Esempio n. 1
0
        private void levelRead(string levelName, ContentManager content)
        {
            string line;
            int    countY = 0;

            // Read the file and display it line by line.
            System.IO.StreamReader file = new System.IO.StreamReader(@"C:\Users\Nerviosillo\lvl.txt");
            while ((line = file.ReadLine()) != null)
            {
                int countX = 0;
                foreach (char i in line)
                {
                    if (i == '0')
                    {
                        Tile0 air = new Tile0(content.Load <Texture2D>(@"images\void"), new Vector2(countX, countY), new Point(75, 75), 0, new Vector2(0, 0));
                        _tileList.Add(air);
                    }
                    if (i == '1')
                    {
                        Tile1 block = new Tile1(content.Load <Texture2D>(@"images\block"), new Vector2(countX, countY), new Point(75, 75), 0, new Vector2(0, 0));
                        _tileList.Add(block);
                    }
                    if (i == '2')
                    {
                        Tile2 fire = new Tile2(content.Load <Texture2D>(@"images\fire"), new Vector2(countX, countY), new Point(75, 75), 0, new Vector2(0, 0));
                        _tileList.Add(fire);
                    }
                    if (i == 'I')
                    {
                        Tile0 air = new Tile0(content.Load <Texture2D>(@"images\void"), new Vector2(countX, countY), new Point(75, 75), 0, new Vector2(0, 0));
                        _tileList.Add(air);
                        MainCharacter dragon = new MainCharacter(content.Load <Texture2D>(@"images\dragon2"), new Vector2(countX, countY), new Point(75, 75));
                        _individualList.Add(dragon);
                    }
                    countX = countX + 75;
                }
                countY = countY + 75;
            }
            _xTiles = 21;
            _yTiles = 15;
            file.Close();
        }
Esempio n. 2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Transparent);
            MainCharacter MC = null;

            spriteBatch.Begin(SpriteSortMode.Immediate,
                              BlendState.AlphaBlend,
                              null,
                              null,
                              null,
                              null,
                              cam.get_transformation(GraphicsDevice));
            foreach (Tile t in actualLevel._tileList)
            {
                t.Draw(gameTime, spriteBatch);
            }

            foreach (Individual i in actualLevel._individualList)
            {
                if (i.isMC)
                {
                    MC = (MainCharacter)i;
                }
                i.Draw(gameTime, spriteBatch, Content);
            }
            // TODO: Add your drawing code here
            Vector2 fontPosLeft1  = new Vector2(cam.Pos.X - GraphicsDevice.Viewport.Width / 2 + 50, cam.Pos.Y - GraphicsDevice.Viewport.Height / 2 + 50);
            Vector2 fontPosRight1 = new Vector2(cam.Pos.X + GraphicsDevice.Viewport.Width / 4, cam.Pos.Y - GraphicsDevice.Viewport.Height / 2 + 50);

            spriteBatch.DrawString(hudFont, "Vida: " + Math.Round(MC.HealthPoints, 0).ToString(), fontPosLeft1, Color.White);
            spriteBatch.DrawString(hudFont, "Vidas: " + MC.Lifes.ToString(), fontPosRight1, Color.White);



            base.Draw(gameTime);
            spriteBatch.End();
        }