Esempio n. 1
0
        public override void SpawnSetup(Map map, bool respawningAfterLoad)
        {
            //Kill all invalid spawns
            if (this.station == null)
            {
                this.Kill(null);
                return;
            }

            base.SpawnSetup(map, respawningAfterLoad);
            skills        = new Pawn_SkillTracker(this);
            skillSettings = station.def.GetModExtension <ModExtension_Skills>();
            station.GetDroneSkillsRecord = DroneSkills.UpdateSkills(skills, station.GetDroneSkillsRecord, skillSettings, true);

            story = new Pawn_StoryTracker(this)
            {
                bodyType  = BodyTypeDefOf.Thin,
                crownType = CrownType.Average,
                childhood = DroneBackstories.childhood,
                adulthood = DroneBackstories.adulthood
            };
            drafter   = new Pawn_DraftController(this);
            relations = new Pawn_RelationsTracker(this);
            Name      = new NameSingle("PRFDroneName".Translate());

            //Set the AreaRestriction. null means Unrestricted
            playerSettings.AreaRestriction = this.station.droneAllowedArea;
        }
Esempio n. 2
0
        //Disabeling this for now as i think we dont need the refresh on Rare Tick.
        //I think on spawn && Long Tick is Enoth
        //public override void TickRare()
        //{
        //    base.TickRare();
        //    DroneSkills.UpdateSkills(skills, station.GetDroneSkillsRecord, skillSettings);
        //}

        public override void TickLong()
        {
            base.TickLong();
            station.GetDroneSkillsRecord = DroneSkills.UpdateSkills(skills, station.GetDroneSkillsRecord, skillSettings, true);
        }