Esempio n. 1
0
        public ScreenManager(GameType gametype, Game1 game)
        {
            menubase = new Menu_Base(Content_Manager.getInstance().Textures["menubase"]);
            menuoptions = new Menu_Options(Content_Manager.getInstance().Textures["menuoptions"]);
            menuplay = new Menu_Play(Content_Manager.getInstance().Textures["menuplay"]);
            menuSolo = new Menu_Play_Solo(Content_Manager.getInstance().Textures["menusolo"]);
            menusolo1 = new Menu_Play_Solo_World1(Content_Manager.getInstance().Textures["solo1"]);
            menusolo2 = new Menu_Play_Solo_World2(Content_Manager.getInstance().Textures["solo2"]);
            menuMulti = new Menu_Play_Multi(Content_Manager.getInstance().Textures["menumulti"]);
            menupauseoption = new Menu_Pause_Options(Content_Manager.getInstance().Textures["menupauseoption"]);
            casper = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(0, 0, 16, 34));
            player2 = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(50, 50, 16, 34));
            casper2 = new Casper(Content_Manager.getInstance().Textures["Player1"], new Rectangle(50, 50, 0, 0));
            controls = new Controls(casper.Position, casper.Velocity, casper.Speed, Keys.W, Keys.A, Keys.D, Keys.S);
            controlsPlayer2 = new Controls(player2.Position, player2.Velocity, player2.Speed, Keys.Up, Keys.Left, Keys.Right, Keys.Down);
            controlsWorld2 = new Controls(casper2.Position, casper2.Velocity, casper2.Speed, Keys.Up, Keys.Left, Keys.Right, Keys.Down);
            world2vert1 = new Decors(Content_Manager.getInstance().Textures["vert"], new Rectangle(-1680, 0, 1680, 1050));
            world2vert2 = new Decors(Content_Manager.getInstance().Textures["vert"], new Rectangle(1680, 0, 1680, 1050));

            camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport);
            game.casperr = casper;
            decors = new Decors(Content_Manager.getInstance().Textures["Level1"], new Rectangle(0, 0, 1680, 1050));
            decors1 = new Decors(Content_Manager.getInstance().Textures["Level1"], new Rectangle(1680, 0, 1680, 1050));
            decors2 = new Decors(Content_Manager.getInstance().Textures["Level1"], new Rectangle(-1680, 0, 1680, 1050));
            world2 = new Decors(Content_Manager.getInstance().Textures["world2"], new Rectangle(0, 0, 1680, 1050));
            menupause = new Menu_Pause(Content_Manager.getInstance().Textures["menupause"]);
            level1 = new Level1(new Vector2(0, 0));
            obstacles = new Obstacles(level1.getList());
            previousgametype = GameType.Exit;

            this.gametype = gametype;
        }
Esempio n. 2
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        public ScreenManager(GameType gametype, Game1 game)
        {
            menubase = new Menu_Base(Content_Manager.getInstance().Textures["menubase"]);
            menuoptions = new Menu_Options(Content_Manager.getInstance().Textures["menuoptions"]);
            menuplay = new Menu_Play(Content_Manager.getInstance().Textures["menuplay"]);
            menuSolo = new Menu_Play_Solo(Content_Manager.getInstance().Textures["menusolo"]);
            menusolo1 = new Menu_Play_Solo_World1(Content_Manager.getInstance().Textures["solo1"]);
            menusolo2 = new Menu_Play_Solo_World2(Content_Manager.getInstance().Textures["solo2"]);
            menuMulti = new Menu_Play_Multi(Content_Manager.getInstance().Textures["menumulti"]);
            menupauseoption = new Menu_Pause_Options(Content_Manager.getInstance().Textures["menupauseoption"]);
            casper = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(0, 0, Res.gI().ScaleX(16), Res.gI().ScaleY(34)));
            player2 = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(Res.gI().ScaleX(50), Res.gI().ScaleY(50), Res.gI().ScaleX(16), Res.gI().ScaleY(34)));
            casper2 = new Casper(Content_Manager.getInstance().Textures["Player1"], new Rectangle(Res.gI().ScaleX(50), Res.gI().ScaleY(50), Res.gI().ScaleX(31), Res.gI().ScaleY(50)));
            controls = new Controls(casper.Position, casper.Velocity, casper.Speed, Keys.W, Keys.A, Keys.D, Keys.S);
            controlsPlayer2 = new Controls(player2.Position, player2.Velocity, player2.Speed, Keys.Up, Keys.Left, Keys.Right, Keys.Down);
            controlsWorld2 = new Controls(casper2.Position, casper2.Velocity, casper2.Speed, Keys.W, Keys.A, Keys.D, Keys.S);

            camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport);
            respawn = true;

            d_w1l1_1 = new Decors(Content_Manager.getInstance().Textures["W1L1_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l1_2 = new Decors(Content_Manager.getInstance().Textures["W1L1_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l2_1 = new Decors(Content_Manager.getInstance().Textures["W1L2_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l2_2 = new Decors(Content_Manager.getInstance().Textures["W1L2_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l3 = new Decors(Content_Manager.getInstance().Textures["W1L3"], new Rectangle(0, 0, Res.gI().ScaleX(2240), Res.gI().ScaleY(1050)));

            Game1.GetGame().casperr = casper;
            d_w2l1 = new Decors(Content_Manager.getInstance().Textures["W2L1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w2l2 = new Decors(Content_Manager.getInstance().Textures["W2L2"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w2l3 = new Decors(Content_Manager.getInstance().Textures["W2L3"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            menupause = new Menu_Pause(Content_Manager.getInstance().Textures["menupause"]);
            w1l1 = new W1L1();
            w1l2 = new W1L2();
            w1l3 = new W1L3();
            w2l1 = new W2L1();
            w2l2 = new W2L2();
            w2l3 = new W2L3();
            spikes = new Spikes();
            sw1l2 = new Sw1l2();
            sw1l3 = new Sw1l3();
            previousgametype = GameType.Exit;
            AI1 = new AI_basic(Content_Manager.getInstance().Textures["enemy1"], Content_Manager.getInstance().Textures["enemy2"], new Rectangle(0, 0, Res.gI().ScaleX(20), Res.gI().ScaleY(20)));
            AI2 = new AI_moderate(Content_Manager.getInstance().Textures["enemy1"], new Rectangle(Res.gI().ScaleX(100), Res.gI().ScaleY(100), Res.gI().ScaleX(50), Res.gI().ScaleY(50)));
            this.gametype = gametype;
        }
Esempio n. 3
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 public static Game1 GetGame()
 {
     if (game == null)
         game = new Game1();
     return game;
 }
Esempio n. 4
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        public ScreenManager(GameType gametype, Game1 game)
        {
            menubase = new Menu_Base(Content_Manager.getInstance().Textures["menubase"]);
            menuoptions = new Menu_Options(Content_Manager.getInstance().Textures["menuoptions"]);
            menuplay = new Menu_Play(Content_Manager.getInstance().Textures["menuplay"]);
            menuSolo = new Menu_Play_Solo(Content_Manager.getInstance().Textures["menusolo"]);
            menusolo1 = new Menu_Play_Solo_World1(Content_Manager.getInstance().Textures["solo1"]);
            menusolo2 = new Menu_Play_Solo_World2(Content_Manager.getInstance().Textures["solo2"]);
            menuMulti = new Menu_Play_Multi(Content_Manager.getInstance().Textures["menumulti"]);
            menupauseoption = new Menu_Pause_Options(Content_Manager.getInstance().Textures["menupauseoption"]);

            camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport);
            isThere = false;

            d_w1l1_1 = new Decors(Content_Manager.getInstance().Textures["W1L1_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l1_2 = new Decors(Content_Manager.getInstance().Textures["W1L1_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l2_1 = new Decors(Content_Manager.getInstance().Textures["W1L2_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l2_2 = new Decors(Content_Manager.getInstance().Textures["W1L2_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l3 = new Decors(Content_Manager.getInstance().Textures["W1L3"], new Rectangle(0, 0, Res.gI().ScaleX(2240), Res.gI().ScaleY(1050)));

            teleport1 = new Rectangle(1240, 400, 80, 80);
            teleport2 = new Rectangle(3480, 480, 80, 280);
            List<Texture2D> textures = new List<Texture2D>();
            textures.Add(Content_Manager.getInstance().Textures["tp"]);
            tp1 = tp2 = tp3=tp4 = new ParticleEngine(textures, new Vector2(0, 0));

            Game1.GetGame().casperr = casper;
            d_w2l1 = new Decors(Content_Manager.getInstance().Textures["W2L1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w2l2 = new Decors(Content_Manager.getInstance().Textures["W2L2"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w2l3 = new Decors(Content_Manager.getInstance().Textures["W2L3"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            menupause = new Menu_Pause(Content_Manager.getInstance().Textures["menupause"]);
            w1l1 = new W1L1();
            w1l2 = new W1L2();
            w1l3 = new W1L3();
            w2l1 = new W2L1();
            w2l2 = new W2L2();
            w2l3 = new W2L3();
            spikes = new Spikes();
            sw1l2 = new Sw1l2();
            sw1l3 = new Sw1l3();
            previousgametype = GameType.Exit;
            this.gametype = gametype;
            //List<Rectangle> enemies = spikes.getList().Concat<Rectangle>(AI_w1l1.getListRectangle()).ToList<Rectangle>;
        }
Esempio n. 5
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        public ScreenManager(GameType gametype, Game1 game)
        {
            menubase = new Menu_Base(Content_Manager.getInstance().Textures["menubase"]);
            menuoptions = new Menu_Options(Content_Manager.getInstance().Textures["menuoptions"]);
            menuplay = new Menu_Play(Content_Manager.getInstance().Textures["menuplay"]);
            menuSolo = new Menu_Play_Solo(Content_Manager.getInstance().Textures["menusolo"]);
            menusolo1 = new Menu_Play_Solo_World1(Content_Manager.getInstance().Textures["solo1"]);
            menusolo2 = new Menu_Play_Solo_World2(Content_Manager.getInstance().Textures["solo2"]);
            menuMulti = new Menu_Play_Multi(Content_Manager.getInstance().Textures["menumulti"]);
            menupauseoption = new Menu_Pause_Options(Content_Manager.getInstance().Textures["menupauseoption"]);
            casper = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(0, 0, Res.gI().ScaleX(16), Res.gI().ScaleY(34)));
            player2 = new Casper(Content_Manager.getInstance().Textures["Casper"], new Rectangle(Res.gI().ScaleX(50), Res.gI().ScaleY(50), Res.gI().ScaleX(16), Res.gI().ScaleY(34)));
            casper2 = new Casper(Content_Manager.getInstance().Textures["Player1"], new Rectangle(Res.gI().ScaleX(9000), Res.gI().ScaleY(9000), Res.gI().ScaleX(31), Res.gI().ScaleY(50)));
            controls = new Controls(casper.Position, casper.Velocity, casper.Speed, Keys.W, Keys.A, Keys.D, Keys.S);
            controlsPlayer2 = new Controls(player2.Position, player2.Velocity, player2.Speed, Keys.Up, Keys.Left, Keys.Right, Keys.Down);
            controlsWorld2 = new Controls(casper2.Position, casper2.Velocity, casper2.Speed, Keys.W, Keys.A, Keys.D, Keys.S);

            camera = new Camera(Game1.GetGame().GraphicsDevice.Viewport);
            respawn = true;
            isThere = false;

            d_w1l1_1 = new Decors(Content_Manager.getInstance().Textures["W1L1_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l1_2 = new Decors(Content_Manager.getInstance().Textures["W1L1_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l2_1 = new Decors(Content_Manager.getInstance().Textures["W1L2_1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l2_2 = new Decors(Content_Manager.getInstance().Textures["W1L2_2"], new Rectangle(Res.gI().ScaleX(2520), 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w1l3 = new Decors(Content_Manager.getInstance().Textures["W1L3"], new Rectangle(0, 0, Res.gI().ScaleX(2240), Res.gI().ScaleY(1050)));

            teleport1 = new Rectangle(1240, 400, 80, 80);
            teleport2 = new Rectangle(3480, 480, 80, 280);
            List<Texture2D> textures = new List<Texture2D>();
            textures.Add(Content_Manager.getInstance().Textures["tp"]);
            tp1 = tp2 = tp3=tp4 = new ParticleEngine(textures, new Vector2(0, 0));

            shots = new Shots();
            shots2 = new Shots();
            shots3 = new Shots();

            Game1.GetGame().casperr = casper;
            d_w2l1 = new Decors(Content_Manager.getInstance().Textures["W2L1"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w2l2 = new Decors(Content_Manager.getInstance().Textures["W2L2"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            d_w2l3 = new Decors(Content_Manager.getInstance().Textures["W2L3"], new Rectangle(0, 0, Res.gI().ScaleX(2520), Res.gI().ScaleY(1050)));
            menupause = new Menu_Pause(Content_Manager.getInstance().Textures["menupause"]);
            w1l1 = new W1L1();
            w1l2 = new W1L2();
            w1l3 = new W1L3();
            w2l1 = new W2L1();
            w2l2 = new W2L2();
            w2l3 = new W2L3();
            spikes = new Spikes();
            sw1l2 = new Sw1l2();
            sw1l3 = new Sw1l3();
            previousgametype = GameType.Exit;
            //AI1 = new AI_basic(Content_Manager.getInstance().Textures["enemy1"], Content_Manager.getInstance().Textures["enemy2"], new Rectangle(Res.gI().ScaleX(960), Res.gI().ScaleY(500), Res.gI().ScaleX(40), Res.gI().ScaleY(40)), new Vector2(3,0),300);
            AI_w1l1 = new AI_W1L1();
            AI_w1l2 = new AI_W1L2();
            AI_w2l1 = new AI_W2L1();
            AI_w2l2 = new AI_W2L2();
            AI_w2l2_2 = new AI_W2L2_2();
            AI_w2l3 = new AI_W2L3();
            AI2 = new AI_moderate(Content_Manager.getInstance().Textures["enemy1"], new Rectangle(Res.gI().ScaleX(100), Res.gI().ScaleY(100), Res.gI().ScaleX(50), Res.gI().ScaleY(50)));
            this.gametype = gametype;
            //List<Rectangle> enemies = spikes.getList().Concat<Rectangle>(AI_w1l1.getListRectangle()).ToList<Rectangle>;
        }