Esempio n. 1
0
        protected override void Update(GameTime gameTime)
        {
            if (started)
            {
                if (!player.alive)
                {
                    Platform.z_position    = 0;
                    Platform.last_platform = new int[, ] {
                        { -1, 0 }, { -1, 0 }, { -1, 0 }, { -1, 0 }, { -1, 0 }
                    };
                    Platform.next_platform = new int[, ] {
                        { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }, { 1, 0 }
                    };

                    Platform.standing_platform      = null;
                    Platform.next_standing_platform = null;
                    SetGameObjects();
                    started = false;
                    mainPage.EndGame(score);
                }
                else
                {
                    lightManager.Update();
                    keyboardState = keyboardManager.GetState();
                    flushAddedAndRemovedGameObjects();

                    // pass gameTime to let camera move along
                    camera.Update(gameTime, player.pos);

                    accelerometerReading = input.accelerometer.GetCurrentReading();

                    for (int i = 0; i < gameObjects.Count; i++)
                    {
                        gameObjects[i].Update(gameTime);
                    }

                    // Update score board on the game page
                    mainPage.UpdateScore(score);

                    // Update camera and player position for testing
                    mainPage.DisplayCameraPlayerPos(camera.Position, camera.cameraPos, player.pos, player.max_speed);
                    mainPage.UpdateShootButton(player.fireOn);

                    if (keyboardState.IsKeyDown(Keys.Escape))
                    {
                        this.Exit();
                        this.Dispose();
                        App.Current.Exit();
                    }
                    // Handle base.Update
                }
            }
            base.Update(gameTime);
        }
Esempio n. 2
0
        public override void Update(GameTime gameTime)
        {
            // Change the platform if the camera passed it
            if (game.camera.Position.Z < z_position_end)
            {
                change_platform();
            }

            Update_player_platforms();
            min_extra_tiles = (int)(max_extra_tiles - game.difficulty);

            WorldInverseTranspose = Matrix.Transpose(Matrix.Invert(World));

            //Update the parameters
            lightManager.Update();
            lightManager.SetLighting(effect);
            effect.Parameters["World"].SetValue(World);
            effect.Parameters["Projection"].SetValue(game.camera.Projection);
            effect.Parameters["View"].SetValue(game.camera.View);
            effect.Parameters["cameraPos"].SetValue(game.camera.Position);
            effect.Parameters["worldInvTrp"].SetValue(WorldInverseTranspose);
        }