public static ArcadeGame.arcadeEnt Deserialize(byte[] buffer, ArcadeGame.arcadeEnt instance, bool isDelta = false)
 {
     using (MemoryStream memoryStream = new MemoryStream(buffer))
     {
         ArcadeGame.arcadeEnt.Deserialize(memoryStream, instance, isDelta);
     }
     return(instance);
 }
 public virtual void WriteToStreamDelta(Stream stream, ArcadeGame.arcadeEnt previous)
 {
     if (previous == null)
     {
         ArcadeGame.arcadeEnt.Serialize(stream, this);
         return;
     }
     ArcadeGame.arcadeEnt.SerializeDelta(stream, this, previous);
 }
 public static ArcadeGame.arcadeEnt Deserialize(byte[] buffer)
 {
     ArcadeGame.arcadeEnt _arcadeEnt = Pool.Get <ArcadeGame.arcadeEnt>();
     using (MemoryStream memoryStream = new MemoryStream(buffer))
     {
         ArcadeGame.arcadeEnt.Deserialize(memoryStream, _arcadeEnt, false);
     }
     return(_arcadeEnt);
 }
            public static void Serialize(Stream stream, ArcadeGame.arcadeEnt instance)
            {
                MemoryStream memoryStream = Pool.Get <MemoryStream>();

                stream.WriteByte(8);
                ProtocolParser.WriteUInt32(stream, instance.id);
                if (instance.name == null)
                {
                    throw new ArgumentNullException("name", "Required by proto specification.");
                }
                stream.WriteByte(18);
                ProtocolParser.WriteString(stream, instance.name);
                stream.WriteByte(24);
                ProtocolParser.WriteUInt32(stream, instance.spriteID);
                stream.WriteByte(32);
                ProtocolParser.WriteUInt32(stream, instance.soundID);
                stream.WriteByte(40);
                ProtocolParser.WriteBool(stream, instance.visible);
                stream.WriteByte(50);
                memoryStream.SetLength((long)0);
                Vector3Serialized.Serialize(memoryStream, instance.position);
                uint length = (uint)memoryStream.Length;

                ProtocolParser.WriteUInt32(stream, length);
                stream.Write(memoryStream.GetBuffer(), 0, (int)length);
                stream.WriteByte(58);
                memoryStream.SetLength((long)0);
                Vector3Serialized.Serialize(memoryStream, instance.heading);
                uint num = (uint)memoryStream.Length;

                ProtocolParser.WriteUInt32(stream, num);
                stream.Write(memoryStream.GetBuffer(), 0, (int)num);
                stream.WriteByte(64);
                ProtocolParser.WriteBool(stream, instance.enabled);
                stream.WriteByte(74);
                memoryStream.SetLength((long)0);
                Vector3Serialized.Serialize(memoryStream, instance.scale);
                uint length1 = (uint)memoryStream.Length;

                ProtocolParser.WriteUInt32(stream, length1);
                stream.Write(memoryStream.GetBuffer(), 0, (int)length1);
                stream.WriteByte(82);
                memoryStream.SetLength((long)0);
                Vector3Serialized.Serialize(memoryStream, instance.colliderScale);
                uint num1 = (uint)memoryStream.Length;

                ProtocolParser.WriteUInt32(stream, num1);
                stream.Write(memoryStream.GetBuffer(), 0, (int)num1);
                stream.WriteByte(93);
                ProtocolParser.WriteSingle(stream, instance.alpha);
                stream.WriteByte(96);
                ProtocolParser.WriteUInt32(stream, instance.prefabID);
                stream.WriteByte(104);
                ProtocolParser.WriteUInt32(stream, instance.parentID);
                Pool.FreeMemoryStream(ref memoryStream);
            }
 public static byte[] SerializeToBytes(ArcadeGame.arcadeEnt instance)
 {
     byte[] array;
     using (MemoryStream memoryStream = new MemoryStream())
     {
         ArcadeGame.arcadeEnt.Serialize(memoryStream, instance);
         array = memoryStream.ToArray();
     }
     return(array);
 }
 public void CopyTo(ArcadeGame.arcadeEnt instance)
 {
     instance.id            = this.id;
     instance.name          = this.name;
     instance.spriteID      = this.spriteID;
     instance.soundID       = this.soundID;
     instance.visible       = this.visible;
     instance.position      = this.position;
     instance.heading       = this.heading;
     instance.enabled       = this.enabled;
     instance.scale         = this.scale;
     instance.colliderScale = this.colliderScale;
     instance.alpha         = this.alpha;
     instance.prefabID      = this.prefabID;
     instance.parentID      = this.parentID;
 }
        public static void SerializeDelta(Stream stream, ArcadeGame instance, ArcadeGame previous)
        {
            MemoryStream memoryStream = Pool.Get <MemoryStream>();

            if (instance.arcadeEnts != null)
            {
                for (int i = 0; i < instance.arcadeEnts.Count; i++)
                {
                    ArcadeGame.arcadeEnt item = instance.arcadeEnts[i];
                    stream.WriteByte(10);
                    memoryStream.SetLength((long)0);
                    ArcadeGame.arcadeEnt.SerializeDelta(memoryStream, item, item);
                    uint length = (uint)memoryStream.Length;
                    ProtocolParser.WriteUInt32(stream, length);
                    stream.Write(memoryStream.GetBuffer(), 0, (int)length);
                }
            }
            Pool.FreeMemoryStream(ref memoryStream);
        }
 public static void ResetToPool(ArcadeGame.arcadeEnt instance)
 {
     if (!instance.ShouldPool)
     {
         return;
     }
     instance.id            = 0;
     instance.name          = string.Empty;
     instance.spriteID      = 0;
     instance.soundID       = 0;
     instance.visible       = false;
     instance.position      = new Vector3();
     instance.heading       = new Vector3();
     instance.enabled       = false;
     instance.scale         = new Vector3();
     instance.colliderScale = new Vector3();
     instance.alpha         = 0f;
     instance.prefabID      = 0;
     instance.parentID      = 0;
     Pool.Free <ArcadeGame.arcadeEnt>(ref instance);
 }
 public static void SerializeLengthDelimited(Stream stream, ArcadeGame.arcadeEnt instance)
 {
     byte[] bytes = ArcadeGame.arcadeEnt.SerializeToBytes(instance);
     ProtocolParser.WriteUInt32(stream, (uint)bytes.Length);
     stream.Write(bytes, 0, (int)bytes.Length);
 }
Esempio n. 10
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            public static ArcadeGame.arcadeEnt DeserializeLengthDelimited(Stream stream, ArcadeGame.arcadeEnt instance, bool isDelta)
            {
                long position = (long)ProtocolParser.ReadUInt32(stream);

                position += stream.Position;
                while (stream.Position < position)
                {
                    int num = stream.ReadByte();
                    if (num == -1)
                    {
                        throw new EndOfStreamException();
                    }
                    if (num <= 50)
                    {
                        if (num <= 24)
                        {
                            if (num == 8)
                            {
                                instance.id = ProtocolParser.ReadUInt32(stream);
                                continue;
                            }
                            else if (num == 18)
                            {
                                instance.name = ProtocolParser.ReadString(stream);
                                continue;
                            }
                            else if (num == 24)
                            {
                                instance.spriteID = ProtocolParser.ReadUInt32(stream);
                                continue;
                            }
                        }
                        else if (num == 32)
                        {
                            instance.soundID = ProtocolParser.ReadUInt32(stream);
                            continue;
                        }
                        else if (num == 40)
                        {
                            instance.visible = ProtocolParser.ReadBool(stream);
                            continue;
                        }
                        else if (num == 50)
                        {
                            Vector3Serialized.DeserializeLengthDelimited(stream, ref instance.position, isDelta);
                            continue;
                        }
                    }
                    else if (num <= 74)
                    {
                        if (num == 58)
                        {
                            Vector3Serialized.DeserializeLengthDelimited(stream, ref instance.heading, isDelta);
                            continue;
                        }
                        else if (num == 64)
                        {
                            instance.enabled = ProtocolParser.ReadBool(stream);
                            continue;
                        }
                        else if (num == 74)
                        {
                            Vector3Serialized.DeserializeLengthDelimited(stream, ref instance.scale, isDelta);
                            continue;
                        }
                    }
                    else if (num <= 93)
                    {
                        if (num == 82)
                        {
                            Vector3Serialized.DeserializeLengthDelimited(stream, ref instance.colliderScale, isDelta);
                            continue;
                        }
                        else if (num == 93)
                        {
                            instance.alpha = ProtocolParser.ReadSingle(stream);
                            continue;
                        }
                    }
                    else if (num == 96)
                    {
                        instance.prefabID = ProtocolParser.ReadUInt32(stream);
                        continue;
                    }
                    else if (num == 104)
                    {
                        instance.parentID = ProtocolParser.ReadUInt32(stream);
                        continue;
                    }
                    Key key = ProtocolParser.ReadKey((byte)num, stream);
                    if (key.Field == 0)
                    {
                        throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream");
                    }
                    ProtocolParser.SkipKey(stream, key);
                }
                if (stream.Position != position)
                {
                    throw new ProtocolBufferException("Read past max limit");
                }
                return(instance);
            }
Esempio n. 11
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 public static ArcadeGame.arcadeEnt DeserializeLengthDelimited(Stream stream)
 {
     ArcadeGame.arcadeEnt _arcadeEnt = Pool.Get <ArcadeGame.arcadeEnt>();
     ArcadeGame.arcadeEnt.DeserializeLengthDelimited(stream, _arcadeEnt, false);
     return(_arcadeEnt);
 }
Esempio n. 12
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 public static ArcadeGame.arcadeEnt DeserializeLength(Stream stream, int length)
 {
     ArcadeGame.arcadeEnt _arcadeEnt = Pool.Get <ArcadeGame.arcadeEnt>();
     ArcadeGame.arcadeEnt.DeserializeLength(stream, length, _arcadeEnt, false);
     return(_arcadeEnt);
 }
Esempio n. 13
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 public ArcadeGame.arcadeEnt Copy()
 {
     ArcadeGame.arcadeEnt _arcadeEnt = Pool.Get <ArcadeGame.arcadeEnt>();
     this.CopyTo(_arcadeEnt);
     return(_arcadeEnt);
 }