public void LoadContent(ContentManager _content) { _spriteCarte1.LoadContent(_content, "TileSetIso", "hilight"); _spriteCarte2.LoadContent(_content, "TileSetIso", "hilight"); _personnage1.LoadContent(_content, "brasegali"); _spriteDecor.LoadContent(_content, "TileSetIso"); _spriteIU.LoadContent(_content, "rpg_gui_v1", "SpriteFont1"); }