public override void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game) { //unpause menu.Update (prevKeyboardState); prevKeyboardState = Keyboard.GetState (); }
public override void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game) { world.Update (gameTime); cameraFollow (); camera.Update (); if (Keyboard.GetState ().IsKeyDown (Keys.P) && prevKeyboardState.IsKeyUp(Keys.P)) screenManager.PushGameScreen (new PauseMenuScreen (screenManager, game)); prevKeyboardState = Keyboard.GetState (); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { // Handle a Xamarin.Mac Upgrade AppDomain.CurrentDomain.AssemblyResolve += (object sender, ResolveEventArgs a) => { if (a.Name.StartsWith ("MonoMac")) { return typeof(MonoMac.AppKit.AppKitFramework).Assembly; } return null; }; game = new MainGame (); game.Run (); }
public PauseMenuScreen(GameScreenManager _screenManager, MainGame game) { screenManager = _screenManager; prevKeyboardState = Keyboard.GetState (); menu = new Menu ((new Vector2(MainGame.WindowWidth*0.5f, MainGame.WindowHeight*0.5f)), "Arial", 20); MenuItem menuItem1 = new MenuItem ("Resume"); menuItem1.Activated += new MenuItem.ActivatedHandler (Option1); MenuItem menuItem2 = new MenuItem ("Quit"); menuItem1.Activated += new MenuItem.ActivatedHandler (Option2); menu.AddItem (menuItem1); menu.AddItem (menuItem2); }
public void Update(GameTime gameTime, MainGame game) { //Only update top screen. gameScreens.Peek ().Update (gameTime, this, game); }
public abstract void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game);
public override void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game) { throw new NotImplementedException (); }