Inheritance: SolitudeObject
Esempio n. 1
0
        public Ship(SolitudeScreen s)
        {
            screen = s;
            toKill = new List<SolitudeObject>();

            roomStatus = new int[Settings.maxShipRows, Settings.maxShipColumns];

            random = new Random();
            //create the world, player, and boundaries
            PhysicalWorld = new World(Vector2.Zero);
            Player = new Player(new Vector2(900f, 830f), PhysicalWorld);

            border.Add(new Wall(new Vector2(192, 540), PhysicalWorld, 32, 1080, 1f, WallType.Smooth, Direction.Left));
            border.Add(new Wall(new Vector2(960, 108), PhysicalWorld, 1920, 64, 1f, WallType.Smooth, Direction.Left));
            border.Add(new Wall(new Vector2(1727, 540), PhysicalWorld, 32, 1080, 1f, WallType.Smooth, Direction.Left));
            border.Add(new Wall(new Vector2(960, 971), PhysicalWorld, 1920, 32, 1f, WallType.Smooth, Direction.Left));
            //term = new Terminal(new Vector2(500, 500), PhysicalWorld, "Derp Derp Derp Derp Derp Dfffffffferp Desdfrp Derp Derp Dffffferp Derp Derp Deffffffffffrp Derp Derp Deffrp Derp Derp Derp Derp");

            foreach (Wall j in border){
                PhysicalWorld.AddBody(j.body);
            }
            contents = new List<SolitudeObject>();
        }
Esempio n. 2
0
        public void Reset()
        {
            bossFight = false;
            //get rid of last rooms objects
            foreach (SolitudeObject o in contents)
            {
                PhysicalWorld.RemoveBody(o.body);
            }

            PhysicalWorld.RemoveBody(Player.body);
            PhysicalWorld.Step(.1f);
            contents.Clear();
            toKill.Clear();

            bombCount = 0;
            //Player.Reset();
            Player = new Player(new Vector2(900, 830), PhysicalWorld);
            r = 5; c = 5;

            //load the first room
            List<ObjectListItem> read;
            read = Serializer.DeserializeFile<List<ObjectListItem>>(GameElements.GameWorld.content.RootDirectory + @"/Solitude/Rooms/room-5-5.xml");

            CreateObjects(read);
        }