public DeathmatchEffect(string EffectTypeName, bool IsPassive, DeathmatchParams Params)
     : base(EffectTypeName, IsPassive)
 {
     if (Params != null)
     {
         this.Params = new DeathmatchParams(Params);
     }
 }
 public ChangeTerrainEffect(DeathmatchParams Params)
     : base(Name, false, Params)
 {
     TerrainAttribute = new ChangeTerrainAttribute(string.Empty, new Point(32, 32), new Rectangle(0, 0, TileSize.X, TileSize.Y));
 }
 public DeathmatchParams(DeathmatchParams Clone)
     : this(Clone.GlobalContext)
 {
 }
 public DeathmatchEffect(string EffectTypeName, bool IsPassive)
     : base(EffectTypeName, IsPassive)
 {
     Params = null;
 }
Esempio n. 5
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 public ChangeTerrainElevationEffect(DeathmatchParams Params)
     : base(Name, false, Params)
 {
 }