Esempio n. 1
0
 /// <summary>
 /// Checks to see if the Mouse is over any buttons
 /// </summary>
 public Vector2 CheckFocus(InputState input)
 {
     Vector2 focus = new Vector2(-1,-1);
     foreach (Button b in buttons)
     {
         b.IsPressed = false;
         if (b.CheckFocus(input.MouseState.X, input.MouseState.Y))
         {
             focus.X = b.Col;
             focus.Y = b.Row;
             if (input.IsMousePressed())
             {
                 b.IsPressed = true;
             }
         }
     }
     return focus;
 }
Esempio n. 2
0
        /// <summary>
        /// Initializes all game elements
        /// </summary>
        protected override void Initialize()
        {
            this.IsMouseVisible = true;

            // Add InputState
            input = new InputState();
            input.Update();
            Services.AddService(typeof(InputState), input);

            // Create a SpriteBatch for darwing.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Services.AddService(typeof(SpriteBatch), spriteBatch);

            //Create and add audioLibrary
            audio = new AudioLibrary();
            Services.AddService(typeof(AudioLibrary), audio);

            // Create and add the screens
            back = new Background(this); Components.Add(back);
            timesTable = new TimesTable(this); Components.Add(timesTable);
            menu = new Menu(this); Components.Add(menu);
            intro = new Intro(this); Components.Add(intro);
            test = new Test(this); Components.Add(test);
            help = new Help(this); Components.Add(help);
            menu.Show(input);

            base.Initialize();
        }