Esempio n. 1
0
        protected override void Initialize()
        {
            IsMouseVisible = true;

            map             = new Map("Town", 30, 30); //Set the current map to map 0.
            tileTextureList = new List <Texture2D>();
            player          = new Player(100, 100, 100, 100, 1, 0, 90, 90, "Saisei", "Player", 48, 64);
            mouseHandler    = new MouseHandler();
            keyboardHandler = new KeyboardHandler();
            base.Initialize();
        }
Esempio n. 2
0
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth  = 800;
            graphics.PreferredBackBufferHeight = 600;
            graphics.ApplyChanges();

            IsMouseVisible = true;

            map             = new Map("Town", 30, 30); //Set the current map to map 0.
            tileTextureList = new List <Texture2D>();
            player          = new Player(100, 100, 100, 100, 1, 0, 90, 90, "Saisei", "Player", 48, 64);
            mouseHandler    = new MouseHandler();
            keyboardHandler = new KeyboardHandler();
            base.Initialize();
        }