public String FireAt(Position shotPos, Fleet CurrentFleet) { bool result = CurrentFleet.Attack(shotPos); bool isSunk = CurrentFleet.ShipAt(shotPos).Sunk; if (result) { return("HIT"); } else if (isSunk) { return("SUNK"); } else { return("MISS"); } }
static void Main(string[] args) { int gridSize = 10; Fleet fleet = new Fleet(); Ship[] shipsToPlace = { new AircraftCarrier(), new BattleShip(), new Cruiser(), new Submarine(), new PatrolBoat(), new PatrolBoat() }; foreach (Ship s in shipsToPlace) { bool shipAddedFlag = false; do { try { shipAddedFlag = false; s.RandomPlace(gridSize); Console.WriteLine("Trying: {0}", s); fleet.Add(s); // Might throw exception here shipAddedFlag = true; } catch (Exception ex) { // do nothing } } while (!shipAddedFlag); Console.WriteLine("Added to Fleet: {0}", s); } Console.WriteLine("My Fleet:"); fleet.Print(); Grid grid = new Grid(gridSize); grid.SetFleet(fleet); grid.Draw(); bool isBattleShipSunk = false; for (int i = 0; i < gridSize; ++i) { for (int j = 0; j < gridSize; ++j) { Console.Write("Trying {0}{1} ", Grid.ColumnLabels[j], i + 1); Position p = new Position(i, j); bool isHit = fleet.Attack(p); Console.WriteLine(isHit ? "Hit" : "Miss"); if (isHit) { grid.SetCell(p, ConsoleColor.Red, 'X'); } else { grid.SetCell(p, ConsoleColor.Black, 'X'); } if (fleet.SunkMyBattleship()) { Console.WriteLine("You sunk my BattleShip!"); isBattleShipSunk = true; break; } } if (isBattleShipSunk) { break; } } grid.Draw(); Console.WriteLine("My Fleet:"); fleet.Print(); System.Console.ReadLine(); }