Esempio n. 1
0
        private void LoadSavedGame(object sender, RoutedEventArgs e)
        {
            Button          btnEvent    = (Button)sender;
            int             iId         = Convert.ToInt32(btnEvent.Uid);
            LoadSaveHandler loadHandler = new LoadSaveHandler();

            loadHandler.LoadGame(filePaths[iId]);
            LoadGame loadGame = new LoadGame();

            loadGame.Show();
            this.Close();
        }
Esempio n. 2
0
        private void Button_Click(object sender, RoutedEventArgs e)
        {
            Button btnSend = (Button)sender;

            if (btnSend.Uid != "Save")
            {
                if (soundEngine != null)
                {
                    soundEngine.StopSound();
                }
            }
            switch (btnSend.Uid)
            {
            case "Resume":
                gameWindow.dispatcherTimer.IsEnabled = true;
                gameWindow.dispatcherTimer.Start();
                gameWindow.IsEnabled = true;
                this.Close();
                break;

            case "Menu":
                MainMenu mainMenu = new MainMenu();
                mainMenu.Show();
                gameWindow.Close();
                this.Close();
                break;

            case "Restart":
                gameWindow.Close();
                MainWindow newGameWindow = new MainWindow();
                newGameWindow.Show();
                this.Close();
                break;

            case "Save":
                btnSend.IsEnabled          = false;
                GameParameter.lHistoryGame = gameWindow.lHistoryGame;
                LoadSaveHandler saveHandler = new LoadSaveHandler();
                saveHandler.SaveGame();
                break;

            case "Exit":
                gameWindow.Close();
                this.Close();
                break;
            }
        }