Esempio n. 1
0
 private void HandleArenaStartCmd(CommandParser.Command param)
 {
     ulong num = 0uL;
     ulong.TryParse(param.GetParam(1), out num);
     int rank = 0;
     int.TryParse(param.GetParam(2), out rank);
     Globals.Instance.Player.PvpSystem.SetArenaTargetID(num);
     MC2S_PvpArenaStart mC2S_PvpArenaStart = new MC2S_PvpArenaStart();
     mC2S_PvpArenaStart.TargetID = num;
     mC2S_PvpArenaStart.Rank = rank;
     Globals.Instance.CliSession.Send(803, mC2S_PvpArenaStart);
 }
Esempio n. 2
0
 public void OnPkTraget(GameObject go)
 {
     Globals.Instance.EffectSoundMgr.Play("ui/ui_001");
     if (this.data == null || this.data.RankData == null)
     {
         return;
     }
     LocalPlayer player = Globals.Instance.Player;
     bool flag = player.Data.ID == this.data.RankData.Data.GUID;
     if (flag)
     {
         return;
     }
     if (player.Data.Stamina < GameConst.GetInt32(36))
     {
         GUIShortcutBuyItem.Show(GUIShortcutBuyItem.BuyType.Stamina);
         return;
     }
     if (this.data.IsFarmRebot)
     {
         this.SendFarmMsg(1);
         return;
     }
     if (player.PvpSystem.Rank > GameConst.GetInt32(68) && this.data.RankData.Rank <= 10)
     {
         GameUIManager.mInstance.ShowMessageTip(string.Format(Singleton<StringManager>.Instance.GetString("pvp4Top"), GameConst.GetInt32(68)), 0f, 0f);
         return;
     }
     Globals.Instance.Player.PvpSystem.SetArenaTargetID(this.data.RankData.Data.GUID);
     MC2S_PvpArenaStart mC2S_PvpArenaStart = new MC2S_PvpArenaStart();
     mC2S_PvpArenaStart.TargetID = this.data.RankData.Data.GUID;
     mC2S_PvpArenaStart.Rank = this.data.RankData.Rank;
     Globals.Instance.CliSession.Send(803, mC2S_PvpArenaStart);
     GameUIState uiState = GameUIManager.mInstance.uiState;
     uiState.PlayerLevel = player.Data.Level;
     uiState.PlayerEnergy = player.Data.Energy;
     uiState.PlayerExp = player.Data.Exp;
     uiState.PlayerMoney = player.Data.Money;
     uiState.ArenaHighestRank = player.Data.ArenaHighestRank;
     uiState.SetOldFurtherData(player.TeamSystem.GetPet(0));
 }