Esempio n. 1
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        private void Three(Direction position, List <Alien> aliens)
        {
            SpacePoint p = PositionPoint(position);

            AddRandomEnemy(aliens, p.X, p.Y + 60, position);
            AddRandomEnemy(aliens, p.X + 50, p.Y, position);
            AddRandomEnemy(aliens, p.X - 50, p.Y, position);
        }
Esempio n. 2
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        /// <summary>
        /// Параметры: начальные координаты и размеры корабля.
        /// </summary>
        /// <param name="y"></param>
        public Ship(int x, int y, int width, int height)
        {
            m_x         = x;
            m_y         = y;
            m_direction = 0;

            m_armor      = 100;
            m_shield     = 100;
            m_prevArmor  = m_armor;
            m_prevShield = m_shield;

            m_lives                    = 2;
            m_cash                     = 0;
            m_powerLevel               = 1;
            m_invulnerability          = false;
            m_secondsOfInvulnerability = 10;
            m_resurrection             = false;

            m_overheat = false;

            m_height       = height;
            m_width        = width;
            m_doubleSquare = m_height * m_width;

            m_points    = new SpacePoint[3];
            m_points[0] = new SpacePoint(m_x - m_width / 2, m_y + m_height / 2);
            m_points[1] = new SpacePoint(m_x, m_y - m_height / 2);
            m_points[2] = new SpacePoint(m_x + m_width / 2, m_y + m_height / 2);

            //Инициализация боеприпасов
            m_magazine = new List <Bullet>();
            for (int i = 0; i < 50; i++)
            {
                m_magazine.Add(new Bullet());
            }
            m_currentBullet = 0;

            int speed = -10;
            int shift = 0;

            //Размещение оружия относительно корпуса корабля
            m_mainCannon      = new Cannon(this, 0, -m_height / 2, shift, speed);
            m_leftCannon      = new Cannon(this, -m_width / 2 + 10, -m_height / 2 + 5, shift, speed);
            m_rightCannon     = new Cannon(this, m_width / 2 - 10, -m_height / 2 + 5, shift, speed);
            m_leftSideCannon  = new Cannon(this, -m_width / 2 + 3, 0, shift, speed);
            m_rightSideCannon = new Cannon(this, m_width / 2 - 3, 0, shift, speed);

            SetPowerLevel(1);

            m_lastRefresh = DateTime.Now;

            wmp = new WMPLib.WindowsMediaPlayer();
        }
Esempio n. 3
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        private void One(Direction position, List <Alien> aliens)
        {
            SpacePoint p = PositionPoint(position);
            int        x, y;

            x = p.X;
            y = p.Y;

            AddRandomEnemy(aliens, x, y, position);
            //aliens.Add(new Alien(x, y, 70, 65,
            //    position));
        }
Esempio n. 4
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        /// <summary>
        /// Границы космоса
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public StageDirector(int width, int height)
        {
            m_width  = width;
            m_height = height;

            m_interval = width / 3;

            int m_step = -40;

            m_left   = new SpacePoint(m_interval / 2, m_step);
            m_right  = new SpacePoint(m_width - m_interval / 2, m_step);
            m_center = new SpacePoint(m_width / 2, m_step);

            m_rnd     = new Random();
            m_playing = false;

            wmp = new WMPLib.WindowsMediaPlayer();
            wmp.settings.setMode("Loop", true);
            wmp.settings.volume = 90;
        }
Esempio n. 5
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        public Alien(int x, int y, int width, int height, Direction position)
        {
            m_rnd = new Random();

            m_speed = 4;

            //Определение поведения корабля,
            //его прямой полет либо полет со стрейфом
            //после достижения опереденного расстояния
            if (position == Direction.Center)
            {
                m_direction = (Direction)m_rnd.Next(3);
            }
            else
            {
                if (position == Direction.Left)
                {
                    m_direction = (Direction)m_rnd.Next(1, 2);
                }
                if (position == Direction.Right)
                {
                    m_direction = (Direction)m_rnd.Next(2);
                }
            }
            m_health   = 100;
            m_x        = x;
            m_y        = y;
            m_width    = width;
            m_height   = height;
            m_lastShot = DateTime.Now;

            m_points    = new SpacePoint[4];
            m_points[0] = new SpacePoint(m_x - m_width / 2, m_y - m_height / 2);
            m_points[1] = new SpacePoint(m_x + m_width / 2, m_y - m_height / 2);
            m_points[2] = new SpacePoint(m_x + m_width / 2, m_y + m_height / 2);
            m_points[3] = new SpacePoint(m_x - m_width / 2, m_y + m_height / 2);
        }