Esempio n. 1
0
        public List <Piece> IsPieceWhoCanDisableEchec(List <Piece> pieceMakeEchec, Piece.Color color)
        {
            List <Piece> pieceToMustMove = new List <Piece>();

            Roi king = GetKing(color);

            if (king.GetPossibleMovesWhenInEchec(GameBoard, king.Coord, king) != null)
            {
                pieceToMustMove.Add(king);
            }


            foreach (Piece pieceGame in GameBoard)
            {
                if (pieceGame != null && pieceGame.color == color && pieceGame.name != "Roi")
                {
                    List <Coord> movePieceGame = pieceGame.GetPossibleMoves(GameBoard, pieceGame.Coord);

                    if (movePieceGame != null)
                    {
                        movePieceGame.ForEach(delegate(Coord coordPieceGame)
                        {
                            pieceMakeEchec.ForEach(delegate(Piece pieceEchec)
                            {
                                if (coordPieceGame.x == pieceEchec.Coord.x && coordPieceGame.y == pieceEchec.Coord.y)
                                {
                                    if (!pieceToMustMove.Contains(pieceGame))
                                    {
                                        pieceToMustMove.Add(pieceGame);
                                    }
                                }

                                List <Coord> movePieceEchec = pieceEchec.GetPossibleMovesWhenMakeEchec(GameBoard, pieceEchec.Coord, king.Coord);

                                if (movePieceEchec != null)
                                {
                                    movePieceEchec.ForEach(delegate(Coord coordPieceEchec)
                                    {
                                        if (coordPieceGame.x == coordPieceEchec.x && coordPieceGame.y == coordPieceEchec.y)
                                        {
                                            if (!pieceToMustMove.Contains(pieceGame))
                                            {
                                                pieceToMustMove.Add(pieceGame);
                                            }
                                        }
                                    });
                                }
                            });
                        });
                    }
                }
            }

            if (pieceToMustMove.Count == 0)
            {
                return(null);
            }

            return(pieceToMustMove);
        }
Esempio n. 2
0
        public bool IsEchecMat(Roi king)
        {
            if (king.isEchec)
            {
                List <Coord> moveKing        = king.GetPossibleMovesWhenInEchec(GameBoard, king.Coord, king);
                List <Piece> pieceToMustMove = IsPieceWhoCanDisableEchec(king.pieceMakeEchec, king.color);
                string       winColor        = "";

                if (king.color == Piece.Color.white)
                {
                    winColor = "noirs";
                }
                if (king.color == Piece.Color.black)
                {
                    winColor = "blancs";
                }

                if (moveKing == null && pieceToMustMove == null)
                {
                    PrintBoard();
                    Console.WriteLine(" Echec et Mat !");
                    Console.WriteLine(" Les " + winColor + " ont gagne !");
                    return(true);
                }
            }

            return(false);
        }