public override void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game)
        {
            //unpause

            menu.Update (prevKeyboardState);

            prevKeyboardState = Keyboard.GetState ();
        }
        public override void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game)
        {
            world.Update (gameTime);
            cameraFollow ();
            camera.Update ();

            if (Keyboard.GetState ().IsKeyDown (Keys.P) && prevKeyboardState.IsKeyUp(Keys.P))
                screenManager.PushGameScreen (new PauseMenuScreen (screenManager, game));
            prevKeyboardState = Keyboard.GetState ();
        }
 public PauseMenuScreen(GameScreenManager _screenManager, MainGame game)
 {
     screenManager = _screenManager;
     prevKeyboardState = Keyboard.GetState ();
     menu = new Menu ((new Vector2(MainGame.WindowWidth*0.5f, MainGame.WindowHeight*0.5f)), "Arial", 20);
     MenuItem menuItem1 = new MenuItem ("Resume");
     menuItem1.Activated += new MenuItem.ActivatedHandler (Option1);
     MenuItem menuItem2 = new MenuItem ("Quit");
     menuItem1.Activated += new MenuItem.ActivatedHandler (Option2);
     menu.AddItem (menuItem1);
     menu.AddItem (menuItem2);
 }
Esempio n. 4
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            screenManager = new GameScreenManager (new MainGameScreen());

            base.Initialize ();
        }
Esempio n. 5
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 public abstract void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game);
 public override void Update(GameTime gameTime, GameScreenManager screenManager, MainGame game)
 {
     throw new NotImplementedException ();
 }