public static Offset <SkillActionInfo> CreateSkillActionInfo(FlatBufferBuilder builder, StringOffset entity_idOffset = default(StringOffset), int skill_id = 0, VectorOffset targetsOffset = default(VectorOffset), float rotation = 0.0f) { builder.StartObject(4); SkillActionInfo.AddRotation(builder, rotation); SkillActionInfo.AddTargets(builder, targetsOffset); SkillActionInfo.AddSkillId(builder, skill_id); SkillActionInfo.AddEntityId(builder, entity_idOffset); return(SkillActionInfo.EndSkillActionInfo(builder)); }
public static SkillActionInfo GetRootAsSkillActionInfo(ByteBuffer _bb, SkillActionInfo obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }