Esempio n. 1
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 public static Offset <SkillActionInfo> CreateSkillActionInfo(FlatBufferBuilder builder,
                                                              StringOffset entity_idOffset = default(StringOffset),
                                                              int skill_id = 0,
                                                              VectorOffset targetsOffset = default(VectorOffset),
                                                              float rotation             = 0.0f)
 {
     builder.StartObject(4);
     SkillActionInfo.AddRotation(builder, rotation);
     SkillActionInfo.AddTargets(builder, targetsOffset);
     SkillActionInfo.AddSkillId(builder, skill_id);
     SkillActionInfo.AddEntityId(builder, entity_idOffset);
     return(SkillActionInfo.EndSkillActionInfo(builder));
 }
Esempio n. 2
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 public static SkillActionInfo GetRootAsSkillActionInfo(ByteBuffer _bb, SkillActionInfo obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }