Esempio n. 1
0
        public GeoGrid deepCopy(int numsubs)
        {
            GeoGrid dup = new GeoGrid(numsubs);

            for (int i = 0; i < NUMPARA; i++)
            {
                for (int j = 0; j < frequency - 1; j++)
                {
                    for (int k = 0; k < 2 * frequency - 1; k++)
                    {
                        dup.getTile(i, j, k).Value = grid[i][j][k].Value;
                        dup.getTile(i, j, k).Rank  = grid[i][j][k].Rank;
                    }
                }
            }
            return(dup);
        }
Esempio n. 2
0
        public void LoadGrid(GeoGrid g)
        {
            int edgeLen = (int)Math.Pow(2, numSubs);
            //Number of hexagons on an even face
            int even = Triangular(edgeLen) - 1;
            //Number of hexagons on an odd face
            int odd    = Triangular(edgeLen - 1);
            int hexDex = 0;

            //This loop assigns the display hexagons to an index in the data representation
            //While there's five parallelograms, I end up doing the same thing twice in each one, so I did some simple integer division trickery.
            //Hopefully it doesn't f**k me in the butt down the road.

            //I'm down the road and pretty sure I'm being f****d in the butt

            System.Console.WriteLine("HexLen: " + hexList.Length);
            System.Console.WriteLine("Even: " + even);
            System.Console.WriteLine("Odd: " + odd);
            for (int par = 0; par < 10; par++)
            {
                int start = (par % 2) * edgeLen;
                for (int col = 1; col < edgeLen; col++)
                {
                    for (int row = 0; row <= edgeLen - col; row++)
                    {
                        hexList[hexDex++].tile = g.getTile(par / 2, row, col + start);
                        //hexDex++;
                    }
                }
                for (int row = edgeLen - 1; row > 0; row--)
                {
                    int iter = 0;
                    for (int col = edgeLen; col > row; col--)
                    {
                        hexList[hexDex++].tile = g.getTile(par / 2, row + iter, col + start);
                        iter++;
                    }
                }
            }
        }
Esempio n. 3
0
        public static GeoGrid seaLevel(GeoGrid input, Project proj)
        {
            float   sea       = proj.SeaLevel;
            int     freq      = input.getFrequency();
            GeoGrid landForms = new GeoGrid(proj.Frequency);

            for (int par = 0; par < GeoGrid.NUMPARA; par++)
            {
                for (int r = 0; r < freq - 1; r++)
                {
                    for (int c = 0; c < 2 * freq - 1; c++)
                    {
                        if (input.getTile(par, r, c).Value <= sea)
                        {
                            landForms.getTile(par, r, c).Value = 0f;
                        }
                        else
                        {
                            landForms.getTile(par, r, c).Value = 1f;
                        }
                        if (r == 0 && c == 0)
                        {
                            landForms.getTile(par, r, c).Value = 1f;
                        }
                        else if (r == 0 && c == freq - 1)
                        {
                            landForms.getTile(par, r, c).Value = 1f;
                        }
                        else if (r == 0 && c == 2 * freq - 2)
                        {
                            landForms.getTile(par, r, c).Value = 1f;
                        }
                        else if (r == freq - 1 && c == 0)
                        {
                            landForms.getTile(par, r, c).Value = 1f;
                        }
                        else if (r == freq - 1 && c == freq - 1)
                        {
                            landForms.getTile(par, r, c).Value = 1f;
                        }
                        else if (r == freq - 1 && c == 2 * freq - 2)
                        {
                            landForms.getTile(par, r, c).Value = 1f;
                        }
                    }
                }
            }
            return(landForms);
        }
Esempio n. 4
0
        //cutoff determines the amount of steps before moisture reaches its lowest point
        public static RectGrid moisture(RectGrid input, Project proj, int cutoff)
        {
            GeoGrid             geo       = new GeoGrid(proj.Frequency);
            GeoGrid             output    = new GeoGrid(proj.Frequency);
            RectGrid            coastDist = new RectGrid(input.Height, input.Width);
            GridDisplayEquiRect temp      = new GridDisplayEquiRect(proj.Frequency);

            temp.RectToGeo(input, geo);
            GeoGrid landForms = seaLevel(geo, proj);
            int     freq      = landForms.getFrequency();
            int     rank      = 1;

            Tile[] mates;
            bool   clear = false;

            while (!clear)
            {
                clear = true;
                GeoGrid next = landForms.deepCopy(proj.Frequency);
                //Wheeeeeeee~
                for (int par = 0; par < GeoGrid.NUMPARA; par++)
                {
                    for (int r = 0; r < freq - 1; r++)
                    {
                        for (int c = 0; c < 2 * freq - 1; c++)
                        {
                            //If it's a land tile that hasn't been visited...
                            if (landForms.getTile(par, r, c).Value > .5f)
                            {
                                mates = landForms.neighbors(r, c, par);
                                for (int m = 0; m < mates.Length; m++)
                                {
                                    //if it's a sea tile
                                    if (mates[m].Value < .5f)
                                    {
                                        //Remove from next step
                                        next.getTile(par, r, c).Value = 0f;
                                        //set distance away from coast
                                        output.getTile(par, r, c).Rank = Math.Min(rank, cutoff);
                                        clear = false;
                                    }
                                }
                            }
                        }
                    }
                }
                landForms = next;
                rank++;
            }
            //Determine moisture weight by dividing by cutoff (yes, I coulda put this in the loop above)
            for (int par = 0; par < GeoGrid.NUMPARA; par++)
            {
                for (int r = 0; r < freq - 1; r++)
                {
                    for (int c = 0; c < 2 * freq - 1; c++)
                    {
                        output.getTile(par, r, c).Value = 1 - ((float)output.getTile(par, r, c).Rank / cutoff);
                        output.getTile(par, r, c).Rank  = 0;
                    }
                }
            }
            temp.LoadGrid(output);
            temp.GeoToRect(coastDist);
            return(coastDist);
        }