public void Debug_LoadTestMesh()
        {
            Model3D cube = new Model3D("default cube");

            cube.LoadDirectionModel();
            m_Cube = new Instance3D(cube);
            //m_Cube.SetTranslation(0,0,5);
            //m_Cube.SetRotation((float)Math.PI/4, (float)Math.PI/4, (float)Math.PI/4);
        }
        public void InitDebug()
        {
            Model3D cube = new Model3D("default cube");

            cube.LoadDirectionModel();
            debugObject = new Instance3D(cube);
            //debugObject.SetTranslation(0,0,5);
            //debugObject.SetRotation((float)Math.PI/4, (float)Math.PI/4, (float)Math.PI/4);
        }