Esempio n. 1
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 private void DoActions(FSMController fSMController, Action[] actions)
 {
     if (actions != null)
     {
         for (int i = 0; i < actions.Length; i++)
         {
             actions[i].Act(fSMController);
         }
     }
 }
Esempio n. 2
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        private void CheckTranstions(FSMController fSMController)
        {
            for (int i = 0; i < transtions.Length; i++)
            {
                bool decision = transtions[i].decision.Decide(fSMController);

                if (decision)
                {
                    fSMController.TransitionToState(transtions[i].trueState);
                }
                else
                {
                    fSMController.TransitionToState(transtions[i].falseState);
                }
            }
        }
Esempio n. 3
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        public override bool Decide(FSMController fSMController)
        {
            hits = Physics2D.CircleCastAll(fSMController.transform.position, fSMController.detectionRadius, Vector2.zero);

            if (hits != null)
            {
                for (int i = 0; i < hits.Length; i++)
                {
                    if (hits[i].transform.CompareTag("Player"))
                    {
                        fSMController.ChosenTarget = hits[i].transform;
                        Debug.Log("Detected");
                        return(true);
                    }
                }
            }
            return(false);
        }
 public override void Act(FSMController fSMController)
 {
     Debug.Log("Chasing");
 }
Esempio n. 5
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 public void OnEnterState(FSMController fSMController)
 {
     DoActions(fSMController, onEnterActions);
 }
Esempio n. 6
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 public void OnExitState(FSMController fSMController)
 {
     DoActions(fSMController, onExitActions);
 }
Esempio n. 7
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 public void UpdateState(FSMController fSMController)
 {
     DoActions(fSMController, actions);
     CheckTranstions(fSMController);
 }
 public override void Act(FSMController fSM)
 {
     //fSMController.animator.SetBool("detected", true);
     fSM.Material.color     = Color.red;
     fSM.Current.stateColor = Color.red;
 }
Esempio n. 9
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 public override void Act(FSMController fSMController)
 {
     //fSMController.animator.SetBool("detected", false);
     fSMController.Material.color     = Color.green;
     fSMController.Current.stateColor = Color.green;
 }
Esempio n. 10
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 public override bool Decide(FSMController fSM)
 {
     return(true);
 }
Esempio n. 11
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 public abstract void Act(FSMController fSMController);
 public abstract bool Decide(FSMController fSM);