protected override void Start() { StateParamChara param = new StateParamChara(); param.chara = chara; param.animator = animator; stateCur = new StateCharaIdle(param); base.Start(); }
public StateCharaIdleRetrieving(StateParamChara param) : base(param) { }
public StateCharaIdleDeploying(StateParamChara param) : base(param) { }
public BaseStateChara(StateParamChara param) { this.param = param; }
public StateCharaIdle(StateParamChara param) : base(param) { }
public StateCharaMoving(StateParamChara param) : base(param) { }