public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Clear(); if (SpriteSheetHelperDialog.ShowDialog() == DialogResult.OK && SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Count > 0) { int Index = 1; foreach (KeyValuePair <Tuple <int, int>, SpriteSheetTimeline> ActiveBitmap in SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap) { SpriteSheetTimeline NewSpawnSpriteSheetBitmap = ActiveBitmap.Value; string[] ArraySpriteSheetName = NewSpawnSpriteSheetBitmap.SpriteSheetName.Split(new string[] { "/" }, StringSplitOptions.RemoveEmptyEntries); NewSpawnSpriteSheetBitmap.Name = ArraySpriteSheetName[ArraySpriteSheetName.Length - 1]; if (SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Count > 1) { NewSpawnSpriteSheetBitmap.Name += " " + Index; } NewSpawnSpriteSheetBitmap.Position = new Vector2(535, 170); NewSpawnSpriteSheetBitmap.SpawnFrame = KeyFrame; NewSpawnSpriteSheetBitmap.DeathFrame = KeyFrame + 10; NewSpawnSpriteSheetBitmap.IsUsed = true;//Disable the spawner as we spawn the SpawnSpriteSheetBitmap manually. NewSpawnSpriteSheetBitmap.Add( KeyFrame, new VisibleAnimationObjectKeyFrame(new Vector2(NewSpawnSpriteSheetBitmap.Position.X, NewSpawnSpriteSheetBitmap.Position.Y), true, -1)); ReturnValue.Add(NewSpawnSpriteSheetBitmap); ++Index; } } return(ReturnValue); }
public override List <VisibleTimeline> CreateNewEditorItem(AnimationClass ActiveAnimation, AnimationClass.AnimationLayer ActiveLayer, int KeyFrame, System.Drawing.Point MousePosition) { List <VisibleTimeline> ReturnValue = new List <VisibleTimeline>(); SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Clear(); if (SpriteSheetHelperDialog.ShowDialog() == DialogResult.OK && SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap.Count > 0) { foreach (KeyValuePair <Tuple <int, int>, SpriteSheetTimeline> ActiveBitmap in SpriteSheetHelperDialog.SpriteSheetViewer.DicActiveSpriteSheetBitmap) { SpriteSheetTimeline NewSpawnSpriteSheetBitmap = ActiveBitmap.Value; NewSpawnSpriteSheetBitmap.Position = new Vector2(535, 170); NewSpawnSpriteSheetBitmap.SpawnFrame = KeyFrame; NewSpawnSpriteSheetBitmap.DeathFrame = KeyFrame + 10; NewSpawnSpriteSheetBitmap.IsUsed = true;//Disable the spawner as we spawn the SpawnSpriteSheetBitmap manually. NewSpawnSpriteSheetBitmap.Add( KeyFrame, new VisibleAnimationObjectKeyFrame(new Vector2(NewSpawnSpriteSheetBitmap.Position.X, NewSpawnSpriteSheetBitmap.Position.Y), true, -1)); ReturnValue.Add(NewSpawnSpriteSheetBitmap); } } return(ReturnValue); }