/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } }
public World(Game1 containingGame, int w, int h) { game = containingGame; Player1 = new Player(this); random = new Random(); Projectiles = new ProjectileManager(this); WorldWidth = w; WorldHeight = h; explosions = new List<Animation>(); enemies = new List<Enemy>(); previousSpawnTime = TimeSpan.Zero; enemySpawnTime = TimeSpan.FromSeconds(1.0f); projectile = false; powerUps = new List<PowerUp>(); bossActive = false; }