Esempio n. 1
0
 protected void EndLevel()
 {
     SuperTank2.CurrentLevel += 1;
     Particule.ClearParticles();
     PushScreen(new Shop());
     RemoveScreen(this);
 }
Esempio n. 2
0
        public override void Draw(CustomSpriteBatch g)
        {
            g.End();
            Background2D.Draw(g, Constants.Width, Constants.Height);
            g.Begin();

            for (int B = 0; B < ListBackgroundObject.Count; B++)
            {
                if (ListBackgroundObject[B].IsAlive)
                {
                    g.Draw(ListBackgroundObject[B].ActiveTexture, ListBackgroundObject[B].Position, Color.White);
                }
            }

            Particule.Draw(g);

            for (int A = 0; A < EnemyAttack.ListEnemyAttack.Count; A++)
            {
                if (EnemyAttack.ListEnemyAttack[A].Resist > 0)
                {
                    EnemyAttack.ListEnemyAttack[A].Draw(g);
                }
            }

            for (int E = 0; E < Enemy.ListEnemy.Count; E++)
            {
                if (Enemy.ListEnemy[E].IsAlive)
                {
                    Enemy.ListEnemy[E].Draw(g);
                }
            }

            for (int S = 0; S < Smoke.ListSmoke.Count; S++)
            {
                if (Smoke.ListSmoke[S].IsAlive)
                {
                    Smoke.ListSmoke[S].Draw(g);
                }
            }

            for (int P = 0; P < Explosion.ListExplosion.Count; P++)
            {
                if (Explosion.ListExplosion[P].IsAlive)
                {
                    Explosion.ListExplosion[P].Draw(g);
                }
            }

            for (int E = 0; E < GroundExplosion.ListGroundExplosion.Count; E++)
            {
                if (GroundExplosion.ListGroundExplosion[E].IsAlive)
                {
                    GroundExplosion.ListGroundExplosion[E].Draw(g);
                }
            }

            for (int T = 0; T < ListTimePanel.Count; T++)
            {
                g.Draw(sprTimePanel, ListTimePanel[T].Position, Color.White);
                g.DrawStringRightAligned(fntArial13, ListTimePanel[T].Text, new Vector2(ListTimePanel[T].Position.X + 55, ListTimePanel[T].Position.Y + 7), Color.White);
            }

            DrawPowerUps(g);

            for (int V = 0; V < Vehicule.ArrayVehicule.Length; V++)
            {
                Vehicule.ArrayVehicule[V].Draw(g);
            }

            DrawBase(g);
        }
Esempio n. 3
0
        public override void Update(GameTime gameTime)
        {
            for (int S = ListEnemySpawner.Count - 1; S >= 0; --S)
            {
                ListEnemySpawner[S].Update(gameTime);
            }

            SuperTank2.SlowDownSpecialActive = false;

            for (int V = 0; V < Vehicule.ArrayVehicule.Length; V++)
            {
                Vehicule.ArrayVehicule[V].BackgroundSpeed = new Vector2(Background2D.MoveSpeed.X, Background2D.MoveSpeed.Y);
                Vehicule.ArrayVehicule[V].Update(gameTime);
            }

            float TimeEllapsed = gameTime.ElapsedGameTime.Milliseconds * 0.0625f;

            if (SuperTank2.SlowDownSpecialActive)
            {
                TimeEllapsed *= 0.5f;
            }

            Background2D.Update(gameTime);

            for (int E = 0; E < Enemy.ListEnemy.Count; E++)
            {
                if (Enemy.ListEnemy[E].IsAlive)
                {
                    Enemy.ListEnemy[E].Update(TimeEllapsed);

                    for (int V = 0; V < Vehicule.ArrayVehicule.Length; V++)
                    {
                        if (Vehicule.ArrayVehicule[V].VehiculeResist > 0)
                        {
                            if (Enemy.ListEnemy[E].PixelIntersect(Vehicule.ArrayVehicule[V]))
                            {
                                sndHit.Play();
                                Enemy.ListEnemy[E].Resist -= 10;

                                if (Enemy.ListEnemy[E].Resist <= 0)
                                {
                                    Enemy.ListEnemy[E].Destroyed(Vehicule.ArrayVehicule[V]);
                                }

                                if (Vehicule.ArrayVehicule[V].Protec > 0)
                                {
                                    Vehicule.ArrayVehicule[V].Protec -= 1;
                                }
                                else
                                {
                                    Vehicule.ArrayVehicule[V].VehiculeResist -= 1;
                                }
                            }
                        }
                    }
                }
            }

            for (int A = 0; A < EnemyAttack.ListEnemyAttack.Count; A++)
            {
                if (EnemyAttack.ListEnemyAttack[A].Resist > 0)
                {
                    EnemyAttack.ListEnemyAttack[A].Update(TimeEllapsed);

                    for (int V = 0; V < Vehicule.ArrayVehicule.Length; V++)
                    {
                        if (Vehicule.ArrayVehicule[V].VehiculeResist > 0)
                        {
                            bool AttackHit;
                            if (EnemyAttack.ListEnemyAttack[A].AttackType == EnemyAttack.AttackTypes.Laser)
                            {
                                AttackHit = EnemyAttack.ListEnemyAttack[A].CollisionBox.Intersects(Vehicule.ArrayVehicule[V].CollisionBox);
                            }
                            else
                            {
                                if (EnemyAttack.ListEnemyAttack[A].PixelIntersect(Vehicule.ArrayVehicule[V]))
                                {
                                    EnemyAttack.ListEnemyAttack[A].Resist = 0;
                                    EnemyAttack.ListEnemyAttack[A].Destroyed(Vehicule.ArrayVehicule[V]);
                                    AttackHit = true;
                                }
                                else
                                {
                                    AttackHit = false;
                                }
                            }
                            if (AttackHit)
                            {
                                sndHit.Play();
                                Vehicule.ArrayVehicule[V].VehiculeResist -= EnemyAttack.ListEnemyAttack[A].Damage;
                                for (int i = 0; i < EnemyAttack.ListEnemyAttack[A].Damage; i++)
                                {
                                    new FlameParticle(EnemyAttack.ListEnemyAttack[A].Position, SuperTank2.Randomizer.Next(360) * SuperTank2.DegToRad, SuperTank2.Randomizer.NextDouble() * 5).AddParticule();
                                }
                            }
                        }
                    }
                }
            }

            Particule.UpdateParticles(gameTime);

            for (int S = 0; S < Smoke.ListSmoke.Count; S++)
            {
                if (Smoke.ListSmoke[S].IsAlive)
                {
                    Smoke.ListSmoke[S].Update(gameTime);
                }
            }

            for (int E = 0; E < Explosion.ListExplosion.Count; E++)
            {
                if (Explosion.ListExplosion[E].IsAlive)
                {
                    Explosion.ListExplosion[E].Update(gameTime);
                }
            }

            for (int E = 0; E < GroundExplosion.ListGroundExplosion.Count; E++)
            {
                if (GroundExplosion.ListGroundExplosion[E].IsAlive)
                {
                    GroundExplosion.ListGroundExplosion[E].Position.X -= Background2D.MoveSpeed.X;
                    if (GroundExplosion.ListGroundExplosion[E].Position.X < -50)
                    {
                        GroundExplosion.ListGroundExplosion[E].IsAlive = false;
                    }
                }
            }

            for (int B = 0; B < ListBackgroundObject.Count; B++)
            {
                if (ListBackgroundObject[B].IsAlive)
                {
                    ListBackgroundObject[B].Position.X -= 5;
                    if (ListBackgroundObject[B].Position.X < -200)
                    {
                        ListBackgroundObject[B].IsAlive = false;
                    }
                }
            }

            for (int T = 0; T < ListTimePanel.Count; T++)
            {
                ListTimePanel[T].Position.X -= Background2D.MoveSpeed.X;
                if (ListTimePanel[T].Position.X < -50)
                {
                    ListTimePanel.RemoveAt(T--);
                }
            }

            for (int P = 0; P < PowerUp.ListPowerUp.Count; P++)
            {
                if (PowerUp.ListPowerUp[P].VisibleTime > 0)
                {
                    PowerUp.ListPowerUp[P].UpdateTransformationMatrix();

                    for (int V = 0; V < Vehicule.ArrayVehicule.Length; V++)
                    {
                        if (PowerUp.ListPowerUp[P].PixelIntersect(Vehicule.ArrayVehicule[V]))
                        {
                            if (Vehicule.ArrayVehicule[V].ActivatePowerUp(PowerUp.ListPowerUp[P].PowerUpType))
                            {
                                PowerUp.ListPowerUp[P].VisibleTime = 0;
                            }
                        }
                    }
                    if (PowerUp.ListPowerUp[P].Position.Y > 750)
                    {
                        --PowerUp.ListPowerUp[P].VisibleTime;
                    }
                    else
                    {
                        PowerUp.ListPowerUp[P].Position.Y += 1;
                    }
                }
            }

            if (TimeBeforeBoss % TimeBeforeTimePanel == 0 && TimeBeforeBoss > 0)
            {
                TimePanel NewTimePanel = new TimePanel(new Vector2(1024, 655));
                NewTimePanel.Text = TimeBeforeBoss / TimeBeforeTimePanel + " km";
                ListTimePanel.Add(NewTimePanel);
            }
            --TimeBeforeBoss;
        }