticalContainer();
            assetContainer.AddChild(toolbarContainer, "20");
            assetContainer.AddChild(this.EditorContainer = new SingleContainer(), "*");

            var contentContainer = new HorizontalContainer();
            contentContainer.AddChild(this.AssetTree = new TreeView(), "210");
            contentContainer.AddChild(assetContainer, "*");

            var menuContainer = new VerticalContainer();
            menuContainer.AddChild(this.MainMenu = new MainMenu(assetManagerProvider, renderUtilities), "24");
            menuContainer.AddChild(contentContainer, "*");
            menuContainer.AddChild(this.Status = new Label { Text = "..." }, "24");
            this.SetChild(menuContainer);

            var exitItem = new MenuItem(assetManagerProvider, renderUtilities) { Text = "Exit" };
            var bakeAllItem = new MenuItem(assetManagerProvider, renderUtilities) { Text = "Bake All" };
            var assetManagerMenuItem = new MenuItem(assetManagerProvider, renderUtilities) { Text = "Asset Manager" };
            exitItem.Click += (sender, e) =>
            {
                if (this.ExitClick != null)
                    this.ExitClick(sender, e);
            };
            bakeAllItem.Click += (sender, e) =>
            {
                if (this.BakeAllClick != null)
                    this.BakeAllClick(sender, e);
                (bakeAllItem.Parent as MenuItem).Active = false;
            };
            assetManagerMenuItem.AddChild(bakeAllItem);
            assetManagerMenuItem.AddChild(exitItem);
            this.MainMenu.AddChild(assetManagerMenuItem);

            var newAssetMenuItem = new MenuItem(assetManagerProvider, renderUtilities) { Text = "Create New..." };
            foreach (var loader in loaders.Where(x => x.CanNew()))
            {
                var createNewMenuItem = new MenuItem(assetManagerProvider, renderUtilities) { Text = loader.GetType().Name };
                createNewMenuItem.Click += (sender, e) =>
                {
                    if (this.PromptWindow == null)
                    {
                        this.PromptForCreation(loader.GetType().Name, (_, _2) =>
                        {
                            if (this.CreateNameEntered != null)
                                this.CreateNameEntered(this, new CreateEventArgs(loader));
                        });
                    }
                };
                newAssetMenuItem.AddChild(createNewMenuItem);
            }
            this.MainMenu.AddChild(newAssetMenuItem);
        }
Esempio n. 5
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        public AssetManagerWorld(
            IAssetManagerProvider assetManagerProvider,
            I2DRenderUtilities renderUtilities,
            ISkin skin,
            IAssetLoader[] loaders)
        {
            this.Entities = new List<IEntity>();
            this.m_Skin = skin;
            this.m_Start = DateTime.Now;

            // Add the asset manager layout.
            var entity = new CanvasEntity(this.m_Skin);
            this.m_Layout = new AssetManagerLayout(assetManagerProvider, renderUtilities, loaders, entity);
            entity.Canvas = this.m_Layout;
            this.Entities.Add(entity);

            this.m_Layout.MarkDirty.Click += (sender, e) =>
            {
                foreach (var asset in this.AssetManager.GetAll())
                    this.AssetManager.Dirty(asset.Name);
            };

            this.m_Layout.Bake.Click += (sender, e) =>
            {
                if (this.m_CurrentEditor != null)
                    this.m_CurrentEditor.Bake(this.AssetManager);
                var item = this.m_Layout.AssetTree.SelectedItem as AssetTreeItem;
                if (item == null)
                    return;
                this.AssetManager.Bake(item.Asset);
            };

            this.m_Layout.AssetTree.SelectedItemChanged += (sender, e) =>
            {
                if (this.m_CurrentEditor != null)
                    this.m_CurrentEditor.FinishLayout(this.m_Layout.EditorContainer, this.AssetManager);
                var item = this.m_Layout.AssetTree.SelectedItem as AssetTreeItem;
                if (item != null && m_Editors.ContainsKey(item.Asset.GetType()))
                {
                    this.m_CurrentEditor = m_Editors[item.Asset.GetType()];
                    this.m_CurrentEditor.SetAsset(item.Asset);
                    this.m_CurrentEditor.BuildLayout(this.m_Layout.EditorContainer, this.AssetManager);
                }
                else
                {
                    this.m_CurrentEditor = null;
                    this.m_Layout.EditorContainer.SetChild(
                        new Label { Text = "No editor for " + (item == null ? "folders" : item.Asset.GetType().Name) });
                }
            };

            this.m_Layout.ExitClick += (sender, e) =>
            {
                Environment.Exit(0);
            };

            this.m_Layout.BakeAllClick += (sender, e) =>
            {
                foreach (var asset in this.AssetManager.GetAll())
                    this.AssetManager.Bake(asset);
            };

            this.m_Layout.CreateNameEntered += (sender, e) =>
            {
                var asset = e.Loader.GetNew(this.AssetManager, this.m_Layout.PromptName.Text);
                assetManagerProvider.GetAssetManager(false).Bake(asset);
                this.m_Layout.AssetTree.AddChild(new AssetTreeItem
                {
                    Text = this.m_Layout.PromptName.Text,
                    Asset = asset
                });
            };
        }