Esempio n. 1
0
        private IEnumerator DecisionAnimationSequence(CardDecision decision)
        {
            DisableDrag();
            DisableFlip();
            AudioControl.PlayAudioFromSource(onDecisionAudioClip);
            float startTime    = Time.time,
                  overTime     = 0.25f;
            Vector3 initScale  = new Vector3(1.0f, 1.0f, 1.0f);
            Vector3 finalScale = new Vector3(2.0f, 2.0f, 2.0f);

            while (Time.time < startTime + overTime)
            {
                canvasGroup.alpha    = Mathf.Lerp(1.0f, 0.0f, (Time.time - startTime) / overTime);
                transform.localScale = Vector3.Lerp(initScale, finalScale, (Time.time - startTime) / overTime);
                yield return(null);
            }
            GameManager.instance.player.ApplyDecisionEffects(decision);

            ReferencesManager.instance.leftDropZone.transform.Find("Decision").GetComponent <CanvasGroup>().alpha  = 0;
            ReferencesManager.instance.rightDropZone.transform.Find("Decision").GetComponent <CanvasGroup>().alpha = 0;
            ReferencesManager.instance.deck.Discard();
            if (ReferencesManager.instance.deck.cards.Count >= 0)
            {
                GameManager.instance.ValidateAttributes();
            }
            yield return(new WaitForSeconds(0.1f));

            ReferencesManager.instance.deck.Draw();
            EnableDrag();
            EnableFlip();
        }
Esempio n. 2
0
 public void ApplyDecisionEffects(CardDecision decision)
 {
     foreach (CardEffect effect in decision.decisionEffects)
     {
         ApplyEffect(effect);
     }
 }
Esempio n. 3
0
 public void DoDecision(CardDecision decision)
 {
     StartCoroutine(DecisionAnimationSequence(decision));
 }