void BuildNetworkEntities(PrefabsDictionary prefabsDictionary)
 {
     var network = prefabsDictionary.Istantiate("Network");
 }
        void BuildPlayerEntities(PrefabsDictionary prefabsDictionary)
        {
            var player = prefabsDictionary.Istantiate("Player");

            var initializer = _entityFactory.BuildEntity <PlayerEntityDescriptor>(player.GetInstanceID(), player.GetComponents <IImplementor>());
        }