public GamePlayScreen(Game1 game) { this.game = game; TextureManager.LoadTextures(game); wiz = new Wizard(TextureManager.testTexture, new Vector2(400, 400), game.Window, this); engineer = new Engineer(TextureManager.testTexture, new Vector2(200, 200), game.Window, this); camera = new Camera(game.GraphicsDevice.Viewport); }
public GameOverScreen(Game1 game) { this.game = game; TextureManager.LoadTextures(game); }
public StartScreen(Game1 game) { this.game = game; TextureManager.LoadTextures(game); }