public void ParseFormBinary(BinaryReader reader) { UserID = reader.ReadInt64(); TimeNow = reader.ReadSingle(); Gold = reader.ReadInt32(); Package = new PlayerPackage(); Package.ParseFormBinary(reader); }
public void ParseFormBinary(BinaryReader reader) { Code = (ErrorCode)reader.ReadInt32(); Hero = new DHero(); Hero.ParseFormBinary(reader); Package = new PlayerPackage(); Package.ParseFormBinary(reader); Gold = reader.ReadInt32(); Coin = reader.ReadInt32(); }
private void SaveEquip(long userID, Proto.PlayerPackage package, DataBaseContext.GameDb db) { var eqiup = db.TBPLayerEquip.Where(t => t.UserID == userID).SingleOrDefault(); if (eqiup == null) { return; } eqiup.UserEquipValues = JsonTool.Serialize(package.Equips); }
private void SavePackage(long userID, Proto.PlayerPackage package, int gold, int coin, DataBaseContext.GameDb db) { var user = db.TBGAmePlayer.Where(t => t.UserID == userID) .SingleOrDefault(); if (user == null) { return; } user.UserPackage = JsonTool.Serialize(package.Items); user.Coin = coin; user.Gold = gold; }
public void ParseFormBinary(BinaryReader reader) { Package = new PlayerPackage(); Package.ParseFormBinary(reader); Gold = reader.ReadInt32(); Coin = reader.ReadInt32(); }
public Task_G2C_SyncPackage() { Package = new PlayerPackage(); }
public G2C_Login() { Hero = new DHero(); Package = new PlayerPackage(); }
public Notify_PlayerJoinState() { Package = new PlayerPackage(); }
public G2B_GetPlayerInfo() { Hero = new DHero(); Package = new PlayerPackage(); }