//Pick a new search location to hunt for the player public Vector3 newSearch(Enemy ship, Vector3 curPos) { Vector3 loc = new Vector3(coord(), coord(), curPos.Z); while (!hasValidPath(ship, loc)) //If the new search location has terrain blocking it, find a new one { loc = new Vector3(coord(), coord(), curPos.Z); } return loc; }
// Find a new target for the player public void SwitchEnemy() { foreach (var obj in game.gameObjects) { if (obj.type == GameObjectType.Enemy) { target = (Enemy)obj; break; } } }
// Constructor for the player as the shooter public Projectile(ProjectGame game, string model_name, Vector3 pos, float velocity, Enemy target, GameObjectType targetType) { this.game = game; this.pos = pos; this.velocity = velocity; this.target = target; this.targetType = targetType; hitRadius = 5; squareHitRadius = hitRadius * hitRadius; collisionRadius = squareHitRadius; scaling = 1.5f; model = game.Content.Load<Model>(model_name); basicEffect = new BasicEffect(game.GraphicsDevice) { World = Matrix.Identity, View = game.camera.View, Projection = game.camera.Projection }; BasicEffect.EnableDefaultLighting(model, true); }
// Create enemies at random location public void spawnEnemies() { // More enemies in difficult mode int numEnemies = game.hardDifficulty == true ? 20 : 10; // Spawn enemies at random locations for (int i = 0; i < numEnemies; i++) { Vector3 pos = game.landscape.getStartPoint(); // Change if that position is already taken foreach (Enemy e in enemies) { if (pos == e.pos) { pos = game.landscape.getStartPoint(); } } float size = rand.NextFloat(0.1f, 2.5f); Color color = rand.NextColor(); Enemy enemy = new Enemy(game, pos, size, color); enemies.Add(enemy); } }
// Constructor with the enemy as the shooter public Projectile(ProjectGame game, Enemy shooter, Vector3 pos, float velocity, Vector3 targetPos, GameObjectType targetType) { this.game = game; this.shooter = shooter; this.pos = pos; this.velocity = velocity; this.targetPos = targetPos; this.targetType = targetType; squareHitRadius = hitRadius * hitRadius; collisionRadius = squareHitRadius; isTargetPlayer = true; scaling = 8; model = game.Content.Load<Model>("Sphere"); basicEffect = new BasicEffect(game.GraphicsDevice) { World = Matrix.Identity, View = game.camera.View, Projection = game.camera.Projection }; BasicEffect.EnableDefaultLighting(model, true); }
//Function to check if the given enemy has a path to its search location private bool hasValidPath(Enemy ship, Vector3 point) { Vector2 topoint = new Vector2(point.X - ship.pos.X, point.Y - ship.pos.Y); Vector2 testpoint = new Vector2(ship.pos.X, ship.pos.Y); for (float i = 0.01f; i < 1; i += 0.01f) { testpoint.X = (int)(ship.pos.X + topoint.X * i) + game.edgemax; testpoint.Y = (int)(ship.pos.Y + topoint.Y * i) + game.edgemax; if (game.worldBase.heights[(int)testpoint.X][(int)testpoint.Y].Z < -game.ocean.sealevel) { return false; } } return true; }
public void createEnemy(Game game, Vector3 pos) { GameObject body = createGameObject(game, Vector3.Zero, "sphere", "enemy"); //Enemy body GameObject fist = createGameObject(game, Vector3.Zero, "sphere", "enemy_fist"); //Enemy fist gameobjs.Add(body); gameobjs.Add(fist); //Add the body and fist of enemy to gameobjs enemy = new Enemy(game, player, level, body, fist, pos); enemy.body.setPosition(pos); components.Add(enemy); physworld.addCollisionEvent(enemy.body.physobj, enemy.fist.physobj); }
protected override void Update(GameTime gameTime) { presentKey = Keyboard.GetState(); MouseState mouse = Mouse.GetState(); Rectangle mouseRectangle = new Rectangle(mouse.X, mouse.Y, 1, 1); if (CurrentGameState == GameState.Playing && !paused && !inventaire && !talking) { IsMouseVisible = false; } else { IsMouseVisible = true; } switch (CurrentGameState) { case GameState.Video: if (playOnce) { playOnce = false; } if (presentKey.IsKeyDown(Keys.Enter) && pastKey.IsKeyUp(Keys.Enter)) { CurrentGameState = GameState.MainMenu; MediaPlayer.Play(song1); } break; case GameState.Title: if (presentKey.IsKeyDown(Keys.Enter)) { CurrentGameState = GameState.Video; playerVideo.Play(video); } break; case GameState.MainMenu: if (btnPlay.isClicked == true) { MediaPlayer.Stop(); CurrentGameState = GameState.Playing; MediaPlayer.Play(song2); } if (btnOptions.isClicked == true) CurrentGameState = GameState.Options; if (btnQuit.isClicked == true) Exit(); btnOptions.Update(mouse, gameTime); btnQuit.Update(mouse, gameTime); btnPlay.Update(mouse, gameTime); break; case GameState.Playing: if (map == map5) { //Enemy if (enemy1.health > 0) enemy1.Update(gameTime, player.persoPosition); if (enemy2.health > 0) enemy2.Update(gameTime, player.persoPosition); if (enemy1.Collision(player.persoPosition)) { previousPosX = player.persoPosition.X; previousPosY = player.persoPosition.Y; turn = -1; btnEndFight.isClicked = false; Isfighting = true; MediaPlayer.Play(song3); enemy = enemy1; attackChoisi = ""; } else if (enemy2.Collision(player.persoPosition)) { previousPosX = player.persoPosition.X; previousPosY = player.persoPosition.Y; turn = -1; Isfighting = true; MediaPlayer.Play(song3); btnEndFight.isClicked = false; enemy = enemy2; attackChoisi = ""; } foreach (CollisionTiles tile in map5.CollisionTiles) { if (tile.num >= 7) player.Collision(tile.Rectangle); } } if (map == map8) { //Moteur à particules snow.update(gameTime, graphics.GraphicsDevice); foreach (CollisionTiles tile in map8.CollisionTiles) { if (tile.num >= 7) player.Collision(tile.Rectangle); } if (player.persoPosition.X <= 250 && player.persoPosition.X >= 200 && player.persoPosition.Y < 350 && player.persoPosition.Y > 280) bookState = 1; } if (player.persoPosition.Y <= 0) { map = map8; player.persoPosition.Y = (screenHeight - player.persoTexture.Height / 4); } else if (player.persoPosition.Y >= screenHeight - player.persoTexture.Height / 4) { map = map5; player.persoPosition.Y = player.persoTexture.Height / 4 - 40; } if (Isfighting) { CurrentGameState = GameState.Fight; } if (!paused && !inventaire) { timerInventaire++; //Perso player.Update(gameTime); //PNJ if (pnj1.Collision(player.persoPosition)) { talking = true; } if (talking) { btnNext.Update(mouse, gameTime); if (btnNext.isClicked) bookState = 2; if (!pnj1.Collision(player.persoPosition)) talking = false; } if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { btnPlay2.isClicked = false; btnPlay2.Update(mouse, gameTime); btnPlay3.isClicked = false; btnPlay3.Update(mouse, gameTime); btnOptions2.isClicked = false; btnOptions2.Update(mouse, gameTime); paused = true; } if (timerInventaire > 15) { if (Keyboard.GetState().IsKeyDown(Keys.I)) { inventaire = true; timerInventaire = 0; } } } else if (inventaire) { timerInventaire++; if (timerInventaire > 15) { if (Keyboard.GetState().IsKeyDown(Keys.I)) { inventaire = false; timerInventaire = 0; } } } else if (paused) { MediaPlayer.Pause(); if (btnPlay2.isClicked) { paused = false; MediaPlayer.Resume(); } else if (btnOptions2.isClicked) { CurrentGameState = GameState.Options; MediaPlayer.Resume(); } if (btnQuit2.isClicked) Exit(); btnPlay2.Update(mouse, gameTime); btnOptions2.Update(mouse, gameTime); btnQuit2.Update(mouse, gameTime); } break; case GameState.Options: timerOptions++; if (timerOptions > 5) { if (btnPlay3.isClicked) { timerOptions = 0; paused = false; CurrentGameState = GameState.Playing; } if (btnVolume0.isClicked) { MediaPlayer.Volume = 0.0f; btnVolume25.isClicked = false; btnVolume50.isClicked = false; btnVolume75.isClicked = false; btnVolume100.isClicked = false; btnVolume0.Update(mouse, gameTime); btnVolume25.Update(mouse, gameTime); btnVolume50.Update(mouse, gameTime); btnVolume75.Update(mouse, gameTime); btnVolume100.Update(mouse, gameTime); } if (btnVolume25.isClicked) { MediaPlayer.Volume = 0.25f; btnVolume0.isClicked = false; btnVolume50.isClicked = false; btnVolume75.isClicked = false; btnVolume100.isClicked = false; btnVolume0.Update(mouse, gameTime); btnVolume25.Update(mouse, gameTime); btnVolume50.Update(mouse, gameTime); btnVolume75.Update(mouse, gameTime); btnVolume100.Update(mouse, gameTime); } if (btnVolume50.isClicked) { MediaPlayer.Volume = 0.5f; btnVolume0.isClicked = false; btnVolume25.isClicked = false; btnVolume75.isClicked = false; btnVolume100.isClicked = false; btnVolume0.Update(mouse, gameTime); btnVolume25.Update(mouse, gameTime); btnVolume50.Update(mouse, gameTime); btnVolume75.Update(mouse, gameTime); btnVolume100.Update(mouse, gameTime); } if (btnVolume75.isClicked) { MediaPlayer.Volume = 0.75f; btnVolume0.isClicked = false; btnVolume25.isClicked = false; btnVolume50.isClicked = false; btnVolume100.isClicked = false; btnVolume0.Update(mouse, gameTime); btnVolume25.Update(mouse, gameTime); btnVolume50.Update(mouse, gameTime); btnVolume75.Update(mouse, gameTime); btnVolume100.Update(mouse, gameTime); } if (btnVolume100.isClicked) { MediaPlayer.Volume = 1.0f; btnVolume0.isClicked = false; btnVolume25.isClicked = false; btnVolume50.isClicked = false; btnVolume75.isClicked = false; btnVolume0.Update(mouse, gameTime); btnVolume25.Update(mouse, gameTime); btnVolume50.Update(mouse, gameTime); btnVolume75.Update(mouse, gameTime); btnVolume100.Update(mouse, gameTime); } btnVolume0.Update(mouse, gameTime); btnVolume25.Update(mouse, gameTime); btnVolume50.Update(mouse, gameTime); btnVolume75.Update(mouse, gameTime); btnVolume100.Update(mouse, gameTime); btnPlay3.Update(mouse, gameTime); } break; case GameState.Fight: player.persoPosition.X = 200; player.persoPosition.Y = screenHeight / 2 + 100; player.fight = true; player.colonne = 2; player.Direction = "right"; player.Update(gameTime); healthBoxRectangle = new Rectangle(10, 10, healthBoxTexture.Width, healthBoxTexture.Height); healthRectangle = new Rectangle(16, 14, (player.health * 379) / player.healthMax, 35); manaRectangle = new Rectangle(115, 62, (player.mana * 280) / player.manaMax, manaTexture.Height); enemyHealthRectangle = new Rectangle((1030 - enemy.health / 2), (screenHeight / 2 - enemyHealthTexture.Height / 2 + 100), enemy.health, enemyHealthTexture.Height); if (turn == -1 && btnStartFight.isClicked) { turn = 0; } if (turn % 2 == 0 && player.health > 0 && enemy.health > 0) { if (btnAttack1.isClicked && pastMouse.LeftButton == ButtonState.Released) { btnAttack1.isClicked = false; attackChoisi = "Basic attack"; btnAttack1.Update(mouse, gameTime); degat = rand.Next(15, 20); manaPerdu = 0; } if (btnSpell.isClicked && pastMouse.LeftButton == ButtonState.Released) { btnSpell.isClicked = false; attackChoisi = "Fire Ball"; btnSpell.Update(mouse, gameTime); degat = rand.Next(150, 170); manaPerdu = 20; } if (presentKey.IsKeyDown(Keys.Enter) && pastKey.IsKeyUp(Keys.Enter) && (attackChoisi == "Basic attack" || attackChoisi == "Fire Ball")) { if (degat >= enemy.health) { MediaPlayer.Play(songVictory); } enemy.health -= degat; player.mana -= manaPerdu; turn++; attackChoisi = ""; } } else if (presentKey.IsKeyDown(Keys.Enter) && pastKey.IsKeyUp(Keys.Enter) && turn % 2 == 1 && player.health > 0 && enemy.health > 0) { player.health -= rand.Next(100, 120); turn++; } if (player.health <= 0) { CurrentGameState = GameState.GameOver; MediaPlayer.Play(songGameOver); } if (enemy.health <= 0) { enemy.health = 0; if (btnEndFight.isClicked) { player.persoPosition.X = previousPosX; player.persoPosition.Y = previousPosY; player.fight = false; btnStartFight.isClicked = false; CurrentGameState = GameState.Playing; Isfighting = false; enemy.enemyPosition.X = -100; enemy.enemyPosition.Y = -100; MediaPlayer.Play(song2); } } btnStartFight.Update(mouse, gameTime); btnAttack1.Update(mouse, gameTime); btnObjects.Update(mouse, gameTime); btnSpell.Update(mouse, gameTime); btnEndFight.Update(mouse, gameTime); break; case GameState.GameOver: break; } pastKey = presentKey; pastMouse = mouse; base.Update(gameTime); }
protected override void LoadContent() { IsMouseVisible = true; // Screen stuff graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; // graphics.IsFullScreen = true; graphics.ApplyChanges(); spriteBatch = new SpriteBatch(GraphicsDevice); song1 = Content.Load<Song>("Song/Song1"); song2 = Content.Load<Song>("Song/Song2"); song3 = Content.Load<Song>("Song/SongFight"); songGameOver = Content.Load<Song>("Song/songGameOver"); songVictory = Content.Load<Song>("Song/Victory"); //Video video = Content.Load<Video>("Intro"); playerVideo = new VideoPlayer(); //Button btnPlay = new cButton(Content.Load<Texture2D>("Button/PlayButton"), graphics.GraphicsDevice, 100, 75); btnPlay.setPosition(new Vector2(screenWidth / 2 - btnPlay.size.X / 2, screenHeight / 2 - 100)); btnOptions = new cButton(Content.Load<Texture2D>("Button/OptionsButton"), graphics.GraphicsDevice, 250, 100); btnOptions.setPosition(new Vector2(screenWidth / 2 - btnOptions.size.X / 2, screenHeight / 2)); btnQuit = new cButton(Content.Load<Texture2D>("Button/QuitButton"), graphics.GraphicsDevice, 100, 75); btnQuit.setPosition(new Vector2(screenWidth / 2 - btnQuit.size.X / 2, screenHeight / 2 + 125)); //Fight btnStartFight = new cButton(Content.Load<Texture2D>("Button/StartFight"), graphics.GraphicsDevice, 150, 70); btnStartFight.setPosition(new Vector2(screenWidth / 2 - 100, screenHeight / 2)); btnAttack1 = new cButton(Content.Load<Texture2D>("Button/AttackButton"), graphics.GraphicsDevice, 120, 45); btnAttack1.setPosition(new Vector2(50, screenHeight / 2 + 200)); btnSpell = new cButton(Content.Load<Texture2D>("Button/SpellButton"), graphics.GraphicsDevice, 120, 45); btnSpell.setPosition(new Vector2(170, screenHeight / 2 + 200)); btnObjects = new cButton(Content.Load<Texture2D>("Button/ObjectsButton"), graphics.GraphicsDevice, 120, 45); btnObjects.setPosition(new Vector2(100, screenHeight / 2 + 250)); btnEndFight = new cButton(Content.Load<Texture2D>("Button/EndFight"), graphics.GraphicsDevice, 75, 44); btnEndFight.setPosition(new Vector2(1200, 710)); //Enemy enemy1 = new Enemy(Content.Load<Texture2D>("Sprites/enemy"), new Vector2(800, 600), new Rectangle(600 - 30, 800, 30, 59), new Rectangle(0, 0, 30, 59), 200); enemy2 = new Enemy(Content.Load<Texture2D>("Sprites/enemy"), new Vector2(350, 400), new Rectangle(438 - 30, 350, 30, 59), new Rectangle(0, 0, 30, 59), 400); //PNJ pnj1 = new PNJ(Content.Load<Texture2D>("pnj1"), new Vector2(1100, 280)); //Speech btnNext = new cButton(Content.Load<Texture2D>("Button/Next"), graphics.GraphicsDevice, 75, 44); btnNext.setPosition(new Vector2(1200, 710)); speechBoxTexture = Content.Load<Texture2D>("SpeechBox"); speechBoxRectangle = new Rectangle(0, 700, speechBoxTexture.Width, speechBoxTexture.Height); //Pause pausedTexture = Content.Load<Texture2D>("Menu/Paused"); pausedRectangle = new Rectangle(0, 0, pausedTexture.Width, pausedTexture.Height); btnPlay2 = new cButton(Content.Load<Texture2D>("Button/PlayButton2"), graphics.GraphicsDevice, 100, 75); btnPlay2.setPosition(new Vector2(screenWidth / 2 - btnPlay.size.X / 2, screenHeight / 2 - 100)); btnOptions2 = new cButton(Content.Load<Texture2D>("Button/OptionsButton2"), graphics.GraphicsDevice, 250, 100); btnOptions2.setPosition(new Vector2(screenWidth / 2 - btnOptions2.size.X / 2, screenHeight / 2)); btnQuit2 = new cButton(Content.Load<Texture2D>("Button/QuitButton2"), graphics.GraphicsDevice, 100, 75); btnQuit2.setPosition(new Vector2(screenWidth / 2 - btnQuit2.size.X / 2, screenHeight / 2 + 125)); //inventaire inventaireTexture = Content.Load<Texture2D>("Menu/inventaire"); inventaireRectangle = new Rectangle(0, 0, inventaireTexture.Width, inventaireTexture.Height); //Book bookTexture = Content.Load<Texture2D>("Book"); bookRectangle = new Rectangle(200, 330, bookTexture.Width, bookTexture.Height); bookRectangle2 = new Rectangle(30, 45, bookTexture.Width, bookTexture.Height); //Options btnVolume0 = new cButton(Content.Load<Texture2D>("Volume/volume0"), graphics.GraphicsDevice, 100, 75); btnVolume0.setPosition(new Vector2(screenWidth / 8 - btnVolume0.size.X / 2 + 100, screenHeight / 2)); btnVolume25 = new cButton(Content.Load<Texture2D>("Volume/volume25"), graphics.GraphicsDevice, 100, 75); btnVolume25.setPosition(new Vector2(screenWidth / 8 - btnVolume25.size.X / 2 + 300, screenHeight / 2)); btnVolume50 = new cButton(Content.Load<Texture2D>("Volume/volume50"), graphics.GraphicsDevice, 100, 75); btnVolume50.setPosition(new Vector2(screenWidth / 8 - btnVolume50.size.X / 2 + 500, screenHeight / 2)); btnVolume75 = new cButton(Content.Load<Texture2D>("Volume/volume75"), graphics.GraphicsDevice, 100, 75); btnVolume75.setPosition(new Vector2(screenWidth / 8 - btnVolume75.size.X / 2 + 700, screenHeight / 2)); btnVolume100 = new cButton(Content.Load<Texture2D>("Volume/volume100"), graphics.GraphicsDevice, 100, 75); btnVolume100.setPosition(new Vector2(screenWidth / 8 - btnVolume100.size.X / 2 + 900, screenHeight / 2)); btnPlay3 = new cButton(Content.Load<Texture2D>("Button/PlayButton3"), graphics.GraphicsDevice, 100, 75); btnPlay3.setPosition(new Vector2(screenWidth / 2 - btnPlay3.size.X / 2, screenHeight / 4)); //health healthTexture = Content.Load<Texture2D>("Barres/Health"); manaTexture = Content.Load<Texture2D>("Barres/Mana"); healthBoxTexture = Content.Load<Texture2D>("Barres/HealthBox"); enemyHealthTexture = Content.Load<Texture2D>("Barres/HealthEnemy"); //TexteHealth spriteFont = Content.Load<SpriteFont>("SpriteFont1"); //Moteur à particules snow = new ParticleGenerator(Content.Load<Texture2D>("snow"), graphics.GraphicsDevice.Viewport.Width, 50); //map Tiles.Content = Content; map8.Generate(new int[,]{ {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,9,9,9,9,9,9,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,6,6,6,6,6,6,9,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,6,6,6,6,6,6,6,9,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,6,6,6,6,6,6,6,6,9,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,9,6,6,6,6,6,6,6,6,6,9,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,6,6,11,11,11,11,11,11,11,11,11,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,9,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,6,6,6,6,6,11,11,11,11,11,11,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,9,11,11,11,}, {11,11,11,11,11,11,11,6,6,6,6,6,6,6,6,11,11,11,11,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,11,11,11,11,11,11,}, {11,11,11,11,11,11,6,6,6,6,6,9,6,6,6,6,11,11,6,6,6,11,11,11,11,6,6,6,6,6,6,6,6,6,6,6,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,6,6,6,6,9,9,9,6,6,6,6,6,6,6,11,11,11,11,11,11,6,6,6,6,6,6,6,6,6,6,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,6,6,6,6,6,9,6,6,6,6,6,6,6,11,11,11,11,11,11,11,11,6,6,6,6,6,6,6,6,6,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,6,6,6,6,6,6,6,6,6,6,6,11,11,11,11,11,11,11,11,11,11,6,6,6,6,6,6,6,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,6,6,6,6,6,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,6,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,6,6,6,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,6,6,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,6,6,6,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,6,6,6,6,11,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,6,6,6,11,11,11,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,6,6,11,11,11,11,11,11,11,11,11,11,11,11,11,11,}, {11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,6,6,6,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,}, }, 32); map5.Generate(new int[,]{ {10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,4,5,4,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,}, {1,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,1,1,1,1,1,4,5,4,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,}, {1,1,1,10,10,10,10,10,10,1,1,10,10,10,10,10,10,10,1,1,1,1,1,1,4,5,4,1,1,10,10,10,10,10,10,10,10,10,10,10,10,10,10,}, {1,1,1,1,10,10,10,1,1,1,1,10,10,10,1,10,10,1,1,1,1,1,1,1,4,5,4,1,1,1,1,1,1,10,10,10,10,10,10,10,10,10,10,}, {1,1,1,1,8,8,8,1,1,1,1,4,5,4,4,4,4,4,4,1,1,1,1,1,4,5,4,1,1,1,1,1,1,1,1,1,10,10,10,10,10,10,10,}, {1,1,1,1,8,8,8,8,8,1,1,4,5,5,5,5,5,5,4,1,1,4,4,4,4,5,4,1,1,1,1,1,1,1,1,1,1,10,10,10,10,10,10,}, {1,1,1,8,8,8,8,8,8,8,8,4,4,4,4,4,4,5,4,1,1,4,5,5,5,5,4,1,1,1,1,1,1,1,1,1,1,1,10,10,10,10,10,}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,4,4,5,4,4,4,4,5,4,4,4,4,1,1,1,1,1,8,8,8,1,1,1,1,10,10,10,10,}, {1,1,1,1,1,1,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,4,1,1,1,1,1,1,1,1,8,8,8,8,1,1,10,10,10,10,10,}, {1,1,1,1,1,1,4,5,5,5,5,5,5,5,5,5,4,4,4,4,4,4,5,4,1,1,1,1,1,1,1,8,8,8,8,8,1,1,1,10,10,10,10,}, {4,4,4,4,4,4,4,5,4,4,4,4,4,4,4,4,4,1,1,1,1,4,5,4,1,1,1,1,1,1,8,8,8,8,8,8,1,1,1,1,10,10,10,}, {5,5,5,5,5,5,5,5,4,1,1,1,1,1,1,1,1,1,1,1,1,4,5,4,1,1,1,1,1,1,8,8,8,1,1,1,1,1,1,1,10,10,10,}, {4,4,4,4,4,4,4,5,4,1,1,1,1,1,1,1,1,1,1,1,1,4,5,4,4,1,1,1,1,1,1,8,1,1,1,1,1,1,1,10,10,10,10,}, {1,1,1,1,1,1,4,5,4,1,4,4,1,1,1,1,1,1,1,1,1,4,5,5,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,10,10,}, {1,1,1,1,1,1,4,5,4,4,4,5,4,1,1,1,1,1,1,1,1,4,4,5,5,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,10,}, {4,1,1,1,1,1,4,5,5,5,5,5,5,4,1,1,1,1,1,1,1,1,4,4,5,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,}, {5,4,1,1,1,1,4,5,5,5,5,7,5,5,4,1,1,1,1,1,1,1,1,4,4,5,4,4,4,4,4,4,4,4,4,4,4,4,4,4,10,10,10,}, {5,5,4,4,4,4,4,5,5,7,7,7,7,7,4,4,1,1,1,1,1,1,1,1,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,10,10,}, {7,5,5,5,5,5,5,5,5,5,7,7,7,5,5,4,1,1,1,1,1,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,10,10,10,}, {7,5,5,5,5,5,5,5,5,5,5,5,5,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,10,10,}, {7,7,5,5,5,5,5,5,5,5,5,5,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,10,10,10,}, {7,7,7,5,5,5,5,5,5,5,5,5,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,10,10,10,10,}, {7,7,7,7,5,5,5,5,5,4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,10,10,10,10,10,}, {7,7,7,7,7,4,4,4,4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,10,10,10,10,10,10,10,10,}, }, 32); map = map5; }